wizbiz, neutral female human Wizard ------- ----- |.....| -------- |....### |.....|#######-......| |..f| # --------------- |......# |>.....| |.@.| ### ##-.............-# |<....|# ---.---- |r..| # # |....>........|# |.....|# ## |...| ### ### |.............|# -.-----# # |...| # ------# |.............|############### # ---.- ##%....|####-.............|# ### # # |.....# ---------------# # # # |....| ################### # ### -----|--- |....| # # # # |.......| |....+## ### -----+- ##-.......| |....| # |.....| |.......| ------ ###|.....| --------- #-.....| ------- wizbiz the Evoker Experience level: 2 Strength: 10 Dexterity: 18 Constitution: 10 Intelligence: 17 Wisdom: 9 Charisma: 11 Health: 2(12) Energy: 14(14) Def: 2 Gold: 235 Moves: 1125 Dungeon seed: 1xg0x9MR1Si1QBbF Game ID: wizbiz_1526530948 Your Inventory: Coins $ - 235 gold pieces Amulets u - a blessed amulet of ESP (being worn) Weapons a - a blessed +1 quarterstaff (weapon in hands) n - a +0 orcish dagger Armor e - an uncursed +0 cloak of magic resistance (being worn) r - an uncursed +0 orcish helm (being worn) Comestibles s - an uncursed slime mold Scrolls h - an uncursed scroll of create monster j - an uncursed scroll of gold detection o - an uncursed scroll of enchant armor v - a blessed scroll of identify w - an uncursed scroll of blank paper x - an uncursed scroll of stinking cloud Potions g - an uncursed potion of healing p - a cursed potion of object detection Rings c - an uncursed ring of regeneration d - an uncursed ring of slow digestion (on left hand) Wands b - a wand of make invisible (0:5) Tools m - an uncursed blindfold Gems q - an uncursed worthless piece of red glass y - an uncursed worthless piece of orange glass Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 95% K - cure sickness 3 healing 100% 95% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were stridently aligned. You were magic-protected. You were telepathic. You had slower digestion. You survived. Vanquished creatures: a fox 2 goblins 2 sewer rats 2 grid bugs a lichen a kobold zombie 4 newts 13 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 13 times, starting on turn 6. You read items or engraved 1 time, starting on turn 477. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 4 Level 1 a fountain a long staircase Level 2 a general store Level 3 <- You were here stairs to The Gnomish Mines Level 4 The Gnomish Mines: Level 4 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:416 you reached level 2 of The Dungeons of Doom. On T:630 you reached level 3 of The Dungeons of Doom. On T:852 you reached level 1 of The Gnomish Mines. On T:1017 you reached level 4 of The Dungeons of Doom. On T:1039 you advanced to experience level 2. Score breakdown: Gold: 235 ( 8071 points) Experience: 2 levels ( 5570 points) Exploration: 4 levels ( 7.84%) ( 7348 points) Discoveries: 3 items ( 1.04%) ( 3061 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 7 monsters ( 1.84%) ( 4066 points) Turncount: 1125 turns ( 0 points) Survival: quit (score multiplied by 90%) Total score: 25304 Latest messages: x - a scroll labeled READ ME. You displace your kitten. The door opens. You kill the fox! Welcome to experience level 2. $ - 109 gold pieces. You displace your kitten. The door resists! The door opens. You displace your kitten. The door opens. You stop exploring. You miss the sewer rat. The sewer rat bites! You kill the sewer rat! There is an open door here. You see here a sewer rat corpse. You stop exploring. (2x) You see here a large box. You carefully open the large box... You trigger a trap! A tower of flame bursts from the large box! Your scroll of teleportation catches fire and burns! Your spellbook of force bolt catches fire and burns! Your spellbook of cure sickness catches fire and burns! Your potions of object detection boil and explode! Final status: Goodbye wizbiz the Wizard, quit... You quit in The Dungeons of Doom on dungeon level 3 with 25304 points, and 235 pieces of gold, after 1125 moves. You were level 2 with a maximum of 12 hit points when you quit.