wizbiz, neutral female human Wizard --q- - |@q..| |.q..| |....| |..... |...>| ------ wizbiz the Conjurer Experience level: 4 Strength: 12 Dexterity: 13 Constitution: 11 Intelligence: 18 Wisdom: 13 Charisma: 9 Health: 0(21) Energy: 50(50) Def: 4 Gold: 687 Moves: 1939 Dungeon seed: vO1Dv2u2T_4YWkVr Game ID: wizbiz_1528348371 Your Inventory: Coins $ - 687 gold pieces Weapons a - a blessed +2 quarterstaff (weapon in hands) o - a blessed +0 orcish dagger E - 10 +0 darts Armor e - an uncursed +0 cloak of magic resistance (being worn) Comestibles I - 2 uncursed eggs J - an uncursed food ration M - an uncursed tripe ration Scrolls i - an uncursed scroll of magic mapping k - an uncursed scroll of gold detection v - an uncursed scroll of create monster w - an uncursed scroll of enchant armor H - an uncursed scroll of destroy armor Potions f - a potion of holy water r - 2 uncursed potions of healing u - a cursed potion of oil C - an uncursed potion of full healing F - an uncursed potion of object detection K - an uncursed potion of speed L - an uncursed potion of monster detection Rings d - an uncursed +3 ring of protection (on left hand) s - an uncursed ring of shock resistance G - an uncursed +1 ring of increase accuracy Wands b - a wand of polymorph (0:7) y - a wand of probing (0:8) A - a wand of fire (0:8) Tools n - an uncursed blindfold x - an uncursed oil lamp (0:1213) Gems q - an uncursed obsidian stone z - an uncursed worthless piece of white glass N - an uncursed luckstone Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 91% k - knock 1 matter 0% 96% x - extra healing 3 healing 85% 91% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You had sinned. You were magic-protected. You aggravated monsters. You were protected. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a giant ant a little dog a kitten a wererat an acid blob a large kobold a hobgoblin a giant rat a gnome zombie 3 foxes 2 kobolds a goblin a sewer rat 4 grid bugs a bat 4 lichens 2 kobold zombies 2 newts 29 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 20 times, starting on turn 44. You read items or engraved 3 times, starting on turn 1. You never genocided any monsters. You polymorphed 3 items, starting on turn 1516. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You violated your moral code, losing 38 points of alignment, starting on turn 1208. Dungeon overview: The Dungeons of Doom: levels 1 to 7 Level 1 a long staircase Level 2 stairs to The Gnomish Mines Level 3 a potion shop Level 4 (stash) a fountain Level 5 a fountain Level 6 a general store Level 7 <- You were here The Gnomish Mines: Level 3 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:222 you reached level 2 of The Dungeons of Doom. On T:455 you advanced to experience level 2. On T:598 you reached level 3 of The Dungeons of Doom. On T:770 you reached level 1 of The Gnomish Mines. On T:1128 you reached level 4 of The Dungeons of Doom. On T:1338 you advanced to experience level 3. On T:1352 you reached level 5 of The Dungeons of Doom. On T:1516 you advanced to experience level 4. On T:1608 you reached level 6 of The Dungeons of Doom. On T:1939 you reached level 7 of The Dungeons of Doom. Score breakdown: Gold: 687 ( 9652 points) Experience: 4 levels ( 9649 points) Exploration: 7 levels ( 13.46%) (10289 points) Discoveries: 1 item ( 0.35%) ( 1770 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 18 monsters ( 4.72%) ( 6520 points) Turncount: 1939 turns ( 0 points) Survival: died (score multiplied by 80%) Total score: 30304 Latest messages: The wererat just misses! The spell hits the wererat! You kill the wererat! The door opens. You see here 27 rocks. The door resists! (3x) The door opens. KABOOM!! The door was booby-trapped! You stagger... You feel a bit steadier now. The door opens. $ - 92 gold pieces. Nowhere else around here can be automatically explored. Where do you want to travel to? "Hello, wizbiz! Welcome to Akalapi's general store!" A trap door opens up under you! The rothe hits! The rothe bites! (2x) The rothe hits! The rothe bites! (2x) You die... Final status: Goodbye wizbiz the Wizard, killed by a rothe... You died in The Dungeons of Doom on dungeon level 7 with 30304 points, and 687 pieces of gold, after 1939 moves. You were level 4 with a maximum of 21 hit points when you died.