muahdib, chaotic male human Wizard | ------------## ........| |..........|# | ...........|# |..........|# |..........|# |[....)....|# #-----.------# ------- ###############################.>.[..| # # ###|.....| -----+---- ### |.....| |.........###### ------- |.....dd.|#1# |..<..@d.| ---------- [Muahdib the Thaumaturge] St:10 Dx:11 Co:16 In:16 Wi:14 Ch:8 Chaotic Dungeons of Doom:10 $:403 HP:0(62) Pw:85(85) AC:9 Xp:8/2046 Wt:1013/700 T:5956 0:41 Burdened Latest messages You hear someone cursing shoplifters. You see here 10 gold pieces {0}. You have a little trouble lifting 10 gold pieces. Autopickup: ON, for $"?!=/ objects. You have a little trouble lifting A - a squishy potion {20}. The winter wolf cub breathes frost! The blast of frost hits you! The blast of frost bounces! (2x) [HP-4=58] You engrave "Elbereth" with a cursed athame named Magicbane (weapon in hand) {10} into the floor. Your athame named Magicbane gets dull. The coyote bites! [HP-3=55] The coyote bites! [HP-2=53] The winter wolf cub bites! The coyote bites! The winter wolf cub bites! (2x) The coyote bites! [HP-13=40] The winter wolf cub bites! (2x) The coyote bites! [HP-9=31] The winter wolf cub bites! (2x) The coyote bites! [HP-8=23] The winter wolf cub bites! (2x) The coyote bites! The winter wolf cub bites! (2x) You die... Your inventory Weapons a - a blessed +1 quarterstaff {40}* h - a [cursed -2] crude dagger [orcish] {10} q - an [uncursed +0] runed dagger named Sting [Sting] {10} s - a cursed [rustproof -3] athame named Magicbane [Magicbane] (weapon in hand) {10} Armor b - an uncursed +0 cloak of magic resistance (being worn) {10}* t - a [cursed +0] cloak of magic resistance {10}* Comestibles m - an [uncursed] slime mold {5} o - 2 [cursed] fortune cookies {2}* r - 3 [uncursed] food rations {60} u - a [cursed] food ration {20} v - a [cursed] lizard corpse {10} I - a [cursed] partly eaten food ration {12} Scrolls j - a [cursed] scroll of teleportation {5} z - an [uncursed] scroll labeled FNORD [of flood] {5} Potions l - a [cursed] icy potion [of sleeping] {20} A - an [uncursed] squishy potion [of monster detection] {20} Rings g - an uncursed ring of warning (on left hand) {3} n - an uncursed ring of searching {3} G - an uncursed ring of slow digestion {3} Q - an uncursed +2 ring of gain intelligence {3} T - an uncursed +2 ring of gain dexterity {3} Wands i - an [uncursed] wand called Tele/Inv/Canc [of cancellation (0:5)] {7} w - a [cursed] mithril wand [of speed monster (0:6)] {7} x - a [cursed] wand of digging [0:0] {7}* y - an [uncursed] wand of digging [0:5] {7} Tools k - an [uncursed] bag [of holding] {617} p - an [uncursed] tinning kit [0:21] {100} Contents of the bag of holding: 2446 gold pieces {24} an [uncursed] hexagonal amulet [of magical breathing] {20} an [uncursed +0] cloak of magic resistance {10} a [cursed +0] Hawaiian shirt {5} a [cursed +2] pair of padded gloves [leather] {10} a [cursed -1] pair of riding gloves [gauntlets of fumbling] {10} a [cursed +0] pair of snow boots [water walking] {20} a [cursed +1] robe {15} a [cursed] apple {2} 2 uncursed eucalyptus leaves {2} 7 [cursed] food rations {140} 4 [cursed] tripe rations {40} a [cursed] scroll labeled GNIK SISI VLE [of confuse monster] {5} an [uncursed] scroll labeled PHOL ENDE WODAN [of destroy armor] {5} a [cursed] scroll labeled PRATYAVAYAH [of remove curse] {5} an uncursed scroll labeled THARR [of earth] {5} a blessed scroll labeled VE FORBRYDERNE [of identify] {5} an uncursed scroll labeled VERR YED HORRE [of enchant armor] {5} a [cursed] scroll labeled VERR YED HORRE [of enchant armor] {5} an uncursed scroll of enchant weapon {5} 2 [uncursed] scrolls of enchant weapon {10} a [cursed] scroll of enchant weapon {5} an uncursed scroll of light {5} a [cursed] scroll of light {5} an [uncursed] unlabeled scroll [of blank paper] {5} a [cursed] copper spellbook [of confuse monster] {50} a [cursed] gray spellbook [of sleep] {50} a [cursed] leather spellbook [of wizard lock] {50} an [uncursed] long spellbook [of jumping] {50} an uncursed spellbook of extra healing {50} a blessed spellbook of force bolt {50} a [cursed] spellbook of force bolt {50} a [cursed] yellow spellbook [of detect unseen] {50} a [cursed] clear potion [of unholy water] {20} an [uncursed] cloudy potion [of gain energy] {20} a [cursed] cloudy potion [of gain energy] {20} a cursed icy potion [of sleeping] {20} a [cursed] magenta potion [of extra healing] {20} 2 [cursed] murky potions [of object detection] {40} an [uncursed] sky blue potion [of healing] {20} a [cursed] sky blue potion [of healing] {20} 2 [cursed] slimy potions [of booze] {40} a [cursed] smoky potion [of oil] {20} a [cursed] soapy potion [of gain level] {20} an uncursed squishy potion [of monster detection] {20} a [cursed] yellow potion [of see invisible] {20} a [cursed] chrysoberyl ring [of poison resistance] {3} an uncursed granite ring [of regeneration] {3} an uncursed opal ring [of teleport control] {3} a [cursed] pearl ring [of protection from shape changers] {3} an uncursed plain ring [of shock resistance] {3} a cursed plastic ring [of fire resistance] {3} an uncursed quartz ring [of stealth] {3} a cursed ring of aggravate monster {3} an uncursed ring of cold resistance {3} an uncursed ring of free action {3} an uncursed ring of free action {3} a [cursed] ring of free action {3} an uncursed [+3] ring of gain dexterity {3} an uncursed [+1] ring of gain strength {3} a cursed [-1] ring of gain strength {3} a [cursed +2] ring of gain strength {3} an uncursed [+1] ring of increase accuracy {3} an uncursed ring of invisibility {3} an uncursed ring of invisibility {3} an uncursed ring of searching {3} an uncursed ring of see invisible {3} an uncursed ring of slow digestion {3} an uncursed ring of teleportation {3} an uncursed twisted ring [of conflict] {3} a [cursed] wedding ring [of sustain ability] {3} an uncursed [-2] wire ring [of adornment] {3} a [cursed] wand of light [0:9] {7} a [cursed] wand of light [0:12] {7} an uncursed wand of undead turning (0:6) {7} a [cursed] key [skeleton key] {3} a [cursed oil] lamp {20} a [cursed] magic marker [0:32] {2} a [cursed] gray stone [luckstone] Final Attributes You were piously aligned. Hunger level was 848. Your alignment was 39 / 39. Monster difficulty range was 1 - 9. Level difficulty was 10. You were magic-protected. You were telepathic. You were warned. Your luck was zero. You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 71% b - extra healing 3 healing 91% 71% Vanquished creatures a gelatinous cube an elf mummy a crocodile a cockatrice a black light a brown pudding an owlbear (2 created) a Green-elf 2 lizards (3 created) a dingo a housecat a blue jelly (2 created) a dust vortex (2 created) a snake (2 created) a Woodland-elf 3 snow ants (4 created) a wood nymph a Mordor orc 5 Uruk-hai a rock mole a fog cloud a barrow wight a floating eye a dwarf (3 created) 4 hill orcs (7 created) 4 rothes a giant bat (2 created) a monkey an orc zombie 2 wererats a werejackal 2 iguanas 3 coyotes (4 created) a large kobold a hobgoblin a giant rat a green mold 2 gnomes (13 created) 11 Keystone Kops (14 created) 2 garter snakes a gnome zombie (3 created) a gecko (2 created) 3 jackals (2 created) a fox 2 kobolds 2 goblins 6 sewer rats (9 created) 5 grid bugs 8 bats 2 lichens (3 created) 7 newts 107 creatures vanquished. Voluntary challenges You used a wielded weapon 89 times. You read items or engraved 68 times. You put on armor 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You engraved Elbereth 115 times. You encountered 1 bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 10 Level 1: a fountain, some trees Level 2: a jewelry store, some fountains Level 3: an altar to Anhur, some fountains Level 4: some fountains Stairs down to The Gnomish Mines Level 8: a fountain Level 9: a fountain, a sink Stairs up to Town, level 8 Level 10: <- You were here Game information Seed: 3561961240 Started: 2018-09-02 09:23:58 Ended: 2018-09-02 10:08:58 Play time: PT00:41:59 Goodbye muahdib the Wizard... You died in The Dungeons of Doom on dungeon level 10 with 9539 points, and 2849 pieces of gold, after 5956 moves. Killer: winter wolf cub, while helpless You were level 8 with a maximum of 62 hit points when you died. You didn't beat your previous score of 265847 points. No Points Name Hp [max] 1 2512964 richards-Val-Hum-Fem-Law ascended to demigoddess-hood. 698 [707] 2 1813906 Yordi-Bar-Orc-Mal-Cha ascended to demigod-hood. 423 [455] 3 1812772 naukku-Sam-Hum-Mal-Law ascended to demigod-hood. 316 [319] 26 279946 richards-Val-Hum-Mal-Law choked on his food in The Dungeons of Doom on level 29 [max 30]. Choked on a gelatinous cube corpse. 156 [158] 27 271919 richards-Val-Hum-Fem-Law turned to stone in The Dungeons of Doom on level 25. Petrified by a captain. 164 [164] *28 265847 muahdib-Wiz-Hum-Mal-Cha was crushed to death in The * Dungeons of Doom on level 25. Crushed to death by a collapsing drawbridge. 160 [160] * 9539 muahdib-Wiz-Hum-Mal-Cha died in The Dungeons of Doom * on level 10. Killed by a winter wolf cub, while helpless. - [62] 29 233374 nht-Wiz-Elf-Fem-Cha died in Gehennom on level 42 [max 45]. Killed by Orcus, while helpless. - [1] 30 219806 stonewall-Mon-Hum-Fem-Law died in One-eyed Sam's Market on level 24 [max 46]. Killed by invisible Ms. One-eyed Sam, the shopkeeper. - [65]