Orko, chaotic male orcish Wizard ---------------------- |....................| --- |)%---------------...----------.---- |...| |....--...--......| ---.--- ---.........&.....-- |...| ------....---....| -----.| ---- |...-- |....-- --.- |.| |..| --...| --....- |...--.| ----..| |....| --....- --.....| |...--- --.--- --..... |.....| |...-- --- --.| ........ --....| --...---.--- --- .......... |....-----.........---- ............ |-....--............|.-- .|...........- |......................| .| ...........| --....................-- - ............. |.................---- .............. ---...............| ........--.|.| ----.........---- ..--..-- ---- -------.--- .-- --- --- -- Orko the Evoker Experience level: 1 Strength: 10 Dexterity: 13 Constitution: 17 Intelligence: 16 Wisdom: 11 Charisma: 11 Health: 0(11) Energy: 4(6) Def: 3 Gold: 121 Moves: 527 Dungeon seed: BwG_d0bZQDAQNoyw Game ID: Orko_1571106371 Your Inventory: Rings o - a cursed ring of levitation q - a cursed ring of warning named #c C - an uncursed ring of shock resistance (on left hand) D - an uncursed ring of cold resistance (on right hand) Armor e - an uncursed +0 dwarvish cloak n - an uncursed +0 cloak of magic resistance (being worn) z - an uncursed +0 pair of iron shoes (being worn) Weapons b - a blessed +1 quarterstaff (weapon in hands) w - a cursed +2 dagger (in quiver) Wands B - an uncursed wand of make invisible (0:4) Comestibles t - a cursed clove of garlic (alternate weapon; not wielded) Tools j - an uncursed lock pick p - an uncursed blindfold Gems r - an uncursed worthless piece of yellowish brown glass named <. 2> y - 2 cursed worthless pieces of yellowish brown glass Coins $ - 121 gold pieces Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 98% O - create monster 2 clerical 81% 98% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were fervently aligned. You were cold resistant. You were shock resistant. You were poison resistant. You were magic-protected. You were hallucinating. You had infravision. You were invisible. You were unlucky. You are dead. Vanquished creatures: 2 giant rats a gecko a fox a goblin 2 newts and a partridge in a pear tree 7 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 3 times, starting on turn 460. You read items or engraved 1 time, starting on turn 166. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You violated your moral code, losing 14 points of alignment, starting on turn 91. You abstained from Elbereth's help. You werepermanently hallucinating. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 a long staircase Level 2 a fountain stairs to The Gnomish Mines Level 3 The Gnomish Mines: Level 3 <- You were here stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:61 you reached level 2 of The Dungeons of Doom. On T:117 you reached level 1 of The Gnomish Mines. On T:262 you reached level 3 of The Dungeons of Doom. Score breakdown: Gold: 121 ( 7097 points) Experience: 1 level ( 0 points) Exploration: 3 levels ( 6.38%) ( 6255 points) Discoveries: 1 item ( 0.36%) ( 1805 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 5 monsters ( 1.31%) ( 3436 points) Turncount: 527 turns ( 0 points) Survival: died (score multiplied by 80%) Total score: 14874 Latest messages: e - a hooded cloak. r - a pair of hard shoes. Swapping: n - a +0 pair of hard shoes (being worn). r - an uncursed +0 cloak of magic resistance (being worn). Swapping: n - an uncursed +0 cloak of magic resistance (being worn). r - a +0 pair of hard shoes (being worn). Swapping: z - a +0 pair of hard shoes (being worn). r - a gem called ja.m03 named <. 2>. The Elvenking bites! Far out, man! You can't see yourself. Godzilla bites! The vrock bites! The Olog-hai bites! You die... Final status: Goodbye Orko the Wizard, killed by a hallucinogen-distorted little dog... You died in The Gnomish Mines on dungeon level 3 with 14874 points, and 121 pieces of gold, after 527 moves. You were level 1 with a maximum of 11 hit points when you died.