# This editor is vi-like. Type ESC a couple times, then ':q!' (without quotes) # to exit if you get stuck. To save, hit ESC and then ZZ or type ':wq' # (without quotes.) To insert text, hit 'i' to enter insert mode. # Most options can be changed in-game by selecting the options menu # with 'O'. # Here are some examples of reasonable defaults: # Automatically pick up things onto which you move OPTIONS=!autopickup,number_pad:1 # Specify the object types to be picked up when autopickup is on. # For example "pickup_types:?!/" would pick up all scrolls, potions and wands. OPTIONS=pickup_types:%$"?!=/ OPTIONS=msghistory:200 OPTIONS=sortloot:full OPTIONS=msg_window:reverse # Prompt for confirmation before picking up items that will push the # character's encumbrance past a given level: # Valid values are: unencumbered, burdened, stressed, strained, or overtaxed OPTIONS=pickup_burden:burdened # German keyboard layout users can uncomment following option # to swap the 'y' and 'z' keys: OPTIONS=!qwertz_layout # Show descriptive dungeon names on bottom status line OPTIONS=show_dgn_name ## Interface settings # display color for different monsters, objects, and dungeon features OPTIONS=color # Use DEC line-drawing characters. Won't work for all terminals. #OPTIONS=DECgraphics # Use IBM extended characters. Won't work for all terminals # http://nethackwiki.com/wiki/IBMgraphics #OPTIONS=IBMgraphics # Set the symbol used to display boulders. Default value is ` OPTIONS=boulder:0 # Distinguish visually between lit and unlit corridors OPTIONS=lit_corridor # Visually distinguish pets from similar animals OPTIONS=hilite_pet #OPTIONS=hilite_peaceful # Always show the "uncursed" label on objects OPTIONS=showbuc # Prevent alert notification messages about feature changes in a # (Un)NetHack version and the previous versions OPTIONS=suppress_alert=3.5.2 # Colorize individual rows on a menu based on what regular expressions match its # http://nethackwiki.com/wiki/Menucolors OPTIONS=menucolors MENUCOLOR=" !C"=white MENUCOLOR=" !B"=white MENUCOLOR=" !UC"=white MENUCOLOR=" uncursed"=white MENUCOLOR=" ([-0-9]+:[-0-9]+)"=white #nethack doesn't display "uncursed" if char MENUCOLOR=" [+-][0-9]"=white MENUCOLOR=" blessed"=cyan MENUCOLOR=" cursed"=red ################ # WATER SPORTS # ################ MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" potions? of water named blessed"=cyan&bold MENUCOLOR=" potions? called water named blessed"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named cursed"=orange ################# # MISCELLANEOUS # ################# MENUCOLOR=" (lit)"=bold ########### # GOODIES # ########### MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luckstone"=magenta MENUCOLOR=" wand .* wishing"= magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta #this doesn't color the #enhance unicorn MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" lamp .* magic"=magenta MENUCOLOR=" ring .* regeneration"=magenta MENUCOLOR=" ring .* slow digestion"=magenta MENUCOLOR=" amulet .* life saving"=magenta ############# # ARTIFACTS # ############# #unaligned MENUCOLOR=" \(Dragonbane\|Fire Brand\|Frost Brand\|Ogresmasher\|Trollsbane\|Were #lawful normal, quest MENUCOLOR=" \(Demonbane\|Excalibur\|Grayswandir\|Snickersnee\|Sunsword\)"=lightg MENUCOLOR=" \(Orb of Detection\|Sceptre of Might\|Magic Mirror of Merlin\|Mitre #neutral normal, quest MENUCOLOR=" \(Cleaver\|Giantslayer\|Magicbane\|Mjollnir\|Vorpal Blade\)"=lightgr MENUCOLOR=" \(Heart of Ahriman\|Staff of Aesculapius\|Eyes of the Overworld\|Pla #chaotic normal, quest MENUCOLOR=" \(Grimtooth\|Orcrist\|Sting\|Stormbringer\)"=lightgreen MENUCOLOR=" \(Longbow of Diana\|Master Key of Thievery\)"=lightgreen #invocation items MENUCOLOR=" \(Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabr #raison d'etre MENUCOLOR=" Amulet of Yendor named"=magenta&bold&underline ############# # BAD STUFF # ############# MENUCOLOR=" loadstone"=red&underline MENUCOLOR=" cursed .* luckstone"=orange&underline ############################## # WATCH OUT, BAG OF HOLDING! # ############################## MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .* cancellation"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline ################ # SHINY THINGS # ################ MENUCOLOR=" gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow #soft gems MENUCOLOR=" \([0-9]+\|an?\|gems? .*\) \(uncursed \|cursed \|blessed \)?\(dilithi #hard gems MENUCOLOR=" \([0-9]+\|an?\|gems?.*\) \(uncursed \|cursed \|blessed \)?\(diamond\ ####################### # SPELL FAILURE RATES # ####################### MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=cyan MENUCOLOR=" [12][0-9]%"=cyan MENUCOLOR=" [3-6][0-9]%"=yellow MENUCOLOR=" 7[0-5]%"=yellow MENUCOLOR=" 7[6-9]%"=orange MENUCOLOR=" 8[0-9]%"=orange MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red ################### # FORGOTTEN SPELL # # thanks, Stevie ################### MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta ############ # #ENHANCE # # thanks itsblah ############ MENUCOLOR="^ +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand Mas MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\| MENUCOLOR="^ +\* +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand MENUCOLOR="^ +# +[a-z -]+ +\[\(Unskilled\|Basic\|Skilled\|Expert\|Master\|Grand ######################## # LOOT/APPLY CONTAINER # ######################## MENUCOLOR=" is empty. Do what?"=none MENUCOLOR="Put something into .*"=none MENUCOLOR="Take something out of .*"=none MENUCOLOR="cancellation"=magenta&underline MENUCOLOR="bag"=magenta&underline MENUCOLOR="wand$"=magenta&underline MENUCOLOR="wand named"=magenta&underline MENUCOLOR="wand called"=lightmagenta&underline ## HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse ## Other STATUSCOLOR=held:red&inverse,blind:red&inverse