zorghal, chaotic male elven Wizard -------------- |............| ----+--------- |.............#########%################ |............| |.(..........|# --------# .....`.......| -|---------|-- |......|# # |............| ############ |.......#####-...........>| ### |......|# ------------ - # |......|# ############# |...<... ------|------- ##.......|# |............| -------- # -------- |)[[[[[[)[[[[| |......| ### |[[[)[[[[[[[)| #|......| # |[[[[[[)[[[[]| .......| ### |[[[[[[[[[[[[| |......| # -------------- |.......###### |......| -------- zorghal the Conjurer Experience level: 3 Strength: 14 Dexterity: 8 Constitution: 14 Intelligence: 18 Wisdom: 11 Charisma: 11 Health: 9(21) Energy: 40(40) Def: 1 Gold: 58 Moves: 1489 Dungeon seed: iK1BKDp2_gfAzAHV Game ID: zorghal_1510437329 Your Inventory: Coins $ - 58 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) s - a +0 orcish dagger Armor e - an uncursed +0 cloak of magic resistance (being worn) q - an uncursed +0 orcish helm r - an uncursed +0 orcish helm Scrolls i - an uncursed scroll of magic mapping j - an uncursed scroll of enchant armor k - an uncursed scroll of food detection w - a blessed scroll of light Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of cure blindness Potions f - an uncursed potion of restore ability g - 2 uncursed potions of speed h - an uncursed potion of gain ability o - an uncursed potion of see invisible p - a cursed potion of monster detection Rings c - an uncursed ring of teleport control (on left hand) d - a blessed +1 ring of adornment (on right hand) Wands b - a wand of create monster (0:11) Tools n - an uncursed bell t - an uncursed saddle Gems y - an uncursed fluorite stone Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 93% B - cure blindness 2 healing 53% 93% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were piously aligned. You were magic-protected. You had infravision. You were adorned. You had teleport control. You are dead. Vanquished creatures: a large mimic an iguana an acid blob a gas spore 2 geckos 3 jackals a fox 3 goblins a sewer rat a grid bug 2 lichens a kobold zombie 3 newts 21 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 19 times, starting on turn 66. You read items or engraved 1 time, starting on turn 965. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 a fountain a long staircase Level 2 a general store, a fountain Level 3 <- You were here an armor shop History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:227 you reached level 2 of The Dungeons of Doom. On T:666 you advanced to experience level 2. On T:725 you advanced to experience level 3. On T:740 you reached level 3 of The Dungeons of Doom. Score breakdown: Gold: 58 ( 6023 points) Experience: 3 levels ( 7878 points) Exploration: 3 levels ( 6.25%) ( 6188 points) Discoveries: 2 items ( 0.72%) ( 2549 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 13 monsters ( 3.41%) ( 5541 points) Turncount: 1489 turns ( 0 points) Survival: died (score multiplied by 80%) Total score: 22543 Latest messages: You faint from lack of food. You come to. You faint from lack of food. You come to. You displace your kitten. You faint from lack of food. You come to. The door opens. You faint from lack of food. You come to. You faint from lack of food. You come to. You faint from lack of food. It bites! (4x) You come to. You feel strong! You must have been exercising. You displace your kitten. The kitten bites the kitten. (2x) g - an uncursed potion of speed. You faint from lack of food. You die from starvation. Final status: Goodbye zorghal the Wizard, died of starvation, while fainted from lack of food... You starved in The Dungeons of Doom on dungeon level 3 with 22543 points, and 58 pieces of gold, after 1489 moves. You were level 3 with a maximum of 21 hit points when you starved.