# This editor is vi-like. Type ESC a couple times, then ':q!' (without quotes) # to exit if you get stuck. To save, hit ESC and then ZZ or type ':wq' # (without quotes.) To insert text, hit 'i' to enter insert mode. OPTIONS=UTF8graphics #OPTIONS=windowtype:curses,align_message:top,align_status:right,cursesgraphics OPTIONS=!showbuc,showdmg,!showexp,showweight,!showscore,nohint,toptenwin OPTIONS=msghistory:100,disclose:+i +a +v +g +c,msg_window:reversed OPTIONS=paranoid_remove,paranoid_water,paranoid_lava,paranoid_trap OPTIONS=!popup_dialog,!splash_screen,!news,!legacy,menu_headings:underline OPTIONS=sortloot:full,use_inverse,hitpointbar OPTIONS=null,!pushweapon,!rest_on_space,showannotation #SYMBOL='opulent throne':u+2644 # Saturn #SYMBOL='fountain':0x2648 # Aries #SYMBOL='sink':0x2647 # Pluto #SYMBOL='corridor':u+2592 #SYMBOL='lit corridor':u+2592 #SYMBOL='open door':u+2572 #SYMBOL='closed door':u+2573 #SYMBOL='cloud':u+264B # Cancer #SYMBOL='fire trap':u+2668 #SYMBOL='magic portal':u+26A1 # Messagetype patch: http://bilious.alt.org/?397 # Uses globbing, unless you set OPTIONS=msgtype_regex ## displacing pets. hide the message. MSGTYPE=hide "You displaced *" MSGTYPE=hide "Your movements are slowed slightly because of your load." MSGTYPE=hide "Your movements are now unencumbered." ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a *" #MSGTYPE=norep "You see here an *" ## delayed instadeaths. always prompt for -more- MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little *" MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening" MSGTYPE=stop "The * swings itself around you!" MSGTYPE=stop "The python grabs you!" # Most options can be changed in-game by selecting the options menu # with 'O'. # Here are some examples of reasonable defaults: # Automatically pick up things onto which you move OPTIONS=autopickup # Specify the object types to be picked up when autopickup is on. # For example "pickup_types:?!/" would pick up all scrolls, potions and wands. OPTIONS=pickup_types:$"?!=/ # Prompt for confirmation before picking up items that will push the # character's encumbrance past a given level: # Valid values are: unencumbered, burdened, stressed, strained, or overtaxed OPTIONS=pickup_burden:stressed # German keyboard layout users can uncomment following option # to swap the 'y' and 'z' keys: OPTIONS=!qwertz_layout # Show descriptive dungeon names on bottom status line OPTIONS=show_dgn_name ## Interface settings # display color for different monsters, objects, and dungeon features OPTIONS=color # Use DEC line-drawing characters. Won't work for all terminals. #OPTIONS=DECgraphics # Use IBM extended characters. Won't work for all terminals # http://nethackwiki.com/wiki/IBMgraphics #OPTIONS=IBMgraphics # Set the symbol used to display boulders. Default value is ` OPTIONS=boulder:0 # Distinguish visually between lit and unlit corridors OPTIONS=lit_corridor # Visually distinguish pets from similar animals OPTIONS=hilite_pet # Always show the "uncursed" label on objects #OPTIONS=showbuc # Colorize individual rows on a menu based on what regular expressions match its text # http://nethackwiki.com/wiki/Menucolors OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green #MENUCOLOR=" uncursed "=yellow MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline MENUCOLOR="loadstone\|wand \(of\|called\) cancellation"=underline MENUCOLOR="Amulet of Yendor named"=magenta # color only the real Amulet MENUCOLOR="gold piece"=yellow MENUCOLOR=". -.* \[(Unskilled|Basic|Skilled|Expert|Master)"=white # skill slots MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+[ ]+[0-9]+\*[ ]+[a-z]+[ ]+[0-9]+%"=magenta # forgotten spell # Colorize the status line values ## HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse ## Other STATUSCOLOR=held:red&inverse,blind:red&inverse STATUSCOLOR=elbereth:green&inverse