Rel, chaotic female vampiric Wizard ------ |....| #...^..# # #|....|# -----.-- ----------- #------# |......| ------- |.........| #### # ##.......| |......########|.........| # ### # |......| |.....| #........... # # ### |......| |....<| |.%.......| # ###-------@ ----.--- --.---- |.*........####### # #......|# # # ----------- # ------# |.....|# # ### ##-.....#########-.....|# # # |....|## |.....-# ### #### |.....#########.....>| # --------.-- |....| ------- ## |..>......| ------ . |.........| .| |.........| [[| ----------- ---- Rel the Conjurer Experience level: 4 Strength: 10 Dexterity: 17 Constitution: 16 Intelligence: 20 Wisdom: 10 Charisma: 8 Health: 0(42) Energy: 37(44) AC: 5 Gold: 0 Moves: 1342 Your Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) r - an uncursed +0 orcish helm of fire resistance (being worn) u - an [uncursed] +0 pair of hard shoes [iron] v - a [blessed] +2 pair of jumping boots of brilliance (being worn) Scrolls k - 2 uncursed scrolls of destroy armor Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of clairvoyance q - an uncursed spellbook of light Rings d - an uncursed ring of searching (on right hand) e - an uncursed ring of sustain ability Wands c - an uncursed wand of lightning (0:6) w - an [uncursed] wand of speed monster [0:2] Tools n - an uncursed blindfold Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [||||||||] b - clairvoyance 3 divination 81% [||||||||] c - light 1 divination 0% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were devoutly aligned. Hunger level was 486. Your alignment was 15 / 16. Monster difficulty range was 0 - 3. Level difficulty was 3. You were immune to fire. You were immune to level-drain. You were magic-protected. You were telepathic. You had automatic searching. You could jump. You could fly. You could survive without air. You regenerated. You were fast. Your luck was zero. You are dead. Vanquished creatures: a floating eye an acid blob a hobbit a giant rat 2 yellow molds 2 jackals a goblin 2 grid bugs 2 bats 3 lichens 4 newts 20 creatures vanquished. Voluntary challenges: You used a wielded weapon 15 times. You read items or engraved 6 times. You put on armor 6 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 a long staircase Level 2 an armor shop Level 3 <- You were here an armor shop a long staircase History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:365 you reached level 2 of The Dungeons of Doom. On T:366 you advanced to experience level 2. On T:614 you advanced to experience level 3. On T:1004 you reached level 3 of The Dungeons of Doom. On T:1095 you advanced to experience level 4. Latest messages: Boing! Kadirli zaps a wand of striking! Boing! Kadirli zaps a wand of striking! Boing! You sense the presence of monsters. Kadirli zaps a wand of striking! Boing! You miss Kadirli. (2x) Kadirli zaps a wand of striking! Boing! Kadirli zaps a wand of striking! Boing! Kadirli zaps a wand of striking! Boing! Kadirli hits! (2x) [HP-12=30] [HP+1=31] Kadirli hits! (3x) You die... Kadirli takes all your possessions. Final status: Goodbye Rel the Wizard... You died in The Dungeons of Doom on dungeon level 3 with 430 points, and 0 pieces of gold, after 1342 moves. You were level 4 with a maximum of 42 hit points when you died.