## junethack nht # This editor is vi-like. Type ESC a couple times, then ':q!' (without quotes) # to exit if you get stuck. To save, hit ESC and then ZZ or type ':wq' # (without quotes.) To insert text, hit 'i' to enter insert mode. # Most options can be changed in-game by selecting the options menu # with 'O'. #OPTIONS=role:tourist,gender:male OPTIONS=number_pad:1,nolegacy,nosparkle,nohint,nobones OPTIONS=nocmdassist,invweight,showweight,runmode:teleport,sortloot:full OPTIONS=heaven_or_hell OPTIONS=seed:9249176 # Here are some examples of reasonable defaults: # Automatically pick up things onto which you move OPTIONS=autopickup # Specify the object types to be picked up when autopickup is on. # For example "pickup_types:?!/" would pick up all scrolls, potions and wands. OPTIONS=pickup_types:$"?!=/*+ # Prompt for confirmation before picking up items that will push the # character's encumbrance past a given level: # Valid values are: unencumbered, burdened, stressed, strained, or overtaxed OPTIONS=pickup_burden:unencumbered # German keyboard layout users can uncomment following option # to swap the 'y' and 'z' keys: OPTIONS=!qwertz_layout # Show descriptive dungeon names on bottom status line OPTIONS=noshow_dgn_name ## Interface settings # display color for different monsters, objects, and dungeon features OPTIONS=color # Use DEC line-drawing characters. Won't work for all terminals. #OPTIONS=DECgraphics # Use IBM extended characters. Won't work for all terminals # http://nethackwiki.com/wiki/IBMgraphics OPTIONS=UTF8graphics # Set the symbol used to display boulders. Default value is ` OPTIONS=boulder:0 # Distinguish visually between lit and unlit corridors OPTIONS=lit_corridor # Visually distinguish pets from similar animals OPTIONS=hilite_pet # Always show the "uncursed" label on objects OPTIONS=showbuc # Colorize individual rows on a menu based on what regular expressions match its text # http://nethackwiki.com/wiki/Menucolors OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" uncursed "=yellow MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline MENUCOLOR="loadstone\|wand \(of\|called\) cancellation"=underline MENUCOLOR="Amulet of Yendor named"=magenta # color only the real Amulet MENUCOLOR="gold piece"=yellow MENUCOLOR=". -.* \[(Unskilled|Basic|Skilled|Expert|Master)"=white # skill slots MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+[ ]+[0-9]+\*[ ]+[a-z]+[ ]+[0-9]+%"=magenta # forgotten spell # Colorize the status line values ## HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse ## Other STATUSCOLOR=held:red&inverse,blind:red&inverse STATUSCOLOR=elbereth:green&inverse AUTOPICKUP_EXCEPTION="<*athame*" AUTOPICKUP_EXCEPTION="<*dwarvish mattock*" AUTOPICKUP_EXCEPTION="<*broad pick*" AUTOPICKUP_EXCEPTION="<*pick-axe*" AUTOPICKUP_EXCEPTION="<*Hawaiian shirt*" AUTOPICKUP_EXCEPTION="<*T-shirt*" AUTOPICKUP_EXCEPTION="<*mummy wrapping*" AUTOPICKUP_EXCEPTION="<*oilskin cloak*" AUTOPICKUP_EXCEPTION="<*slippery cloak*" AUTOPICKUP_EXCEPTION="<*elven leather helm*" AUTOPICKUP_EXCEPTION="<*leather hat*" AUTOPICKUP_EXCEPTION="<*leather gloves*" AUTOPICKUP_EXCEPTION="<*bugle*" AUTOPICKUP_EXCEPTION="<*stethoscope*" AUTOPICKUP_EXCEPTION="<*can of grease*" AUTOPICKUP_EXCEPTION="<*blindfold*" AUTOPICKUP_EXCEPTION="<*towel*" AUTOPICKUP_EXCEPTION="<*key*" AUTOPICKUP_EXCEPTION="<*lock pick*" AUTOPICKUP_EXCEPTION="<*credit card*" AUTOPICKUP_EXCEPTION="<*candle*" AUTOPICKUP_EXCEPTION="<*candles*" AUTOPICKUP_EXCEPTION="<*robe*" AUTOPICKUP_EXCEPTION="<*elven cloak*" AUTOPICKUP_EXCEPTION="<*alchemy smock*" AUTOPICKUP_EXCEPTION="<*cloak of protection*" AUTOPICKUP_EXCEPTION="<*cloak of invisibility*" AUTOPICKUP_EXCEPTION="<*cloak of magic resistance*" AUTOPICKUP_EXCEPTION="<*cloak of displacement*" AUTOPICKUP_EXCEPTION="<*cornuthaum*" AUTOPICKUP_EXCEPTION="<*dunce cap*" AUTOPICKUP_EXCEPTION="<*helm of brilliance*" AUTOPICKUP_EXCEPTION="<*helm of opposite alignment*" AUTOPICKUP_EXCEPTION="<*helm of telepathy*" AUTOPICKUP_EXCEPTION="<*gauntlets of fumbling*" AUTOPICKUP_EXCEPTION="<*gauntlets of power*" AUTOPICKUP_EXCEPTION="<*gauntlets of dexterity*" AUTOPICKUP_EXCEPTION="<*speed boots*" AUTOPICKUP_EXCEPTION="<*water walking boots*" AUTOPICKUP_EXCEPTION="<*jumping boots*" AUTOPICKUP_EXCEPTION="<*elven boots*" AUTOPICKUP_EXCEPTION="<*kicking boots*" AUTOPICKUP_EXCEPTION="<*fumble boots*" AUTOPICKUP_EXCEPTION="<*levitation boots*" AUTOPICKUP_EXCEPTION="<*shield of reflection*" AUTOPICKUP_EXCEPTION="<*faded pall*" AUTOPICKUP_EXCEPTION="<*apron*" AUTOPICKUP_EXCEPTION="<*polished silver shield*" AUTOPICKUP_EXCEPTION="<*smooth shield*" AUTOPICKUP_EXCEPTION="<*conical hat*" AUTOPICKUP_EXCEPTION="<*plumed helmet*" AUTOPICKUP_EXCEPTION="<*etched helmet*" AUTOPICKUP_EXCEPTION="<*crested helmet*" AUTOPICKUP_EXCEPTION="<*visored helmet*" AUTOPICKUP_EXCEPTION="<*tattered cape*" AUTOPICKUP_EXCEPTION="<*opera cloak*" AUTOPICKUP_EXCEPTION="<*ornamental cope*" AUTOPICKUP_EXCEPTION="<*piece of cloth*" AUTOPICKUP_EXCEPTION="<*old gloves*" AUTOPICKUP_EXCEPTION="<*padded gloves*" AUTOPICKUP_EXCEPTION="<*riding gloves*" AUTOPICKUP_EXCEPTION="<*fencing gloves*" AUTOPICKUP_EXCEPTION="<*combat boots*" AUTOPICKUP_EXCEPTION="<*jungle boots*" AUTOPICKUP_EXCEPTION="<*hiking boots*" AUTOPICKUP_EXCEPTION="<*mud boots*" AUTOPICKUP_EXCEPTION="<*buckled boots*" AUTOPICKUP_EXCEPTION="<*riding boots*" AUTOPICKUP_EXCEPTION="<*snow boots*" AUTOPICKUP_EXCEPTION="<*bag of holding*" AUTOPICKUP_EXCEPTION="<*bag of tricks*" AUTOPICKUP_EXCEPTION="<*sack*" AUTOPICKUP_EXCEPTION="<*crystal ball*" AUTOPICKUP_EXCEPTION="<*magic marker*" AUTOPICKUP_EXCEPTION="<*magic lamp*" AUTOPICKUP_EXCEPTION="<*unicorn horn*" AUTOPICKUP_EXCEPTION="<*horn of plenty*" AUTOPICKUP_EXCEPTION="<*frost horn*" AUTOPICKUP_EXCEPTION="<*fire horn*" AUTOPICKUP_EXCEPTION="<*figurine of a*" AUTOPICKUP_EXCEPTION="<*drum of earthquake*" AUTOPICKUP_EXCEPTION="<*bag*" AUTOPICKUP_EXCEPTION="<*horn*" AUTOPICKUP_EXCEPTION="<*harp*" AUTOPICKUP_EXCEPTION="<*glass orb*" AUTOPICKUP_EXCEPTION="<*whistle*" AUTOPICKUP_EXCEPTION="<*drum*" AUTOPICKUP_EXCEPTION="<*flute*" AUTOPICKUP_EXCEPTION="<*lamp*" AUTOPICKUP_EXCEPTION="<*lizard corpse*" AUTOPICKUP_EXCEPTION="<*tripe ration*" AUTOPICKUP_EXCEPTION="<*lump of royal jelly*" AUTOPICKUP_EXCEPTION="<*carrot*" AUTOPICKUP_EXCEPTION="<*slime mold*" AUTOPICKUP_EXCEPTION="<*lembas wafer*" AUTOPICKUP_EXCEPTION="<*cram ration*" AUTOPICKUP_EXCEPTION="<*food ration*" AUTOPICKUP_EXCEPTION="<*K-ration*" AUTOPICKUP_EXCEPTION="<*C-ration*" AUTOPICKUP_EXCEPTION=">*worthless*" AUTOPICKUP_EXCEPTION=">*gray stone*" AUTOPICKUP_EXCEPTION=">*loadstone*" AUTOPICKUP_EXCEPTION=">*flint stone*" AUTOPICKUP_EXCEPTION=">*rocks*" AUTOPICKUP_EXCEPTION=">*rock*" AUTOPICKUP_EXCEPTION="<*Candelabrum of Invocation*" AUTOPICKUP_EXCEPTION="<*candelabrum*" AUTOPICKUP_EXCEPTION="<*Bell of Opening*" AUTOPICKUP_EXCEPTION="<*silver bell*" AUTOPICKUP_EXCEPTION="<*Book of the Dead*" AUTOPICKUP_EXCEPTION="<*papyrus spellbook*"