tertium, neutral male human Monk ------------- ---- ------ |.............. ....| ..+....| --...------..----- .....---- --.--.--- ----.*--| |-......- ......%.-- |.......| --.......| |....D... ......|..- -----....--- |........--- --......- -------..- --..|..---- --...---...-- ------- -. ---.....-- ----- --...--- ---------- -......%.(| |--...------------ ---........------------ -----..---- --................---..............)..)-).| |.--...| --..----------.---..................----------- |..--..-- --..-- |--....).)..............|........-----.--..-- ----..-.| %|...............%..........-----........--).| --.......| %|.[.....^....<..)........--| -------......| |.^.....- -|-...........)%)..).........| |.......| -|-...--| |..%........-------.......---- -------- %|.....| |...|.......| |.......| ------- ------------ --------- [Tertium the Baby Guivre] St:18/** Dx:16 Co:12 In:9 Wi:14 Ch:6 Neutral Gnomish Mines:11 $:0 HP:59(59) Pw:10(54) AC:2 HD:12 Wt:813/905 T:5107 Fly Latest messages e - a gray stone. f - a red gem. j - a red gem. k - a yellowish brown gem. You rebalance your load. Movement is difficult. What do you want to drop? [a-lpsuxzGP-SY or ?*] For some reason, you cannot drop the stone! What do you want to use or apply? [eghlszPQSY or ?*] You have much trouble removing y - a clear potion named BC. What do you want to dip? [a-lpsux-zGP-SY or ?*] What do you want to dip the loadstone into? [xy or ?*] Your loadstone softly glows amber. Call a clear potion: What do you want to drop? [a-lpsuxzGP-SY or ?*] You drop an uncursed loadstone. Your movements are only slowed slightly by your load. There is a pit here. You are still in a pit. (3x) You crawl to the edge of the pit. You see here a dwarvish cloak. You step onto a polymorph trap! You feel a change coming over you. You turn into a baby guivre! Your robe tears apart! You drop your gloves! Your movements are now unencumbered. Your helmet falls to the floor! Your boots are pushed off your feet! You feel yourself slow down a bit. Really quit? [yes/no] Your inventory Armor d - an [uncursed +0] dwarvish iron helm Comestibles p - 4 uncursed apples* u - an [uncursed] food ration i - 5 uncursed fortune cookies* G - an [uncursed] lizard corpse Potions x - an uncursed potion of healing* Wands P - an [uncursed] wand of cold [0:4] S - an [uncursed] wand of digging [0:4] Y - an [uncursed] wand of teleportation [0:2] Tools h - an [uncursed] bag called holding [of holding] s - an [uncursed] key [skeleton key] l - an [uncursed oil] lamp called oil (lit) g - an [uncursed] tin whistle z - an [uncursed] towel Gems j - an [uncursed] red gem [ruby] f - an [uncursed] red gem [worthless glass] Q - an [uncursed] stone called unk [luckstone] k - an [uncursed] yellowish brown gem [worthless glass] Contents of the bag of holding: 283 gold pieces an [uncursed +0] runed dagger [elven] a [cursed +0] dwarvish iron helm a [blessed +1] dwarvish iron helm an [uncursed +0] dwarvish mithril-coat an [uncursed +0] pair of jungle boots [elven] 2 [uncursed] cram rations 6 [uncursed] food rations an [uncursed] lembas wafer 6 uncursed oranges an [uncursed] scroll called ABRA 100 [of fire] 3 [uncursed] scrolls called AQ 100 [of teleportation] 3 [uncursed] scrolls called identify [of identify] a [blessed] scroll called identify [of identify] an [uncursed] scroll called light [of light] a [blessed] scroll called light [of light] an [uncursed] scroll called remove curse [of enchant weapon] a [blessed] scroll called VEN 200 [of taming] 2 [uncursed] scrolls called ZEL 100 [of confuse monster] a [blessed] scroll labeled GNIK SISI VLE [of flood] an uncursed scroll of enchant armor an [uncursed] unlabeled scroll [of blank paper] a [cursed] orange spellbook [of confuse monster] an [uncursed] spellbook of drain life an [uncursed] ochre potion [of blindness] an [uncursed] pink potion [of full healing] 2 [cursed] potions called booze [of booze] 2 [uncursed] potions called bubbly 100 [of hallucination] an [uncursed] potion called dark 150 [of monster detection] an [uncursed] potion called indigo 150 [of speed] a [cursed] potion called indigo 150 [of speed] 3 [uncursed] potions called object detection [of object detection] a [blessed] potion called object detection [of object detection] a [blessed] potion called sky blue 100 [of confusion] an [uncursed] potion called swirly 150 [of gain energy] an [uncursed] potion called water [of water] an [uncursed] potion called white 150 [of levitation] an [uncursed] potion of extra healing an uncursed potion of healing a [blessed] potion of healing an [uncursed] potion of healing an [uncursed +2] amber ring [of gain strength] an [uncursed] ring called bronze 300 [of conflict] a [cursed -5] ring called coral 150 [of gain intelligence] a [cursed] ring called engagement 150 [of teleportation] a [cursed] ring called ivory 150 [of free action] an [uncursed] ring called jacinth 150 [of regeneration] an [uncursed +1] ring called steel 150 [of gain constitution] an [uncursed] wand of cold [0:6] an [uncursed] wand of enlightenment [0:12] an [uncursed] bag called sack [sack] an [uncursed] blindfold 8 [uncursed tallow] candles a [cursed] partly used [tallow] candle an [uncursed] partly used [wax] candle 8 [cursed tallow] candles an [uncursed] partly used [tallow] candle a [blessed wax] candle a [blessed tallow] candle an [uncursed wax] candle an [uncursed] partly used [tallow] candle an [uncursed] key [skeleton key] an [uncursed] key [skeleton key] an [uncursed] pair of lenses an [uncursed] pair of lenses an [uncursed +0] pick-axe an [uncursed] black gem [worthless glass] an [uncursed] black gem [obsidian] an [uncursed] blue gem [worthless glass] 2 [uncursed] green gems [worthless glass] 3 [uncursed] green gems [emerald] an [uncursed] green gem [jade] 2 [uncursed] orange gems [worthless glass] 6 [uncursed] red gems [worthless glass] an [uncursed] red gem [garnet] an [uncursed] red gem [ruby] 4 [uncursed] violet gems [worthless glass] 2 [uncursed] violet gems [amethyst] 3 [uncursed] white gems [worthless glass] 2 [uncursed] white gems [diamond] an [uncursed] yellow gem [chrysoberyl] 6 [uncursed] yellow gems [worthless glass] 2 [uncursed] yellowish brown gems [amber] 4 [uncursed] yellowish brown gems [worthless glass] Contents of the sack: 135 gold pieces Final Attributes You were piously aligned. Hunger level was 399. Your alignment was 35 / 35. Monster difficulty range was 1 - 11. Level difficulty was 11. Seed was uhgisdd. You were fire resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were stealthy. You could fly. You were polymorphed into a baby guivre (876). You were fast. You were lucky (3). You had extra luck. Bad luck timed out slowly for you. Good luck timed out slowly for you. Chih Sung-tzu was angry with you (1). You survived. Spells known in the end Name Level Category Fail Memory a - sleep 1 enchantment 31% 75% b - cure sickness 3 healing 25% 91% c - drain life 2 attack 47% 97% Vanquished creatures Aphrodite 2 black puddings a stalker 4 small mimics (5 created) 2 tengu a quivering blob 4 wolves a lynx a leprechaun a giant spider 2 gnome kings a yeti a lizard a jaguar 4 dwarf lords (3 created) an ape 4 snow ants a bugbear 2 wood nymphs 4 water nymphs 3 mountain nymphs a rock piercer (2 created) a pony a violet fungus 14 gnome lords (18 created) 5 gnomish wizards 5 gray oozes 2 ghouls a floating eye (3 created) 9 dwarves (17 created) 3 kobold lords 2 rothes 4 dwarf zombies a wererat 3 iguanas 3 coyotes (4 created) 6 hobbits (8 created) 3 manes a hobgoblin 3 giant rats a cave spider (2 created) a green mold a red mold 53 gnomes (85 created) a gnome zombie a gecko 3 jackals a fox a kobold 2 goblins 4 sewer rats (5 created) 8 grid bugs a bat 2 lichens (6 created) 4 newts 194 creatures vanquished. Voluntary challenges You were an atheist. You pretended to be a vegetarian. You never hit with a wielded weapon. You read items or engraved 10 times. You put on armor 13 times. You never genocided any monsters. You never polymorphed an object. You changed form 1 time. You used no wishes. You were ignored by Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills martial arts [Expert] Weapon Skills (none) Spellcasting Skills healing spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 1: a fountain Level 3: Stairs down to The Gnomish Mines Level 4: (vault) a general store, a fountain Level 5: [nymph] many trees Level 6: a fountain The Gnomish Mines: levels 4 to 11 Level 6: [minetn] many shops, an altar, some fountains Level 10: (iron safe) Level 11: [minend] <- You were here Game information Seed: uhgisdd Started: 2020-03-23 19:23:48 Ended: 2020-03-23 20:59:30 Play time: PT00:32:08 Punardarsanaya tertium the Monk... You quit in The Gnomish Mines on dungeon level 11 with 13278 points, and 418 pieces of gold, after 5107 moves. Killer: quit You were level 11 with a maximum of 75 hit points when you quit. No Points Name Hp [max] 1 2512964 richards-Val-Hum-Fem-Law ascended to demigoddess-hood. 698 [707] 2 2120298 tertium-Arc-Hum-Mal-Neu defied the Gods and escaped the dungeon . 631 [631] 3 2029342 tertium-Pri-Hum-Fem-Neu defied the Gods and escaped the dungeon . 533 [533] 99 77715 rainyrat-Wiz-Hum-Mal-Cha died in The Dungeons of Doom on level 23. Killed by an invisible titan. - [85] 100 74980 smzp-Bar-Hum-Mal-Cha died in The Quest on level 14 [max 24]. Killed by a death ray. 124 [124] * 13278 tertium-Mon-Hum-Mal-Neu quit in The Gnomish Mines on level 11. 75 [75]