Ghert, chaotic female vampiric Wizard # ---|-- --------------- ----- |....| |.............| |....### |....| #..............| ---------------- |...| # |....| ###|.............| |..............| |....####.<...| # |.............| |..............| |...| #---|-- ### -----------.--- |...............# ----- ## # # # -+--+-+-+-------# # @## ### # ## # # # # # # # # # ### ### ### # # # # # # # # ---.- # # ### # |...| # # # # |...| # # # -%--------# |....################## # ----+--- |....%...|# -----# # -.----.-###############.......| |.........################### ##.......| # |..>...| |........| |......| ##-......| ---------- -------- -------- Ghert the Evoker Experience level: 1 Strength: 10 Dexterity: 10 Constitution: 13 Intelligence: 18 Wisdom: 13 Charisma: 11 Health: 0(13) Energy: 13(14) AC: 8 Gold: 26 Moves: 575 Your Inventory: Coins $ - 26 gold pieces Weapons a - a blessed +2 quarterstaff (weapon in hands) q - an [uncursed +0] mace Armor b - an uncursed +1 cloak of magic resistance (being worn) Scrolls j - an uncursed scroll of earth Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of sleep p - an [uncursed] spellbook of magic missile Potions g - an uncursed potion of paralysis h - an uncursed potion of confusion Rings d - an uncursed ring of stealth (on right hand) e - an uncursed ring of cold resistance (on left hand) Wands c - an uncursed wand of magic missile (0:4) Gems o - 2 [uncursed] orange gems [worthless glass] Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [||||||||] b - sleep 1 enchantment 0% [||||||||] c - magic missile 2 attack 0% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were fervently aligned. Hunger level was 384. Your alignment was 12 / 12. Monster difficulty range was 0 - 1. Level difficulty was 2. You were immune to cold. You were immune to level-drain. You were magic-protected. You were stealthy. You could fly. You could survive without air. You regenerated. You were unlucky (-1). You are dead. Vanquished creatures: a gas spore 3 jackals a fox 2 sewer rats a lichen a kobold zombie 2 newts 11 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 4 times. You read items or engraved 4 times. You put on armor 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 a long staircase Level 2 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:500 you reached level 2 of The Dungeons of Doom. Latest messages: $ - 12 gold pieces. The door opens. This door is locked. (2x) As you kick the door, it crashes open! You kick the sewer rat. You kill the sewer rat! You miss the sewer rat. You bite the sewer rat. You kill the sewer rat! There is a broken door here. You see here a sewer rat corpse. You don't have that object. Never mind. You see here a mace. q - a mace. You see here a tripe ration. $ - 7 gold pieces. You kill the gas spore! You are caught in the gas spore's explosion! Final status: Goodbye Ghert the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 116 points, and 26 pieces of gold, after 575 moves. You were level 1 with a maximum of 13 hit points when you died.