#OPTIONS=role:valkyrie,align:lawful,race:human #OPTIONS=role:barbarian,align:neutral,race:Half-dragon,gender:male Name=meerkqat OPTIONS=catname:Vanilla OPTIONS=dogname:Indie OPTIONS=horsename:Bucky OPTIONS=fruit:mango #OPTIONS=dragonname:Tiamat #OPTIONS=parrotname:JohnSilver #OPTIONS=monkeyname:Pongo #OPTIONS=spidername:Quelana #OPTIONS=lizardname:Hank OPTIONS=ratname:Scabbers OPTIONS=boulder:0 OPTIONS=showexp OPTIONS=showscore OPTIONS=time OPTIONS=color #OPTIONS=!autopickup OPTIONS=autodig OPTIONS=hilite_pet OPTIONS=!sparkle OPTIONS=msg_window:reversed OPTIONS=number_pad:1 OPTIONS=suppress_alert:3.4.3 OPTIONS=sortloot:full OPTIONS=lit_corridor #OPTIONS=clicklook OPTIONS=autoopen OPTIONS=runmode:teleport OPTIONS=msghistory:15 OPTIONS=disclose:+i +v +c +g +a OPTIONS=standout #OPTIONS=hilite_pile OPTIONS=!cmdassist OPTIONS=autoquiver #OPTIONS=symset:IBMgraphics_1 OPTIONS=IBMgraphics OPTIONS=showbuc BINDINGS=v:untrap,V:loot #SYMBOLS=S_boulder:0 #SYMBOLS=S_golem:7 #SYMBOLS=S_ghost:8 MONSTERSYMBOL='straw golem':7 MONSTERSYMBOL='paper golem':7 MONSTERSYMBOL='rope golem':7 MONSTERSYMBOL='gold golem':7 MONSTERSYMBOL='leather golem':7 MONSTERSYMBOL='wood golem':7 MONSTERSYMBOL='flesh golem':7 MONSTERSYMBOL='clay golem':7 MONSTERSYMBOL='stone golem':7 MONSTERSYMBOL='glass golem':7 MONSTERSYMBOL='iron golem':7 MONSTERSYMBOL='ghost':8 # AUTOPICKUP OPTIONS=autopickup OPTIONS=pickup_thrown OPTIONS=pickup_burden:U # pick up only with exceptions OPTIONS=pickup_types:$?!/=" AUTOPICKUP_EXCEPTION=">heavy iron ball[^<]*$" AUTOPICKUP_EXCEPTION=">worthless piece of" AUTOPICKUP_EXCEPTION=">loadstone" AUTOPICKUP_EXCEPTION=">Scare Monster" AUTOPICKUP_EXCEPTION=">Scare monster" AUTOPICKUP_EXCEPTION=">scare monster" # skip empty wands autopickup_exception=">:0\)" AUTOPICKUP_EXCEPTION="> named empty" # MENU COLORS OPTIONS=menucolors # GOLD PIECES MENUCOLOR="gold piece"=yellow # BEATITUDE MENUCOLOR=" named B$"=green MENUCOLOR=" named UC$"=cyan MENUCOLOR=" named C$"=red MENUCOLOR=" named NC$"=lightcyan MENUCOLOR=" blessed"=green MENUCOLOR=" uncursed"=cyan MENUCOLOR=" cursed"=red MENUCOLOR=" holy"=green MENUCOLOR=" unholy"=red # EQUIPPED MENUCOLOR=" worn"=cyan&inverse MENUCOLOR=" blessed .* worn"=green&inverse MENUCOLOR=" cursed .* worn"=red&inverse MENUCOLOR=" quiver"=cyan&inverse MENUCOLOR=" blessed .* quiver"=green&inverse MENUCOLOR=" cursed .* quiver"=red&inverse MENUCOLOR=" hand"=cyan&inverse MENUCOLOR=" blessed .* hand"=green&inverse MENUCOLOR=" cursed .* hand"=red&inverse MENUCOLOR=" \(wielded\)"=cyan&inverse MENUCOLOR=" blessed .* \(wielded\)"=green&inverse MENUCOLOR=" cursed .* \(wielded\)"=red&inverse MENUCOLOR=" named B .* worn"=green&inverse MENUCOLOR=" named B .* hand"=green&inverse # BAG BANE MENUCOLOR=" wand .* cancellation"=orange&underline MENUCOLOR=" bag .* tricks"=orange&underline MENUCOLOR=" called.*VI"=orange&underline # UNPAID MENUCOLOR=" unpaid"=white&underline # SPECIFIC MENUCOLOR="wand .* wishing.*"=magenta MENUCOLOR="wand .* polymorph.*"=magenta MENUCOLOR=" worthless "=blue # FORCE MENUCOLOR="\{R\}"=red MENUCOLOR="\{B\}"=blue MENUCOLOR="\{C\}"=cyan MENUCOLOR="\{G\}"=green MENUCOLOR="\{Y\}"=yellow MENUCOLOR="\{[MP]\}"=magenta MENUCOLOR="\{O\}"=orange MENUCOLOR="\{W\}"=white MENUCOLOR="\{L\}"=black MENUCOLOR="\{y\}"=gray MENUCOLOR="\{g\}"=lightgreen MENUCOLOR="\{b\}"=lightblue MENUCOLOR="\{[mp]\}"=lightmagenta MENUCOLOR="\{c\}"=lightcyan MENUCOLOR="\{N\}"=none MENUCOLOR="\{X\}"=bold MENUCOLOR="\{x\}"=dim MENUCOLOR="\{U\}"=underline MENUCOLOR="\{I\}"=inverse MENUCOLOR="\{K\}"=blink # ENHANCE MENUCOLOR=" \[Unskilled]"=gray MENUCOLOR=" \[Basic]"=cyan MENUCOLOR=" \[Skilled]"=green MENUCOLOR=" \[Expert]"=magenta MENUCOLOR=" \[Master]"=magenta MENUCOLOR=" \[Grand Master]"=magenta # MSGTYPE #OPTIONS=msgtype_regex # hide MSGTYPE=hide "Your armor is rather cumbersome..." MSGTYPE=hide "T* corpse tastes terrible!" # displacing pets MSGTYPE=hide "You displaced *" MSGTYPE=hide "You swap places with *" # items on floor MSGTYPE=norep "You see here a *" MSGTYPE=norep "You see here an *" # stop MSGTYPE=stop "Unknown command*" MSGTYPE=stop "You see a pointy hat's*" MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You are turning a little *" MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You feel more confident in your *skills." MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are turning into *." MSGTYPE=stop "You have become a green slime." MSGTYPE=stop "You have become *." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "Your limbs have turned to stone." MSGTYPE=stop "You have turned to stone." MSGTYPE=stop "You are a statue." MSGTYPE=stop "You feel a strange vibration beneath *." MSGTYPE=stop "You feel a strange vibration under your *." MSGTYPE=stop "You feel feverish." MSGTYPE=stop "You feel purified." MSGTYPE=stop "You feel hungry." MSGTYPE=stop "You are beginning to feel hungry." MSGTYPE=stop "You are getting the munchies." MSGTYPE=stop "You feel weak now." MSGTYPE=stop "You still have the munchies." MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." MSGTYPE=stop "You only feel hungry now." MSGTYPE=stop "You now have a lesser case of the munchies." MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You regain consciousness." MSGTYPE=stop "You die from starvation." MSGTYPE=stop "You die from hunger and exhaustion." # Things that aren't dangerous by themselves but could kill you if you don't # notice. #MSGTYPE=stop "You fail to cast the spell correctly." #MSGTYPE=stop "You see here a cockatrice corpse." #MSGTYPE=stop "You see here a chickatrice corpse." #MSGTYPE=stop "You are beginning to feel weak." #OPTIONS=suppress_alert:3.4.3 ## Colored status lines. See http://bilious.alt.org/?142 OPTIONS=statuscolors ## HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # To make playing with a screen-reader such as JAWS easier: # Prevent status lines from updating. use extended command # #updatestatus to force an update. #OPTIONS=!botl_updates # See http://nethackwiki.com/wiki/Curses_interface #OPTIONS=windowtype:curses