OPTIONS=!legacy,!news,autodig,autopickup,!cmdassist,eight_bit_tty,!help OPTIONS=IBMgraphics OPTIONS=lit_corridor,showexp,standout,time,color,showrace OPTIONS=catname:Behemoth,dogname:Naquadah Generator,horsename:Astroid OPTIONS=pettype:cat OPTIONS=msghistory:500,boulder:0 OPTIONS=fruit:wand of fishing (0:3),msg_window:reversed OPTIONS=number_pad:1,runmode:teleport,suppress_alert:3.4.3 OPTIONS=pickup_types:0 OPTIONS=hilite_pet MSGTYPE=hide "Your armor is rather cumbersome..." OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@X8&;:~] MONSTERCOLOR=ghost:white # ! CLR_GRAY MONSTERCOLOR=shade:black # - CLR_BLACK # illiterate #BINDINGS=r:nothing # junethack Mogh OPTIONS=pickup_thrown OPTIONS=use_darkgray OPTIONS=showborn #OPTION=msg_wall_hits OPTIONS=hitpointbar ## Colored status lines. See http://bilious.alt.org/?142 OPTIONS=statuscolors ## HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw #STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## Carry #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # # ## Colored menus. Regular expressions allowed. OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline ##OPTIONS=paranoid_hit,paranoid_quit,paranoid_remove OPTIONS=sortloot:full OPTIONS=showbuc OPTIONS=win_edge OPTIONS=show_obj_sym OPTIONS=bones OPTIONS=!quiver_fired #OPTIONS=!botl_updates # Notify HP changes in the message lines. #OPTIONS=hp_notify # Optionally, change HP notify format. Accepts following codes: # %a = HP adjustment since last notification. No + or - sign. # %c = HP adjustment sign ('+' or '-') # %h = Current HP # %m = Max. HP # %H = Current HP, or "max" if hp=maxhp #OPTIONS=hp_notify_fmt:[HP%c%a=%H] # # # Configurable dungeon feature colors: http://bilious.alt.org/?17 #DUNGEONCOLOR= 0 7 7 7 7 7 7 7 7 7 \ # 7 7 7 3 3 3 3 6 2 7 \ # 0 7 15 15 3 3 7 7 11 7 \ # 4 4 6 1 3 3 3 3 6 7 \ # 4 #TRAPCOLORS= 6 6 7 3 6 1 7 12 4 9 0 0 3 3 5 5 13 7 7 12 12 10 # # ``DUNGEONCOLOR'' are in the same order as ``DUNGEON'', and # ``TRAPCOLORS'' as ``TRAPS'' # # #Key rebinding and extended command autocomplete: #BINDINGS=!:inventory,v:untrap # binding a key to "nothing" will remove the binding. #AUTOCOMPLETE=save,!quit # prefixing the command name with '!' will prevent it from being autocompleted. # # Messagetype patch: http://bilious.alt.org/?397 # Uses globbing, unless you set OPTIONS=msgtype_regex ## displacing pets. hide the message. #MSGTYPE=hide "You displaced *" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a *" #MSGTYPE=norep "You see here an *" ## delayed instadeaths. always prompt for -more- MSGTYPE=stop "You are slowing down." MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You are turning a little *" # # See http://nethackwiki.com/wiki/Curses_interface #OPTIONS=windowtype:curses # amulet of strangulation MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "Your * is becoming constricted." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "The pressure on your * increases." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You suffocate." # dangerous items in monster hands MSGTYPE=stop "* picks up *chickatrice corpse*" MSGTYPE=stop "* wields *chickatrice corpse*" MSGTYPE=stop "* swings *chickatrice corpse*" MSGTYPE=stop "* picks up *cockatrice corpse*" MSGTYPE=stop "* wields *cockatrice corpse*" MSGTYPE=stop "* swings *cockatrice corpse*" MSGTYPE=stop "* picks up *Tsurugi of Muramasa*" MSGTYPE=stop "* wields *Tsurugi of Muramasa*" MSGTYPE=stop "* swings *Tsurugi of Muramasa*" MSGTYPE=stop "* picks up *Vorpal Blade*" MSGTYPE=stop "* wields *Vorpal Blade*" MSGTYPE=stop "* swings *Vorpal Blade*" # bullwhip MSGTYPE=stop "* flicks a bullwhip towards your *!" MSGTYPE=stop "* wraps around * you're wielding!" MSGTYPE=stop "* yanks * from your *!" MSGTYPE=stop "* yanks * to the *!" MSGTYPE=stop "* snatches *!" # (potential) drowning attack MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" # food poisoning MSGTYPE=stop "Ulch - that * was tainted*!" # hunger MSGTYPE=stop "You feel hungry." MSGTYPE=stop "You are beginning to feel hungry." MSGTYPE=stop "You are getting the munchies." MSGTYPE=stop "You feel weak now." MSGTYPE=stop "You still have the munchies." MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." MSGTYPE=stop "* needs food, badly!" MSGTYPE=stop "You only feel hungry now." MSGTYPE=stop "You now have a lesser case of the munchies." MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You regain consciousness." MSGTYPE=stop "You die from starvation." MSGTYPE=stop "You die from hunger and exhaustion." # illness MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel somewhat better." MSGTYPE=stop "What a relief!" MSGTYPE=stop "You die from your illness." # (potential) inventory cursing MSGTYPE=stop "You feel a malignant aura surround you." MSGTYPE=stop "You feel a malignant aura surround the magic-absorbing blade." # (master) mind flayer (these can get quite annoying) MSGTYPE=stop "You sense a faint wave of psychic energy." MSGTYPE=stop "A wave of psychic energy pours over you!" MSGTYPE=stop "It locks on to your *!" MSGTYPE=stop "* concentrates." MSGTYPE=stop "* tentacles suck you!" MSGTYPE=stop "You don't seem harmed." MSGTYPE=stop "Your helmet blocks the attack to your head." MSGTYPE=stop "Your brain is eaten!" MSGTYPE=stop "Your last thought fades away." MSGTYPE=stop "Unfortunately your brain is still gone." # near-death MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop "*, all your powers will be lost..." MSGTYPE=stop "*, your life force is running out." MSGTYPE=stop "* is about to die." # skill training MSGTYPE=stop "You feel more confident in your *skills." MSGTYPE=stop "You are now more skilled in *." MSGTYPE=stop "You are now most skilled in *." # sliming MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You suck in some slime and don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are turning into *." MSGTYPE=stop "You have become a green slime." MSGTYPE=stop "You have become *." # stoning MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "Your limbs have turned to stone." MSGTYPE=stop "You have turned to stone." MSGTYPE=stop "You are a statue." # vibrating square MSGTYPE=stop "You feel a strange vibration beneath *." MSGTYPE=stop "You feel a strange vibration under your *." # vomiting MSGTYPE=stop "You are feeling mildly nauseated." MSGTYPE=stop "You feel slightly confused." MSGTYPE=stop "You can't seem to think straight." MSGTYPE=stop "You feel incredibly sick." MSGTYPE=stop "You suddenly vomit!" # Wizard of Yendor MSGTYPE=stop "You feel vaguely nervous." MSGTYPE=stop "You notice a black glow surrounding you." MSGTYPE=stop "A voice booms out..." MSGTYPE=stop "So thou thought thou couldst * me, fool." #-------------------------------------------------------------------------------------------------------- # # various properties # # aggravate monster MSGTYPE=stop "You feel less attractive." # sit.c gremlin # automatic searching MSGTYPE=stop "You feel perceptive!" # attrib.c level++ MSGTYPE=stop "You feel less perceptive!" # attrib.c level-- MSGTYPE=stop "You feel unaware!" # attrib.c level-- (monk) # charisma MSGTYPE=stop "You feel charismatic!" # attrib.c a_cha++ MSGTYPE=stop "You feel very charismatic!" # attrib.c a_cha++ (>1) MSGTYPE=stop "You feel repulsive!" # attrib.c a_cha-- MSGTYPE=stop "You feel very repulsive!" # attrib.c a_cha-- (>1) # cold resistance MSGTYPE=stop "You feel warm!" # attrib.c level++ MSGTYPE=stop "You feel cooler!" # attrib.c level-- MSGTYPE=stop "You feel full of hot air." # eat.c eat_mon MSGTYPE=stop "You feel cooler." # sit.c gremlin # constitution MSGTYPE=stop "You feel tough!" # attrib.c a_con++ MSGTYPE=stop "You feel very tough!" # attrib.c a_con++ (>1) MSGTYPE=stop "You feel fragile!" # attrib.c a_con-- MSGTYPE=stop "You feel very fragile!" # attrib.c a_con-- (>1) MSGTYPE=stop "You must be leading a healthy life-style." # attrib.c exe_con MSGTYPE=stop "You haven't been watching your health." # attrib.c abu_con # dexterity MSGTYPE=stop "You feel agile!" # attrib.c a_dex++ MSGTYPE=stop "You feel very agile!" # attrib.c a_dex++ (>1) MSGTYPE=stop "You feel clumsy!" # attrib.c a_dex-- MSGTYPE=stop "You feel very clumsy!" # attrib.c a_dex-- (>1) MSGTYPE=stop "You must have been working on your reflexes." # attrib.c exe_dex MSGTYPE=stop "You haven't been working on reflexes lately." # attrib.c abu_dex # disintegration resistance MSGTYPE=stop "You feel very firm." # eat.c eat_mon MSGTYPE=stop "You feel totally together, man." # eat.c eat_mon (hallu) # fire resistance MSGTYPE=stop "You feel cool!" # attrib.c level++ MSGTYPE=stop "You feel warmer!" # attrib.c level-- MSGTYPE=stop "You feel a momentary chill." # eat.c eat_mon MSGTYPE=stop "You be chillin'." # eat.c eat_mon (hallu) MSGTYPE=stop "You feel warmer." # sit.c gremlin # intelligence MSGTYPE=stop "You feel smart!" # attrib.c a_int++ MSGTYPE=stop "You feel very smart!" # attrib.c a_int++ (>1) MSGTYPE=stop "You feel stupid!" # attrib.c a_int-- MSGTYPE=stop "You feel very stupid!" # attrib.c a_int-- (>1) # invisibility MSGTYPE=stop "You feel paranoid." # sit.c gremlin # lycanthropy MSGTYPE=stop "You feel feverish." # mhitu.c mon_hit (werefoo) MSGTYPE=stop "You feel purified." # were.c diverse # poison resistance MSGTYPE=stop "You feel healthy!" # attrib.c level++ MSGTYPE=stop "You feel hardy!" # attrib.c level++ (tourist) MSGTYPE=stop "You feel less healthy!" # attrib.c level-- MSGTYPE=stop "You feel less hardy!" # attrib.c level-- (tourist) MSGTYPE=stop "You feel healthy." # eat.c eat_mon MSGTYPE=stop "You feel especially healthy." # eat.c eat_mon (already) MSGTYPE=stop "You feel a little sick!" # sit.c gremlin # protection MSGTYPE=stop "You feel vulnerable." # sit.c gremlin # see invisible MSGTYPE=stop "You thought you saw something!" # sit.c gremlin MSGTYPE=stop "You tawt you taw a puttie tat!" # sit.c gremlin (hallu) MSGTYPE=stop "Your vision becomes clear." # sit.c throne # shock resistance MSGTYPE=stop "You feel insulated!" # attrib.c level++ MSGTYPE=stop "You feel conductive!" # attrib.c level-- MSGTYPE=stop "Your health currently feels amplified!" # eat.c eat_mon MSGTYPE=stop "You feel grounded in reality." # eat.c eat_mon (hallu) # sleep resistance MSGTYPE=stop "You feel awake!" # attrib.c level++ MSGTYPE=stop "You feel tired!" # attrib.c level-- MSGTYPE=stop "You feel wide awake." # eat.c eat_mon # speed MSGTYPE=stop "You feel quick!" # attrib.c level++ MSGTYPE=stop "You feel slow!" # attrib.c level-- MSGTYPE=stop "You seem faster." # eat.c eat_mon (Q) MSGTYPE=stop "You seem slower." # eat.c eat_mon (Q) MSGTYPE=stop "You feel slower." # sit.c gremlin # stealth MSGTYPE=stop "You feel stealthy!" # attrib.c level++ MSGTYPE=stop "You feel less stealthy!" # attrib.c level-- MSGTYPE=stop "You feel clumsy." # sit.c gremlin # strength MSGTYPE=stop "You feel strong!" # attrib.c a_str++ MSGTYPE=stop "You feel very strong!" # attrib.c a_str++ (>1) MSGTYPE=stop "You feel weak!" # attrib.c a_str-- MSGTYPE=stop "You feel very weak!" # attrib.c a_str-- (>1) MSGTYPE=stop "You must have been exercising." # attrib.c exe_str MSGTYPE=stop "You must have been abusing your body." # attrib.c abu_str # telepathy MSGTYPE=stop "You feel a strange mental acuity." # eat.c eat_mon MSGTYPE=stop "You feel in touch with the cosmos." # eat.c eat_mon (hallu) MSGTYPE=stop "Your senses fail!" # sit.c gremlin # teleportitis MSGTYPE=stop "You feel very jumpy." # eat.c eat_mon MSGTYPE=stop "You feel diffuse." # eat.c eat_mon (hallu) MSGTYPE=stop "You feel less jumpy." # sit.c gremlin # teleport control MSGTYPE=stop "You feel controlled!" # attrib.c level++ MSGTYPE=stop "You feel uncontrolled!" # attrib.c level-- MSGTYPE=stop "You feel in control of yourself." # eat.c eat_mon MSGTYPE=stop "You feel centered in your personal space." # eat.c eat_mon (hallu) # warning MSGTYPE=stop "You feel sensitive!" # attrib.c level++ MSGTYPE=stop "You feel less sensitive!" # attrib.c level-- # wisdom MSGTYPE=stop "You feel wise!" # attrib.c a_wis++ MSGTYPE=stop "You feel very wise!" # attrib.c a_wis++ (>1) MSGTYPE=stop "You feel foolish!" # attrib.c a_wis-- MSGTYPE=stop "You feel very foolish!" # attrib.c a_wis-- (>1) MSGTYPE=stop "You must have been very observant." # attrib.c exe_wis MSGTYPE=stop "You haven't been paying attention." # attrib.c abu_wis