OPTIONS=showborn,time,color OPTIONS=autodig,fruit:fruit,boulder:0 OPTIONS=!cmdassist OPTIONS=DECgraphics OPTIONS=msg_window:reversed OPTIONS=!sparkle OPTIONS=msghistory:50 OPTIONS=catname:Kissa,dogname:Koira,horsename:Hevoinen OPTIONS=hilite_hidden_stairs OPTIONS=hilite_obj_piles OPTIONS=number_pad:0 OPTIONS=suppress_alert:3.4.3 OPTIONS=lit_corridor OPTIONS=hilite_pet OPTIONS=runmode:teleport OPTIONS=travel OPTIONS=autopickup OPTIONS=pickup_types:$ OPTIONS=pickup_burden:unencumbered ## http://nethackwiki.com/wiki/Autopickup_exceptions # Uses globbing, unless you set OPTIONS=apexception_regex ## Always pick these: #AUTOPICKUP_EXCEPTION="<*magic lamp*" #AUTOPICKUP_EXCEPTION="<*wand of wishing*" #AUTOPICKUP_EXCEPTION="<*wand of death*" #AUTOPICKUP_EXCEPTION="<*wand of polymorph*" ## Don't pick these: #AUTOPICKUP_EXCEPTION=">*worthless piece of*" #AUTOPICKUP_EXCEPTION=">*loadstone*" #AUTOPICKUP_EXCEPTION=">*flint stone*" ## The following are options not in vanilla NetHack: # ## Use the dark gray color. Might not work on all terminals. OPTIONS=use_darkgray # ## In dumplog, display the number of each type of monster created, ## rather than just the number killed #OPTIONS=showborn # ## Disable the generic item use menu (select an item to use directly ## from inventory) #OPTIONS=!item_use_menu # ## Say in the message line whenever you walk against a wall. ## Useful for blind players. #OPTION=msg_wall_hits # ## Show item glyphs (color and symbol) in tty menus. OPTION=menu_glyphs # ## Name and rank background correspond to statuscolor HP colors. OPTIONS=hitpointbar # ## Colored status lines. See http://bilious.alt.org/?142 OPTIONS=statuscolors ## HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw #STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## Carry #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # # ## Colored menus. Regular expressions allowed. OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" uncursed "=yellow MENUCOLOR=" cursed .* (being worn)"=orange&underline MENUCOLOR=" wand of cancellation*"=blue # ## Require you to type "yes" instead of just "y" OPTIONS=paranoid_hit,paranoid_quit,paranoid_remove # ## Sort items by name. One of "none", "loot", or "full" #OPTIONS=sortloot:full # ## Always show BUC status? OPTIONS=showbuc # ## Always show windows starting from left edge of screen? #OPTIONS=win_edge # ## Show object class symbol in menus where it acts as a hotkey #OPTIONS=show_obj_sym # ## If off, you never load bones files. #OPTIONS=!bones # ## If on, you'll quiver items if you fire 'em. #OPTIONS=!quiver_fired # # # To make playing with a screen-reader such as JAWS easier: # Prevent status lines from updating. use extended command # #updatestatus to force an update. #OPTIONS=!botl_updates # Notify HP changes in the message lines. #OPTIONS=hp_notify # Optionally, change HP notify format. Accepts following codes: # %a = HP adjustment since last notification. No + or - sign. # %c = HP adjustment sign ('+' or '-') # %h = Current HP # %m = Max. HP # %H = Current HP, or "max" if hp=maxhp #OPTIONS=hp_notify_fmt:[HP%c%a=%H] # OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@87&;:~ # Configurable dungeon feature colors: http://bilious.alt.org/?17 #DUNGEONCOLOR= 0 7 7 7 7 7 7 7 7 7 \ # 7 7 7 3 3 3 3 6 2 7 \ # 0 7 15 15 3 3 7 7 11 7 \ # 4 4 6 1 3 3 3 3 6 7 \ # 4 #TRAPCOLORS= 6 6 7 3 6 1 7 12 4 9 0 0 3 3 5 5 13 7 7 12 12 10 # # ``DUNGEONCOLOR'' are in the same order as ``DUNGEON'', and # ``TRAPCOLORS'' as ``TRAPS'' # # #Key rebinding and extended command autocomplete: #BINDINGS=!:inventory,v:untrap # binding a key to "nothing" will remove the binding. #AUTOCOMPLETE=save,!quit # prefixing the command name with '!' will prevent it from being autocompleted. # # Messagetype patch: http://bilious.alt.org/?397 # Uses globbing, unless you set OPTIONS=msgtype_regex ## displacing pets. hide the message. #MSGTYPE=hide "You displaced *" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a *" #MSGTYPE=norep "You see here an *" ## delayed instadeaths. always prompt for -more- MSGTYPE=stop "You are slowing down." MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You are turning a little *" MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "Ulch - that * was tainted*!" MSGTYPE=stop "You feel hungry." MSGTYPE=stop "You are beginning to feel hungry." MSGTYPE=stop "You are getting the munchies." # hallu MSGTYPE=stop "You feel weak now." MSGTYPE=stop "You still have the munchies." # hallu MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." # hallu MSGTYPE=stop "* needs food, badly!" MSGTYPE=stop "You only feel hungry now." MSGTYPE=stop "You now have a lesser case of the munchies." # hallu MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You regain consciousness." MSGTYPE=stop "You die from starvation." MSGTYPE=stop "You die from hunger and exhaustion." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel somewhat better." MSGTYPE=stop "What a relief!" MSGTYPE=stop "You die from your illness." MSGTYPE=stop "You feel more confident in your *skills." MSGTYPE=stop "You are now more skilled in *." MSGTYPE=stop "You are now most skilled in *." MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You suck in some slime and don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are turning into *." # hallu MSGTYPE=stop "You have become a green slime." MSGTYPE=stop "You have become *." # hallu MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "Your limbs have turned to stone." MSGTYPE=stop "You have turned to stone." MSGTYPE=stop "You are a statue." MSGTYPE=stop "You feel a strange vibration beneath *." MSGTYPE=stop "You feel a strange vibration under your *." MSGTYPE=stop "You feel vaguely nervous." MSGTYPE=stop "You notice a black glow surrounding you." MSGTYPE=stop "A voice booms out..." MSGTYPE=stop "So thou thought thou couldst * me, fool." MSGTYPE=stop "You feel feverish."