zorghal, chaotic male elven Wizard ----------- |...>......# ----- |.........|################## |...-######### |.........|# |...| # # |.........|# |....### # ---.-------# --|-- # # ##########`######## ## ### # # # # # # #### ### # # ### ### # # # # ----- #### ### # # ##-..<| # ####################### # # |...-## # ################ -|--- -.-.----- |...| ###-|--------- # |@..| |........######----- #..........| -(..| |[......| ###############|.....(...| |...| |........####################.....^....| ....- |.......| |.........| ----- ---|----- ----------- # zorghal the Evoker Experience level: 2 Strength: 9 Dexterity: 16 Constitution: 14 Intelligence: 16 Wisdom: 10 Charisma: 10 Health: 11(17) Energy: 25(25) Def: 1 Gold: 130 Moves: 724 Dungeon seed: 8RT-VSan-Uq31yit Game ID: zorghal_1510585920 Your Inventory: Coins $ - 130 gold pieces Weapons a - a blessed burnt +1 quarterstaff (weapon in hands) n - a +0 mace o - 2 +0 orcish daggers t - a cursed -1 orcish dagger Armor e - an uncursed +0 cloak of magic resistance (being worn) q - an uncursed +1 orcish helm Scrolls i - an uncursed scroll of identify s - an uncursed scroll of light v - an uncursed scroll of enchant weapon Spellbooks l - an uncursed spellbook of clairvoyance Potions f - an uncursed potion of blindness g - an uncursed potion of confusion Rings c - an uncursed ring of cold resistance d - an uncursed ring of regeneration Wands b - a wand of striking (0:6) Tools m - an uncursed wooden flute Gems r - an uncursed worthless piece of yellow glass Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 97% v - clairvoyance 3 divination 100% 97% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were piously aligned. You were magic-protected. You had infravision. You survived. Vanquished creatures: a kobold 4 goblins a sewer rat 2 grid bugs a lichen a kobold zombie 6 newts 16 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 14 times, starting on turn 60. You read items or engraved 1 time, starting on turn 615. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 a long staircase Level 2 <- You were here Level 3 History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:156 you reached level 2 of The Dungeons of Doom. On T:463 you advanced to experience level 2. On T:627 you reached level 3 of The Dungeons of Doom. Score breakdown: Gold: 130 ( 7202 points) Experience: 2 levels ( 5570 points) Exploration: 3 levels ( 6.00%) ( 6060 points) Discoveries: 1 item ( 0.36%) ( 1802 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 7 monsters ( 1.84%) ( 4066 points) Turncount: 724 turns ( 0 points) Survival: quit (score multiplied by 90%) Total score: 22230 Latest messages: THUD! THUD! THUD! THUD! THUD! You see here a large box. Hmmm, it seems to be locked. THUD! You break open the lock! You trigger a trap! A tower of flame bursts from the large box! Your quarterstaff smoulders! One of your scrolls of identify catches fire and burns! Your scroll of gold detection catches fire and burns! Your spellbook of force bolt catches fire and burns! Your cloth spellbook catches fire and burns! Your potion of fruit juice boils and explodes! Final status: Goodbye zorghal the Wizard, quit... You quit in The Dungeons of Doom on dungeon level 2 with 22230 points, and 130 pieces of gold, after 724 moves. You were level 2 with a maximum of 17 hit points when you quit.