ammazza che roba, neutral male gnomish Healer ----- ...'| |...| ###..l.'# |.I@| #...<| ----- ammazza che roba the Embalmer Experience level: 7 Strength: 10 Dexterity: 9 Constitution: 14 Intelligence: 11 Wisdom: 16 Charisma: 16 Health: 0(58) Energy: 60(60) Def: 12 Gold: 365 Moves: 5271 Dungeon seed: LE2PMpC0IBOL2Xon Game ID: ammazza che roba_1557322122 Your Inventory: Coins $ - 365 gold pieces Weapons a - an uncursed +5 aklys (weapon in hand) Armor e - an uncursed +1 pair of leather gloves (being worn) n - an uncursed +0 leather armor (being worn) z - an uncursed +0 pair of water walking boots (being worn) N - an uncursed +0 Uruk-hai shield Comestibles j - an uncursed melon l - 7 blessed eucalyptus leaves m - 4 blessed sprigs of wolfsbane p - 5 uncursed apples v - 2 uncursed sprigs of wolfsbane Scrolls x - an uncursed scroll of destroy armor A - an uncursed scroll of scare monster C - an uncursed scroll of blank paper D - an uncursed scroll of enchant armor K - an uncursed scroll of enchant weapon Potions d - 3 uncursed potions of healing f - 3 uncursed potions of extra healing s - an uncursed potion of gain energy Rings R - an uncursed ring of see invisible Wands h - an uncursed wand of sleep (0:2) k - an uncursed wand of teleportation (0:3) u - an uncursed wand of magic missile (0:3) B - an uncursed wand of make invisible (0:3) G - an uncursed wand of fire (0:5) H - a cursed wand of undead turning (0:3) I - an uncursed wand of magic missile (0:8) Tools b - an uncursed sack c - an uncursed stethoscope o - an uncursed skeleton key t - an uncursed expensive camera (0:64) y - an uncursed magic marker (0:81) E - an uncursed blindfold F - an uncursed tin whistle J - an uncursed brass lantern (0:1136) Gems r - an uncursed worthless piece of orange glass Contents of the sack: a cursed scroll [of confuse monster] labeled YUM YUM a [uncursed] scroll [of gold detection] labeled VELOX NEB a cursed scroll of create monster an uncursed scroll of remove curse a [uncursed] scroll of scare monster Spells and supernatural/magical abilities: Name Level Category Fail Memory h - healing 1 healing 0% 74% x - extra healing 3 healing 14% 74% S - stone to flesh 3 healing 30% 74% W - pray for help -- divine ? -- Your skills at the end: Miscellaneous Skills wands [Basic] stealth [Skilled] Weapon Skills knife [Basic] crossbow [Basic] Spellcasting Skills healing spells [Basic] Final Attributes: You were devoutly aligned. You were poison resistant. Your writing hand was cramped from overuse. You had infravision. You were stealthy. You aggravated monsters. You had teleport control. You could walk on water. You were protected. You are dead. Vanquished creatures: 3 small mimics a large dog 2 tengu a lynx a vampire bat a water nymph a raven 9 Uruk-hai a rock piercer a pony a shrieker a gnome lord a straw golem 2 floating eyes a kitten 3 homunculi a kobold lord an iguana a rothe 2 jitterbugs 2 giant bats a wererat 5 killer bees 5 coyotes 8 hobbits 2 large kobolds 4 geckos 4 hobgoblins 5 giant rats 8 cave spiders 2 brown molds a yellow mold 2 red molds a gnome 2 garter snakes 7 manes 2 gnome zombies 9 jackals 3 newts 2 goblins 4 sewer rats 8 grid bugs a bat 9 lichens a kobold zombie 133 creatures vanquished. Voluntary challenges: You did not adorn yourself with jewelry or accessories. You did not cause conflict. You were not invisible. You did not have reflection. You were not displaced. You used a wielded weapon 162 times, starting on turn 572. You did not apply a unicorn horn. You did not use plumbed fixtures. You read items or engraved 15 times, starting on turn 341. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You wrote Elbereth's name 3 times, starting on turn 341. You violated your moral code, losing 1 point of alignment, starting on turn 3043. Dungeon overview: The Dungeons of Doom: levels 1 to 9 Level 1 a long staircase Level 2 a general store, a fountain stairs to The Gnomish Mines Level 3 (T) an altar to Athena Level 4 Level 5 a fountain Level 6 Level 7 Level 8 (T) some fountains, a sink Level 9 <- You were here The Gnomish Mines: levels 3 to 6 Level 3 stairs to The Dungeons of Doom Level 4 Level 5 Level 6 some shops, a temple to Poseidon, a magic chest, some fountains History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:240 you reached level 2 of The Dungeons of Doom. On T:337 you reached level 3 of The Dungeons of Doom. On T:365 you prayed to Hermes. On T:623 you reached level 4 of The Dungeons of Doom. On T:1199 you reached level 1 of The Gnomish Mines. On T:1309 you reached level 2 of The Gnomish Mines. On T:1594 you reached level 3 of The Gnomish Mines. On T:1627 you reached level 4 of The Gnomish Mines. On T:1701 you entered the Minetown temple On T:1704 you opened a magic chest. On T:2195 you advanced to experience level 2. On T:2317 you advanced to experience level 3. On T:2950 you advanced to experience level 4. On T:3693 you reached level 5 of The Dungeons of Doom. On T:3884 you reached level 6 of The Dungeons of Doom. On T:3922 you advanced to experience level 5. On T:4250 you reached level 7 of The Dungeons of Doom. On T:4293 you advanced to experience level 6. On T:4498 you reached level 8 of The Dungeons of Doom. On T:4798 you advanced to experience level 7. On T:5115 you reached level 9 of The Dungeons of Doom. Score breakdown: Gold: 0 ( 0 points) Experience: 7 levels ( 600 points) Exploration: 9 levels ( 240 points) Discoveries: 17 items ( 850 points) Variety of kills: 45 monsters ( 2000 points) Major goal: reached Minetown ( 500 points) Survival: died (score multiplied by 3) Total score: 12570 Latest messages: The large dog bites! You hit the large dog! The large dog is moderately wounded. The large dog bites! The large dog misses. You hit the large dog! The large dog is almost dead. The large dog misses. You kill the large dog! You hear a jackal howling at the moon. You hit the crocodile. The crocodile is lightly wounded. The crocodile misses. The crocodile claws you! You hit the crocodile! The crocodile is moderately wounded. You hit the crocodile! The crocodile is moderately wounded. Something touches you! The gold golem misses. (2x) The crocodile bites! The crocodile claws you! The gold golem claws you! (2x) The crocodile just misses! The crocodile claws you! You die... Final status: Goodbye ammazza che roba the Healer, killed by a crocodile... You died in The Dungeons of Doom on dungeon level 9 with 12270 points, and 365 pieces of gold, after 5271 moves. You were level 7 with a maximum of 58 hit points when you died.