### ### My Nethack-Config ### ### ### parts from: nethack.feorar.org; nooodl and scummos ### also nethack.alt.org and acehack.de ### # --------|Miscellaneous|-------- # ... OPTIONS=boulder:0 OPTIONS=fruit:MC Nugget OPTIONS=packorder:")[(?!=/%+*`0_ # Game End OPTIONS=disclose:+i +a +v +g +c,toptenwin # Make ghosts and golems visible OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@X7&;:~] # User Interface appearance OPTIONS=msg_window:reversed,showscore,time # User Interface behaviour OPTIONS=!cmdassist,pickup_burden=U,paranoid_hit,paranoid_quit,paranoid_remove OPTIONS=autopickup,pickup_thrown ## Was is das? #OPTIONS=pilesize:1 # Game appearance, e.g. show BUC status if known OPTIONS=showbuc #OPTIONS=hilite_pet OPTIONS=color,lit_corridor,DECgraphics OPTIONS=name:Nogger,catname:Felix,dogname:Doge,horsename:"Sarah Jessica Parker" OPTIONS=race:orc,role:Barbarian,gender:male #OPTIONS=showexp #OPTIONS=showdmg OPTIONS=pickup_types:$"?!= OPTIONS=pushweapon,autodig,autoquiver OPTIONS=msghistory:60 # --------|NAO|-------- OPTIONS=number_pad:0 OPTIONS=suppress_alert:3.4.3 ## Use the dark gray color. Might not work on all terminals. OPTIONS=use_darkgray ## Try to hilight stairs under items with red background. ## Try to hilight piles of objects with blue background. ## Might not work on all terminals. OPTIONS=hilite_hidden_stairs OPTIONS=hilite_obj_piles ## In dumplog, display the number of each type of monster created, ## rather than just the number killed OPTIONS=showborn ## Disable the generic item use menu (select an item to use directly ## from inventory) #OPTIONS=!item_use_menu ## Say in the message line whenever you walk against a wall. ## Useful for blind players. #OPTION=msg_wall_hits ## Show item glyphs (color and symbol) in tty menus. #OPTION=menu_glyphs ## Hitpointbar; irgendwas stimmt hier noch nicht OPTIONS=hitpointbar # Hitpoints #STATUSCOLOR=hpbar_verylow:red&inverse,hpbar_critical:red&inverse,hpbar_black:none #STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink #STATUSCOLOR=hp%100=green&inverse,hp%66=yellow&inverse,hp%50=magenta&inverse #STATUSCOLOR=hpbar_medium:yellow&inverse,hpbar_low:magenta&inverse #STATUSCOLOR=hpbar_full:green&inverse,hpbar_high:cyan&inverse ###################### # >>> Menucolors >>> # ###################### OPTIONS=menucolors # Basic BUC status, I do not like too much white but you may want it #MENUCOLOR=" \(uncursed\)"=white #MENUCOLOR=" uncursed"=white MENUCOLOR=" \(blessed\)"=green MENUCOLOR=" blessed"=green MENUCOLOR=" \(cursed\)"=red MENUCOLOR=" cursed"=red MENUCOLOR=" charging"=yellow # Ordinary wielded weapons MENUCOLOR=" (\(in quiver\)|\(weapon in hand\)|\(weapon in hands\)|\(wielded in other hand\))"=cyan #MENUCOLOR=" (weapon in hand)"=yellow # Tools useful for dungeon exploration and basic survival (food with high nutrition value) MENUCOLOR=" \(lamp\|horn.*plenty\|brass lantern\|credit card\|key\|lock pick\|stethoscope\)"=brown MENUCOLOR=" \(wand.*secret door detection\|magic mapping\|a.*pick-axe\|scroll.*earth\|wand.*digging\)"=brown MENUCOLOR=" \(food ration\|gunyoki\|lembas wafer\|royal jelly\|mango\|cram ration\)"=brown # Mark enchanted armor and weapons, and stuff that's useful but not too great (random enchanted armor, for example) MENUCOLOR=" \(\+[2-5]\|mithril-coat\|scroll.*identify\)"=white # Items that should not be put into a bag of holding (the lizard because it might take to long to take out) MENUCOLOR=" (wand.*(of|called).*(cancel.*|vanish)|bag.*tricks|lizard corpse)"=blue # Mark unidentified items: magical armor, useful scrolls, and other items you might want to identify #MENUCOLOR=" \(scroll.*(unpaid, [12][1-9] \|ring.*[23]00\|spellbook.*[5-7]\|wand.*\(175\|200\|[5-7]..\)\)"=cyan #oben invalide, stattdessen so sein(?): MENUCOLOR=" \(scroll.*(unpaid, [12][1-9] .*)\|ring.*[23]00\|spellbook.*[5-7]\|wand.*\(175\|200\|[5-7]..\)\)"=cyan MENUCOLOR=" \(scroll.*\(60\|80\|300\)\|potion.*300\|\(old\|padded\|riding\|fencing\) gloves\)"=cyan MENUCOLOR=" \(plumed\|etched\|crested\|visored\) helmet\|\(mud\|buckled\|riding\|snow\|hiking\|combat\|jungle\) boots"=cyan MENUCOLOR=" \(tattered cape\|opera cloak\|ornamental cope\|piece of cloth\|gray stone\|a bag\)"=cyan # Items you probably want to keep MENUCOLOR=" \(ring.*levitation\|levitation boots\|boots.*levitation\|wand.*\(poly\|tele\|death\)\|conflict\)"=magenta MENUCOLOR=" \(magic whistle\|whistle.*magic\|free action\|called tc\|silver\|teleport control\)"=magenta MENUCOLOR=" \(cloak .* \(mr\|magic resistance\)\|robe\|oilskin\|dragon scale mail\|speed boots\|boots.*speed\)"=magenta MENUCOLOR= "\(\(glove\|gauntlet\).*\(power\|dexterity\)\|brilliance\|elven leather helm\|leather hat\|opposite alignment\)"=magenta MENUCOLOR=" (called.*[oO][aA]|shield.*refl|shirt|a.*unicorn horn|stone.*luck|luckstone|wand.*polymorph)"=magenta MENUCOLOR=" \(towel\|blindfold\|candles?\|gold detection\|remove curse\|\+[67]\|[CK]-ration\)"=magenta MENUCOLOR= "\(c\(o\|hi\)ckatrice \(corpse\|egg\)\|tinning kit\|slow digestion\|charging\|spinach\|reflection\)"=magenta MENUCOLOR=" holding"=magenta&bold # Cockatrice warning #invalid: MENUCOLOR=" cockatrice corpse (weapon"=magenta&inverse # Awesome artifacts MENUCOLOR=" \(Yendor.*named\|[Cc]andelabrum\|silver bell\|Bell of Opening\|papyrus spellbook\|Book of the Dead\)"=yellow MENUCOLOR=" \(Orb of \(Detection\|Fate\)\|Heart of Ahriman\|Sceptre of Might\|Staff of Aesculapius\|Magic Mirror of Merlin\|Excalibur\)"=yellow MENUCOLOR=" \(Eyes of the Overworld\|Mitre of Holiness\|Longbow of Diana\|Master Key of Thievery\|Tsurugi of Muramasa\|Grayswandir\)"=yellow MENUCOLOR=" \(Platinum Yendorian Express Card\|Frost Brand\|Fire Brand\|Eye of the Aethiopica\|Mjollnir\|Magicbane\|Stormbringer\|Cleaver\)"=yellow MENUCOLOR=" \(Snickersnee\|Sting\)"=yellow # Awesome consumable items MENUCOLOR=" (scroll.*(enchant|geno(cide)?)|gain ability|magic (lamp|marker)|lamp.*magic|wand.*wish|gold pieces|gain level)"=yellow&bold # Water MENUCOLOR=" \(water\|clear potion\)"=blue #MENUCOLOR=" \(unholy water\|cursed clear\|blessed potion.*water\)"=lightcyan MENUCOLOR=" unholy water"=red MENUCOLOR=" (holy water|blessed clear|cursed potion.*water)"=lightcyan # Scrolls MENUCOLOR=" (blank paper|unlabeled scroll)"=underline MENUCOLOR=" uncursed.* (blank paper|unlabeled scroll)"=cyan&underline MENUCOLOR=" cursed.* (blank paper|unlabeled scroll)"=red&underline MENUCOLOR=" blessed.* (blank paper|unlabeled scroll)"=green&underline # Stuff that might save your life MENUCOLOR=" \(potion.*healing\|potion.*extra healing\|potion.*full healing\|amulet.*life saving\|tin.*nurse\)"=lightgreen MENUCOLOR=" \(lightning\|wand.*fire\|athame$\)"=lightgreen # Some miscellaneous stuff MENUCOLOR=".*(lit).*"=white MENUCOLOR=" \(.*named empty\|(.*:0)\)"= MENUCOLOR=" \(magic marker.*(0:.*)\|wand.*wishing.*(0:.*)\)=yellow&bold MENUCOLOR=" magic marker.* (1:[0-5])"=brown # it's useless now MENUCOLOR=" ring.*polymorph"=lightcyan # for opening the castle drawbridge MENUCOLOR=" \(bugle\|flute\|harp\)"=cyan # Mark armor that is fully enchanted MENUCOLOR=" \+[4-9].*(being worn)"=lightmagenta # Gems MENUCOLOR=" gem"=cyan MENUCOLOR=" \(dilithium crystal\|diamond\|rubies\|ruby\|jacinth\|sapphire\|black opal\|emerald\|turquoise\|aquamarine\)\(s\| [^rp]\|$\)"=lightcyan MENUCOLOR=" \(citrine\|amber\|topaz\|jet\|opal\|chrysoberyl\|garnet\|amethyst\|jasper\|fluorite\|jade\|agate\|obsidian\)\(s\| [^rp]\|$\)"=lightcyan MENUCOLOR=" worthless"=brown # Stuff you need to be very careful with, or which causes major problems MENUCOLOR=" \(strangulation (being worn)\|cursed.*gray stone\|cursed.*luckstone\|loadstone\|restful sleep (being worn)\|dunce cap (being worn)\)"=red&inverse MENUCOLOR=" \(\-[3-9].*(being worn)\|heavy iron ball\|destroy armor\|amnesia\|punishment\|scroll.*fire\)"=red&bold MENUCOLOR=" -[1-2].*(being worn)"=red # Cursed good stuff; be careful MENUCOLOR=" \(cursed bag.*holding\|cursed.*unicorn horn\)"=red&inverse # Special items you probably generated deliberately like this MENUCOLOR=" \(cursed scroll.*gold detection\|uncursed.*booze\|booze.*uncursed\)"=lightmagenta MENUCOLOR=" \(gold detection.* cursed\|cursed.*gain level\|potion.*confusion\|cursed.*confuse monster\)"=lightmagenta # --------|Spells|-------- MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=cyan MENUCOLOR=" [12][0-9]%"=cyan MENUCOLOR=" [3-6][0-9]%"=yellow MENUCOLOR=" 7[0-5]%"=yellow MENUCOLOR=" 7[6-9]%"=magenta MENUCOLOR=" 8[0-9]%"=magenta MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=blue # --------|Skills|-------- MENUCOLOR="Grand Master"=lightmagenta MENUCOLOR="Master"=magenta MENUCOLOR="Expert"=cyan MENUCOLOR="Skilled"=lightblue MENUCOLOR="Basic"=white # --------|Containers|-------- MENUCOLOR=" is empty. Do what?"=none MENUCOLOR="Put something into .*"=green MENUCOLOR="Take something out of .*"=cyan ######################## # # # <<< Menucolors <<< # # # ######################## ########################## # # # >>> Statuscolors >>> # # # ########################## OPTIONS=statuscolors # Hitpoints STATUSCOLOR=hp%100=green&inverse,hp%66=yellow&inverse,hp%50=magenta&inverse STATUSCOLOR=hp%33=red&bold&inverse,hp%15:red&inverse,hp%0:red&inverse&blink # Mana STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold # Carrying capacity STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink # Hunger status STATUSCOLOR=satiated:magenta&inverse,hungry:orange,weak:red&inverse STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink # other status STATUSCOLOR=hallu:yellow,conf:magenta&bold,stun:red&bold # Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # physical constitution; held and lev are not in vanilla STATUSCOLOR=held:red&inverse,lev:green&inverse STATUSCOLOR=blind:blue&inverse # alignments STATUSCOLOR=Chaotic:brown,Lawful:cyan&bold,Neutral:white # dungeon branch names STATUSCOLOR=Dungeons of Doom:white,Gnomish Mines:brown,Gehennom:red&bold,Quest:cyan&bold,Home:cyan&bold,Sokoban:lightblue&bold STATUSCOLOR=Plane of Air:lightmagenta&bold,Plane of Water:lightmagenta&bold,Plane of Fire:lightmagenta&bold,Plane of Earth:lightmagenta&bold,Astral Plane:lightmagenta&bold STATUSCOLOR=Medusa:lightgreen&bold,Minetown:lightgreen&bold,Sanctum:yellow&bold,Castle:lightgreen&bold,Valley:yellow&bold STATUSCOLOR=End:lightgreen&bold # hp bar STATUSCOLOR=hpbar_full:green&inverse,hpbar_high:cyan&inverse,hpbar_medium:yellow&inverse,hpbar_low:magenta&inverse,hpbar_verylow:red&inverse,hpbar_critical:red&inverse,hpbar_black:none ########################## # # # <<< Statuscolors <<< # # # ########################## # Configurable monster colors MONSTERCOLOR=floating eye:yellow MONSTERCOLOR=master mind flayer:lightmagenta OPTIONS=!msgtype_regex MSGTYPE=hide "You try to move the boulder, but in vain." #MSGTYPE=hide "You see here a *" MSGTYPE=hide "Things that are here*"