Luthe, chaotic male elven Priest --- -- ----- ---.--- ------- --.---- ----- --...-- -------.....| |.....-- |.....---...-- |.)...| |...........-- -.....| --...........-- ---.--^.-----.%---.......-------------....-- --.............-- ---- |[..|--...|..%.).....................|.....| |...............| ---..---.--- ---.|[------.......-----------...|..-- --.......---....----....[.[[| |..)- ---......--- |...|0-- |......-| |.....--.......--- ---..||...-....| ----|_| |...<...| |.....))[......-- |..||........--- -@| |......[---...............| ------.........----- ooG| -----..........|.--....|..| --...----....|.--- ..o--- |--.)....-------------- |...-- --...**..| |.F |.......-- |...| -----...| |.. ---.......| --..| |>.-- -- ---.........-- ---..--- |..| |...--.......-- --......--- ---- |...|-........| |.........| ----|........-- --....----- ----.|..-- ---.-- ------ --- Luthe the Adept Experience level: 6 Strength: 12 Dexterity: 13 Constitution: 16 Intelligence: 10 Wisdom: 17 Charisma: 9 Health: 0(44) Energy: 13(83) Def: 7 Gold: 33 Moves: 4457 Dungeon seed: sDVKmpM28dqlLt15 Game ID: Luthe_1615667621 Your Inventory: Coins $ - 33 gold pieces Weapons a - a blessed rusty +1 mace (weapon in hand) j - 9 +0 arrows k - a +0 bow l - a +0 dagger (alternate weapon; not wielded) m - a +0 elven dagger w - 5 blessed +3 daggers (in quiver) B - 13 +0 darts Armor b - a blessed +1 pair of jumping boots e - a +0 robe (being worn) n - a blessed +0 small shield (being worn) C - a +0 dwarvish iron helm (being worn) D - a +0 dwarvish cloak L - a blessed +0 pair of iron shoes (being worn) Comestibles c - 2 cloves of garlic d - a sprig of wolfsbane t - 2 slime molds x - 3 food rations G - a lembas wafer Potions H - a potion of monster detection Wands P - a cursed wand of slow monster (0:5) Tools f - 6 blessed wax candles (0:400) h - a magic marker (0:46) F - a lock pick Q - a sack Z - a towel Gems q - 2 worthless pieces of violet glass Contents of the sack: 517 gold pieces a +0 dwarvish cloak a +0 dwarvish cloak a +0 dwarvish cloak a cursed food ration a tripe ration a cursed scroll of identify a spellbook of extra healing a blessed spellbook of force bolt a spellbook of healing a blessed spellbook of wizard lock a potion of acid a potion of blindness 5 potions of holy water a +0 pick-axe a tooled horn a wooden flute a wooden harp an agate stone an obsidian stone a topaz stone a worthless piece of black glass a worthless piece of blue glass a worthless piece of orange glass a worthless piece of red glass 3 worthless pieces of violet glass a cursed worthless piece of white glass a worthless piece of yellow glass Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 92% h - healing 1 healing 0% 78% w - wizard lock 2 matter 51% 98% x - extra healing 3 healing 81% 78% K - cure sickness 3 healing 81% 95% W - pray for help -- divine ? -- X - turn undead -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills mace [Basic] Spellcasting Skills clerical spells [Basic] Final Attributes: You were piously aligned. You were sleep resistant. You had infravision. You are dead. Vanquished creatures: a ghost 2 gnome kings 2 dwarf lords 9 Uruk-hai 3 gnome lords a gnomish wizard a kobold mummy a red naga hatchling a golden naga hatchling 2 giant ants a little dog a kitten 9 dwarves 2 kobold lords a kobold shaman 2 dwarf zombies an iguana 3 acid blobs a coyote a gas spore 4 hobbits a hobgoblin 7 brown molds 2 yellow molds a red mold 21 gnomes 5 garter snakes a gnome zombie 2 geckos 5 jackals a fox a goblin 4 sewer rats 5 grid bugs 2 lichens 4 kobold zombies 8 newts 119 creatures vanquished. Voluntary challenges: You used a wielded weapon 119 times, starting on turn 12. You read items or engraved 14 times, starting on turn 759. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You violated your moral code, losing 1 point of alignment, starting on turn 3303. Dungeon overview: The Dungeons of Doom: levels 1 to 4 Level 1 an altar to Ishtar a long staircase Level 2 stairs to The Gnomish Mines Level 3 a fountain Level 4 a fountain The Gnomish Mines: levels 3 to 5 Level 3 stairs to The Dungeons of Doom Level 4 Level 5 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:359 you reached level 2 of The Dungeons of Doom. On T:718 you reached level 3 of The Dungeons of Doom. On T:1039 you reached level 4 of The Dungeons of Doom. On T:1149 you advanced to experience level 2. On T:2045 you advanced to experience level 3. On T:2595 you advanced to experience level 4. On T:2730 you reached level 1 of The Gnomish Mines. On T:2838 you advanced to experience level 5. On T:3267 you reached level 2 of The Gnomish Mines. On T:3864 you advanced to experience level 6. On T:4022 you reached level 3 of The Gnomish Mines. Score breakdown: Gold: 550 ( 9324 points) Experience: 6 levels (12456 points) Exploration: 5 levels ( 10.42%) ( 8751 points) Discoveries: 9 items ( 3.15%) ( 5321 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 37 monsters ( 9.71%) ( 9348 points) Turncount: 4457 turns (-1184 points) Survival: died (score multiplied by 80%) Total score: 35212 Latest messages: The golden naga hatchling bites! The gnome lord shoots 2 arrows! The 1st arrow misses the golden naga hatchling. You are almost hit by the 1st arrow. The 2nd arrow misses the golden naga hatchling. You are almost hit by the 2nd arrow. The spell hits the golden naga hatchling! You kill the golden naga hatchling! The spell misses the gnome lord. There are a few objects here. The hill orc drinks a brown potion! The hill orc is suddenly moving faster. The hill orc wields a curved sword! The gnome lord swings his bow. The gnome lord hits! The hill orc swings her curved sword. The hill orc hits! The gnome lord swings his bow. The gnome lord hits! You die... Final status: Goodbye Luthe the Priest, killed by a gnome lord, while dragging an iron ball... You died in The Gnomish Mines on dungeon level 5 with 35212 points, and 550 pieces of gold, after 4457 moves. You were level 6 with a maximum of 44 hit points when you died.