Catrina, chaotic female vampiric Wizard ------------- |(/(.!%...!.-# |)["!/"?%(.?|# --------- |[/=+."+[/+.|# |........| -------------# |......<.| # ----- |........| # |...| |........-################## # # # # |...| ---------- ------ # ###-|-|-|-- #########-...| ----- |....| ### #.......| # ----- |..>| |....| ###|.......#% |...| |....| ###|..+...| |...| |....| ### #.......-#e@####################...!| |.._.| # -------- |...| |.....#### |...| ------ ----- Catrina the Conjurer Experience level: 5 Strength: 7 Dexterity: 16 Constitution: 13 Intelligence: 17 Wisdom: 10 Charisma: 11 Health: 27(27) Energy: 64(64) AC: 8 Gold: 3232 Moves: 2233 Your Inventory: Coins $ - 3232 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor q - an uncursed +0 pair of water walking boots (being worn) s - a cursed -2 ring mail (being worn) Spellbooks l - a blessed spellbook of force bolt Potions b - an [uncursed] potion of invisibility x - 2 [uncursed] potions of sleeping A - a [cursed] potion of extra healing E - an [uncursed] potion of oil G - a [cursed] potion of healing H - an [uncursed] potion of extra healing L - an [uncursed] potion of monster detection N - a [blessed] potion of sleeping O - an [uncursed] potion of object detection S - an [uncursed] potion of blindness U - an [uncursed] potion of paralysis W - a [blessed] potion called tele [of gain level] Z - a [blessed] potion of healing Rings d - an uncursed ring of sustain ability (on right hand) e - an uncursed ring of fire resistance (on left hand) Wands c - an uncursed wand of fire (0:4) n - an uncursed wand of sleep (0:4) v - an [uncursed] wand of striking [0:7] Tools w - an [uncursed] key [skeleton key] Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 44% [||||||||] b - confuse monster 2 enchantment 44% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were piously aligned. Hunger level was -464. Your alignment was 20 / 21. Monster difficulty range was 0 - 3. Level difficulty was 2. You were immune to fire. You were immune to level-drain. You saw invisible. You could fly. You could walk on water. You could survive without air. You regenerated. You had fixed abilities. Your luck was zero. You are dead. Vanquished creatures: a shopkeeper a large mimic 2 small mimics 2 homunculi a dwarf zombie a werejackal 2 acid blobs 2 gnome zombies 2 geckos 3 jackals 2 kobolds a goblin 3 grid bugs 3 lichens 3 newts 29 creatures vanquished. Voluntary challenges: You used a wielded weapon 19 times. You read items or engraved 3 times. You put on armor 6 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 a long staircase Level 2 <- You were here an armor shop, an altar Level 3 a potion shop History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:353 you reached level 2 of The Dungeons of Doom. On T:782 you advanced to experience level 2. On T:797 you advanced to experience level 3. On T:1096 you reached level 3 of The Dungeons of Doom. On T:1145 you advanced to experience level 4. On T:1180 you advanced to experience level 5. Latest messages: You faint from lack of food. The Dalek is frozen by its gaze! You hear a thud. You regain consciousness. [35 turns] You faint from lack of food. Everything looks SO boring now. You regain consciousness. [40 turns] You faint from lack of food. The werejackal changes into a human. You regain consciousness. [44 turns] You faint from lack of food. You regain consciousness. [49 turns] You hit the floating eye. You are frozen by the floating eye's gaze! You hear some noises. You hear some noises in the distance. You hear some noises. You die from starvation. Final status: Goodbye Catrina the Wizard... You starved in The Dungeons of Doom on dungeon level 2 with 3013 points, and 3232 pieces of gold, after 2233 moves. You were level 5 with a maximum of 27 hit points when you starved.