smzp, chaotic male elven Wizard ----- |.|.-- |....| --...| ---.--- --..| |..-- --)..| .. --..<-- ..h--....| ...@..... . -----. [Smzp the Conjurer] St:8 Dx:15 Co:12 In:20 Wi:10 Ch:10 Chaotic Gnomish Mines:3 $:125 HP:0(21) Pw:34(39) AC:9 Exp:3 T:675 Latest messages There is a doorway here. You see here a jackal corpse. There is a doorway here. You see here a jackal corpse. Count: 20 Count: 200 Magic energy restored. Count: 20 Count: 200 Hit points restored. In what direction? The spell misses the hobbit. You miss the hobbit. The hobbit wields an elven dagger! You kill the hobbit! Welcome to experience level 3. You see here a key. s - a key. Magic energy restored. What do you want to use or apply? [cl-oq-s or ?*] Your lamp is now on. You miss the dwarf. (2x) The dwarf swings his broad pick. The dwarf hits! You hit the dwarf. In what direction? The spell misses the dwarf. The dwarf swings his broad pick. The dwarf hits! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands)* Armor b - an uncursed +0 cloak of magic resistance (being worn)* Scrolls j - an uncursed scroll of identify* k - an uncursed scroll of remove curse* Spellbooks l - a blessed spellbook of force bolt* m - a blessed spellbook of knock* Potions f - an uncursed potion of invisibility* g - an uncursed potion of speed* h - an uncursed potion of levitation* Rings d - an uncursed ring of teleportation* e - an uncursed +1 ring of gain strength* Wands c - an uncursed wand of opening (0:6)* Tools n - an uncursed magic marker (0:72)* o - an uncursed wooden harp* q - an [uncursed] blindfold r - a [cursed magic] lamp (lit) s - an [uncursed] key [skeleton key] Final Attributes You were fervently aligned. Hunger level was 200. Your alignment was 13 / 13. Monster difficulty range was 0 - 3. Level difficulty was 3. You were magic-protected. You saw invisible. You had infravision. Your luck was zero. You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 97% b - knock 1 matter 0% 97% Vanquished creatures 2 hobbits 2 jackals (4 created) a kobold a goblin 2 grid bugs (3 created) 2 lichens 2 newts (3 created) 12 creatures vanquished. Voluntary challenges You were an atheist. You went without food. You used a wielded weapon 11 times. You read items or engraved 1 time. You put on armor 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: a fountain Level 2: Stairs down to The Gnomish Mines The Gnomish Mines: Level 3: <- You were here Game information Seed: 4120003957 Started: 2016-04-28 16:35:36 Ended: 2016-04-28 16:38:32 Play time: PT00:02:10 Goodbye smzp the Wizard... You died in The Gnomish Mines on dungeon level 3 with 385 points, and 125 pieces of gold, after 675 moves. Killer: dwarf You were level 3 with a maximum of 21 hit points when you died. You didn't beat your previous score of 10892 points. 1 1419262 Tariru-Tou-Hum-Mal-Neu ascended to demigod-hood. 217 [217] 2 1350922 Tariru-Wiz-Hum-Fem-Neu ascended to demigoddess-hood. 280 [309] 3 1342772 Tariru-Arc-Hum-Mal-Neu ascended to demigod-hood. 292 [292] 49 12641 smzp-Kni-Hum-Mal-Law quit in The Dungeons of Doom on level 9. 54 [62] 50 12235 smzp-Cav-Hum-Mal-Neu died in The Gnomish Mines on level 12. Killed by a bolt of cold. - [100] *51 10892 smzp-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on level 11. Killed by an invisible stalker. - [60] * 385 smzp-Wiz-Elf-Mal-Cha died in The Gnomish Mines on level 3. Killed by a dwarf. - [21] 52 10163 Raisse-Sam-Hum-Fem-Law died in The Gnomish Mines on level 12. Killed by a gnome mummy. - [81] 53 10135 smzp-Ran-Gno-Mal-Neu died in The Dungeons of Doom on level 9. Killed by a killer bee. - [54]