Sylph, chaotic male elven Wizard ----- ---------- -------------- |....# .........| |............| |...|# |......@.| #.............| |..<|# |........-#### #|............| --.--# |........| # #----|--------- # # -.-------- ### #### #### ### # # # # # # # ### ### # ### # # # # --------# # # ### # ##.^.....|# -.------------ -.---- # # # |.....)|# |............| |....| ### #------|---- |.......# |............| |.....########|.........| -------- |.......^....| |....| ### |.........| |............| ------ # |.........| |............| ##..........| -------------- |.........| ----------- Sylph the Conjurer Experience level: 5 Strength: 8 Dexterity: 12 Constitution: 16 Intelligence: 20 Wisdom: 13 Charisma: 8 Health: 0(38) Energy: 41(61) AC: 9 Gold: 53 Moves: 1664 Your Inventory: Coins $ - 53 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) w - an uncursed +0 dagger (in quiver) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of light k - 2 uncursed scrolls of confuse monster D - an uncursed scroll of remove curse G - 4 uncursed scrolls of enchant armor M - an uncursed scroll of punishment O - an uncursed scroll of taming Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of confuse monster y - an uncursed spellbook of invisibility Potions f - an uncursed potion of sleeping g - an uncursed potion of gain ability h - an uncursed potion of confusion t - an uncursed potion of speed Rings d - an uncursed +1 ring of increase accuracy (on right hand) e - an uncursed ring of shock resistance (on left hand) Wands c - an uncursed wand of secret door detection (0:15) s - an [uncursed] orichalcum wand [of slow monster (0:5)] Tools n - an uncursed magic marker (0:30) o - an uncursed blindfold p - an uncursed leather drum Gems q - an [uncursed] rock Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [||||||||] b - confuse monster 2 enchantment 0% [||||||||] c - identify 3 divination 71% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were devoutly aligned. Hunger level was 783. Your alignment was 18 / 18. Monster difficulty range was 0 - 3. Level difficulty was 1. You were immune to sleep. You were immune to electricity. You were magic-protected. You saw invisible. You had infravision. You had a +1 bonus to hit. Your luck was zero. You are dead. Vanquished creatures: 2 small mimics a shrieker 2 dwarf zombies 2 hobbits a manes 2 large kobolds 6 Keystone Kops 2 geckos 5 jackals a kobold 4 lichens 4 newts 32 creatures vanquished. Voluntary challenges: You used a wielded weapon 1 time. You read items or engraved 12 times. You put on armor 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You wrote Elbereth's name 4 times. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 <- You were here a long staircase Level 2 a scroll shop stairs to The Gnomish Mines The Gnomish Mines: Level 3 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:80 you reached level 2 of The Dungeons of Doom. On T:394 you reached level 1 of The Gnomish Mines. On T:401 you advanced to experience level 2. On T:645 you reached level 3 of The Dungeons of Doom. On T:730 you advanced to experience level 3. On T:888 you advanced to experience level 4. On T:1037 you advanced to experience level 5. Latest messages: Boing! As you read the scroll, it disappears. Rath Luirc zaps a wand of striking! Boing! As you read the scroll, it disappears. Your surroundings suddenly seem different. Rath Luirc zaps a wand of striking! Boing! Rath Luirc zaps a wand of striking! Boing! Rath Luirc zaps a wand of striking! Boing! Rath Luirc swings his club. Rath Luirc hits! Rath Luirc swings his club. Rath Luirc hits! [HP-23=15] Rath Luirc swings his club. Rath Luirc hits! Rath Luirc swings his club. Rath Luirc hits! You die... Final status: Goodbye Sylph the Wizard... You died in The Dungeons of Doom on dungeon level 1 with 896 points, and 53 pieces of gold, after 1664 moves. You were level 5 with a maximum of 38 hit points when you died.