Sylph, chaotic male elven Wizard ------------ |..f.@.....| |.....>..... |.^........| ----#--.---- ## ## ##### # ##### --.----- ## |......-######## # |......| ## -.------------ |......| ## +............| |......| # |............| .......| ###|............| |......| #......<......| -------- --.-.--------- # # Sylph the Conjurer Experience level: 5 Strength: 13 Dexterity: 15 Constitution: 11 Intelligence: 19 Wisdom: 10 Charisma: 8 Health: 33(33) Energy: 55(55) AC: 9 Gold: 508 Moves: 3717 Your Inventory: Coins $ - 508 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of remove curse j - an uncursed scroll of light o - an [uncursed] scroll labeled ANDOVA BEGARIN [of gold detection] r - an [uncursed] scroll labeled GARVEN DEH [of identify] H - a [blessed] scroll labeled LOREN IPSUM [of genocide] Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of remove curse t - an [uncursed] spellbook of detect monsters v - an [uncursed] spellbook of magic mapping w - an [uncursed] spellbook of extra healing x - an [uncursed] spellbook of sleep y - an [uncursed] parchment spellbook [of detect treasure] z - an [uncursed] spellbook of healing A - an [uncursed] spellbook of levitation I - an [uncursed] spellbook of create monster Potions f - an uncursed potion of speed g - an uncursed potion of water h - a blessed potion of gain ability s - an [uncursed] magenta potion [of sickness] Rings d - an uncursed +1 ring of gain wisdom e - an uncursed +1 ring of gain dexterity Wands c - an uncursed wand of locking (0:6) p - an [uncursed] zinc wand [of polymorph (0:3)] Tools m - an uncursed magic marker (0:50) n - an uncursed bell q - an [uncursed] towel G - an [uncursed] magic marker [0:41] Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [|||||||.] b - remove curse 3 clerical 79% [|||||||.] c - detect monsters 1 divination 0% [||||||||] d - magic mapping 5 divination 100% [||||||||] e - extra healing 3 healing 79% [||||||||] f - sleep 1 enchantment 0% [||||||||] g - levitation 4 escape 100% [||||||||] h - healing 1 healing 0% [||||||||] i - create monster 2 clerical 47% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were piously aligned. Hunger level was -40. Your alignment was 28 / 28. Monster difficulty range was 0 - 4. Level difficulty was 4. You were immune to sleep. You were magic-protected. You saw invisible. You were telepathic. You had infravision. You were very unlucky (-7). Anhur was angry with you (3). You are dead. Vanquished creatures: 3 floating eyes 2 giant bats 2 iguanas an acid blob a coyote a giant rat 5 cave spiders a green mold 3 red molds 3 geckos 6 jackals a fox 2 goblins 8 grid bugs a bat 5 lichens 2 kobold zombies 7 newts 54 creatures vanquished. Voluntary challenges: You used a wielded weapon 20 times. You read items or engraved 12 times. You put on armor 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 5 Level 1 a fountain a long staircase Level 2 a potion shop, a sink stairs to The Gnomish Mines Level 3 a bookstore, a sink Level 4 <- You were here The Gnomish Mines: Level 3 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:390 you reached level 2 of The Dungeons of Doom. On T:609 you reached level 3 of The Dungeons of Doom. On T:917 you reached level 1 of The Gnomish Mines. On T:1023 you advanced to experience level 2. On T:1864 you advanced to experience level 3. On T:2794 you reached level 4 of The Dungeons of Doom. On T:2904 you advanced to experience level 4. On T:3449 you advanced to experience level 5. On T:3642 you reached level 5 of The Dungeons of Doom. Latest messages: [10 turns] You begin praying to Anhur. You finish your prayer. You feel that Anhur is displeased. [4 turns] You hear crashing rock. [2 turns] You hear someone counting money. [2 turns] You faint from lack of food. You regain consciousness. [12 turns] You begin praying to Anhur. You finish your prayer. You feel that Anhur is displeased. [4 turns] You begin praying to Anhur. You finish your prayer. The voice of Anhur rings out: "Thou hast angered me." Suddenly, a bolt of lightning strikes you! You fry to a crisp. Final status: Goodbye Sylph the Wizard... You died in The Dungeons of Doom on dungeon level 4 with 1226 points, and 508 pieces of gold, after 3717 moves. You were level 5 with a maximum of 33 hit points when you died.