# This is an example nethackrc file. You should edit this to suit your # needs. # Defaults + Xiella's # OPTIONS=align:neutral # OPTIONS=race:gnome # CHARACTER=val # CHARACTER=arc CHARACTER=kni OPTIONS=gender:female CATNAME=Teacup DOGNAME=Kitchenclock OPTIONS=fruit:shimmering globe OPTIONS=horsename:Bird OPTIONS=number_pad:0 OPTIONS=pickup_types:$!="/ OPTIONS=autodig OPTIONS=autopickup OPTIONS=autoquiver OPTIONS=boulder:0 OPTIONS=checkpoint OPTIONS=!cmdassist OPTIONS=color OPTIONS=DECgraphics OPTIONS=fixinv OPTIONS=help OPTIONS=hilite_pet OPTIONS=hilite_hidden_stairs # OPTIONS=hp_monitor OPTIONS=!ignintr OPTIONS=lit_corridor OPTIONS=mail OPTIONS=msg_window:reversed OPTIONS=msghistory:60 # OPTIONS=paranoid_hit,paranoid_quit,paranoid_remove OPTIONS=pickup_burden:unencumbered OPTIONS=pickup_thrown OPTIONS=pushweapon OPTIONS=!rest_on_space OPTIONS=runmode:teleport OPTIONS=safe_pet # OPTIONS=showbuc # OPTIONS=showborn # OPTIONS=showexp # OPTIONS=show_obj_sym OPTIONS=!showrace OPTIONS=showscore OPTIONS=sortloot:loot # OPTIONS=sortloot:full OPTIONS=sortpack OPTIONS=!sparkle OPTIONS=suppress_alert:3.4.3 OPTIONS=time OPTIONS=tombstone OPTIONS=travel # OPTIONS=use_darkgray OPTIONS=menucolors OPTIONS=!use_inverse # OPTIONS=win_edge OPTIONS=wraptext # simple colours # MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline # more complicated colours # MONSTERCOLOR:soldier ant:lightblue MONSTERCOLOR:cobra:lightblue MONSTERCOLOR:floating eye:cyan MONSTERCOLOR:giant beetle:gray # from tjr's rcfile # ################ ## ## Ignored messages ## ############### ## ## ## 1) same crude regex as in autopickup ## 2) the last match counts, so exceptions go last. ## ## This need to be expanded very much. # delayed instadeaths, credits to stth MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." #run of the mill junk # MSGTYPE=hide "Which ring-finger, Right or Left?" MSGTYPE=hide "Adjust letter to what *" MSGTYPE=norep "Unknown command ' '." #superfluous messages: suppress those that are # a) duplicate, # b) indicate normal course of events, # c) blatantly obvious. #using items MSGTYPE=hide "You hear your heart beat." MSGTYPE=hide "You start playing the tooled horn*." MSGTYPE=hide "You start playing the horn called too*." MSGTYPE=hide "You start playing the * horn * empty." MSGTYPE=hide "You start playing the leather drum*." MSGTYPE=hide "You start playing the drum called lea*." MSGTYPE=hide "You start playing the wooden harp*." MSGTYPE=hide "You start playing the harp called wo*." MSGTYPE=hide "You finish disrobing." # other dupes, normal course of operation # MSGTYPE=hide "You add to the writing in the dust with your fingers*" MSGTYPE=hide "WHAMMM!!!" MSGTYPE=hide "Restoring save file..." #noobhack MSGTYPE=hide "Perhaps that's why * cannot move it." # you can't move it etc. MSGTYPE=hide "With great effort you move the boulder." # farming # MSGTYPE=hide "* misses *." # MSGTYPE=hide "The * pudding misses." # MSGTYPE=hide "The * pudding just misses!" # MSGTYPE=hide "The * pudding bites *." # MSGTYPE=hide "The * pudding bites!" # MSGTYPE=hide "The * pudding divides as you hit it!" # MSGTYPE=hide "* divides as you hit it!" # MSGTYPE=hide "The * pudding turns to flee!" # MSGTYPE=hide "Your * is not affected." MSGTYPE=hide "Your * looks completely corroded." MSGTYPE=hide "Your * feels completely corroded." # MSGTYPE=hide "The * pudding snaps wildly and misses!" # invisible # MSGTYPE=hide "The * pudding attacks a spot beside you." # invisible # MSGTYPE=hide "The * pudding strikes at thin air!" # invisible # MSGTYPE=hide "You hear some noises*" #foocubi MSGTYPE=hide "?Take off your *; it's in the way.?" MSGTYPE=hide "?Take off your boots; let me rub your feet.?" # quest portal MSGTYPE=hide "You activated a magic portal!" MSGTYPE=hide "You feel dizzy for a moment, but the sensation passes." # fron billdacat's # # Ammo #AUTOPICKUP_EXCEPTION="<* dagger*" #AUTOPICKUP_EXCEPTION="<* dart*" #AUTOPICKUP_EXCEPTION="<* arrow*" #AUTOPICKUP_EXCEPTION="<* ya*" #AUTOPICKUP_EXCEPTION="<* crossbow bolt*" #AUTOPICKUP_EXCEPTION="<* throwing star*" #AUTOPICKUP_EXCEPTION="<* shuriken*" AUTOPICKUP_EXCEPTION="<* named ammo*" # Tools AUTOPICKUP_EXCEPTION="<* lamp" AUTOPICKUP_EXCEPTION="<* lamp called magic" AUTOPICKUP_EXCEPTION=">* lamp called oil" AUTOPICKUP_EXCEPTION="<* magic whistle" AUTOPICKUP_EXCEPTION="<* whistle called magic" AUTOPICKUP_EXCEPTION="<* candle*" AUTOPICKUP_EXCEPTION="<* marker*" AUTOPICKUP_EXCEPTION="<* can of greas*" AUTOPICKUP_EXCEPTION="<* camera" AUTOPICKUP_EXCEPTION="<* stethoscope" AUTOPICKUP_EXCEPTION="<* horn" AUTOPICKUP_EXCEPTION="<* silver bell" AUTOPICKUP_EXCEPTION="<* saddle" # Before the bad guys use them AUTOPICKUP_EXCEPTION="<* create monster" # Gems and stones AUTOPICKUP_EXCEPTION=">* worthles*" AUTOPICKUP_EXCEPTION=">* called glass" # This should avoid picking up unknown or unwanted gray types, # but still allow "agate stone" et al. AUTOPICKUP_EXCEPTION=">* gray stone*" AUTOPICKUP_EXCEPTION=">* loadstone*" AUTOPICKUP_EXCEPTION=">* rock*" AUTOPICKUP_EXCEPTION=">* flint stone*" AUTOPICKUP_EXCEPTION=">* touchstone*" AUTOPICKUP_EXCEPTION=">* stone called loa*" AUTOPICKUP_EXCEPTION=">* stones called loa*" # blind or #named AUTOPICKUP_EXCEPTION=">? stone*" AUTOPICKUP_EXCEPTION=">?? stone*" AUTOPICKUP_EXCEPTION=">??? stone*" AUTOPICKUP_EXCEPTION=">*ed stone*" # Other crap AUTOPICKUP_EXCEPTION=">* scare monster*" AUTOPICKUP_EXCEPTION=">* corpse*" AUTOPICKUP_EXCEPTION=">* huge chunk of meat" AUTOPICKUP_EXCEPTION=">* mail*" AUTOPICKUP_EXCEPTION=">* junk" AUTOPICKUP_EXCEPTION=">* imitation*" AUTOPICKUP_EXCEPTION="<* Amulet of Yendor named*" # from blackcustard's file # [12:27] porkman wished for "blessed fireproof greased eye of # the aethiopica", on turn 7 # [12:28] porkman (Hea Hum Fem Neu), 0 points, killed by # touching The Eye of the Aethiopica # [12:29] so that if i survive the blast, i can go drop it on # dlvl4 on the upstairs, and cackle in glee as the next sucker with # autopickup dies # ... AUTOPICKUP_EXCEPTION=">*the eye of the aethiopica*" AUTOPICKUP_EXCEPTION=">*the platinum yendorian express card*" AUTOPICKUP_EXCEPTION=">*the orb of detection*" AUTOPICKUP_EXCEPTION=">*the orb of fate*" AUTOPICKUP_EXCEPTION=">*the heart of ahriman*" AUTOPICKUP_EXCEPTION=">*the magic mirror of merlin*" AUTOPICKUP_EXCEPTION=">*the eyes of the overworld*" AUTOPICKUP_EXCEPTION=">*the master key of thievery*" # junethack2011 xiella # junethack xiella