Jormundir, chaotic female vampiric Wizard ------ ----------- * ----------- |....| |.........| * ##-.(.......| #-..>%| |.........-# $ # |.........| #|....| |.........|# ### |.........| #|..|.| |.........|# # |..[....... #|....| |.........|# ### --.---#---- #------ -------|---# #### # ###%# # # # -------------|--# # # ### # ##...............|# $ #%# # # # # |..............|# $ # # ### # $ ### |..............|# $ ### # # ##$ # |<.............-# # % ### # -----# ---------------- @u# ## # ----.------- #####...|# ------.----.----# |..........| ##|...|# $ * $ |..............## |...........#%)#$)##....-# |..............|# |..........| ----- * |...............# ------------ * ---------------- Jormundir the Conjurer Experience level: 5 Strength: 9 Dexterity: 10 Constitution: 15 Intelligence: 18 Wisdom: 13 Charisma: 10 Health: 0(39) Energy: 74(74) AC: 7 Gold: 907 Moves: 2263 Your Inventory: Coins $ - 907 gold pieces Weapons a - a blessed +2 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) t - an [uncursed] +0 hard hat [dwarvish iron helm] (being worn) Scrolls B - a cursed scroll of teleportation C - an [uncursed] scroll of teleportation H - an [uncursed] scroll of identify Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of confuse monster Potions F - an [uncursed] clear potion [of water] Rings d - an uncursed ring of shock resistance (on right hand) e - an uncursed ring of stealth (on left hand) Wands c - an uncursed wand of cold (0:6) Tools n - an uncursed magic marker (0:61) o - an uncursed blindfold q - an uncursed credit card r - an uncursed bell u - an [uncursed] lock pick Gems v - an uncursed worthless piece of violet glass z - an uncursed amethyst stone G - an [uncursed] green gem [worthless glass] Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [||||||||] b - confuse monster 2 enchantment 0% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were piously aligned. Hunger level was 307. Your alignment was 21 / 21. Monster difficulty range was 0 - 4. Level difficulty was 4. You were immune to electricity. You were immune to level-drain. You were magic-protected. You were stealthy. You could fly. You could survive without air. You regenerated. Your luck was zero. You are dead. Vanquished creatures: a rock piercer a shrieker a floating eye a rothe a giant bat an iguana 2 gas spores a hobbit a large kobold a hobgoblin a brown mold a yellow mold a green mold 2 red molds 4 geckos 2 jackals 2 foxes 2 goblins 7 lichens a newt 34 creatures vanquished. Voluntary challenges: You used a wielded weapon 29 times. You read items or engraved 7 times. You put on armor 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 4 Level 1 a long staircase Level 2 stairs to The Gnomish Mines Level 4 <- You were here The Gnomish Mines: Level 3 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:584 you reached level 2 of The Dungeons of Doom. On T:679 you advanced to experience level 2. On T:740 you advanced to experience level 3. On T:837 you reached level 4 of The Dungeons of Doom. On T:844 you reached level 3 of The Dungeons of Doom. On T:1092 you advanced to experience level 4. On T:1093 you reached level 1 of The Gnomish Mines. On T:1695 you advanced to experience level 5. Latest messages: The pony kicks! The pony misses. The pony kicks! The pony bites! [HP-11=18] The pony just misses! The pony bites! The pony kicks! The pony bites! [HP-3=15] The pony kicks! The pony bites! The pony kicks! The pony bites! [HP-10=5] The pony kicks! The pony bites! [HP-2=3] You hit the pony! You miss the pony. The pony kicks! The pony bites! You die... Final status: Goodbye Jormundir the Wizard... You died in The Dungeons of Doom on dungeon level 4 with 1929 points, and 907 pieces of gold, after 2263 moves. You were level 5 with a maximum of 39 hit points when you died.