# junethack krajan15 #Stuff from Maud and tijr2 OPTIONS=showexp,showscore,time,color,autopickup OPTIONS=pickup_thrown OPTIONS=!autodig,fruit:Coconut,boulder:0 OPTIONS=!cmdassist OPTIONS=mail OPTIONS=!sparkle OPTIONS=pickup_burden:unencumbered OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@87&;:~] OPTIONS=msg_window:reversed OPTIONS=msghistory:60 OPTIONS=number_pad:0 #OPTIONS=suppress_alert:3.4.3 OPTIONS=lit_corridor OPTIONS=hilite_pet OPTIONS=pickup_types:%"=/?!+*$ AUTOPICKUP_EXCEPTION="<* lamp" AUTOPICKUP_EXCEPTION="<* lamp called magic" AUTOPICKUP_EXCEPTION="<* magic whistle" AUTOPICKUP_EXCEPTION="<* whistle called magic" AUTOPICKUP_EXCEPTION="<* candle*" AUTOPICKUP_EXCEPTION="<* marker*" AUTOPICKUP_EXCEPTION="<* can of greas*" AUTOPICKUP_EXCEPTION="<* camera" AUTOPICKUP_EXCEPTION="<* stethoscope" AUTOPICKUP_EXCEPTION="<* horn" AUTOPICKUP_EXCEPTION="<* silver bell" AUTOPICKUP_EXCEPTION="<* create monster" AUTOPICKUP_EXCEPTION=">* worthles*" AUTOPICKUP_EXCEPTION=">* named glass" AUTOPICKUP_EXCEPTION=">* gray stone*" AUTOPICKUP_EXCEPTION=">* loadstone*" AUTOPICKUP_EXCEPTION=">* rock*" AUTOPICKUP_EXCEPTION=">* flint stone*" AUTOPICKUP_EXCEPTION=">* touchstone*" AUTOPICKUP_EXCEPTION=">* stone called loa*" AUTOPICKUP_EXCEPTION=">* stones called loa*" AUTOPICKUP_EXCEPTION=">? stone*" AUTOPICKUP_EXCEPTION=">?? stone*" AUTOPICKUP_EXCEPTION=">??? stone*" AUTOPICKUP_EXCEPTION=">*ed stone*" AUTOPICKUP_EXCEPTION=">* named out" AUTOPICKUP_EXCEPTION=">* named toast" AUTOPICKUP_EXCEPTION=">* scare monster*" AUTOPICKUP_EXCEPTION=">* corpse*" AUTOPICKUP_EXCEPTION=">* huge chunk of meat" AUTOPICKUP_EXCEPTION=">* mail*" AUTOPICKUP_EXCEPTION=">* junk" AUTOPICKUP_EXCEPTION=">* imitation*" AUTOPICKUP_EXCEPTION="<* Amulet of Yendor named*" OPTIONS=hilite_hidden_stairs OPTIONS=showborn OPTIONS=statuscolors ## HP STATUSCOLOR=hp%100=white,hp%99=green,hp%75=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw #STATUSCOLOR=pw%100=white,hp%99=green,pw%75=yellow,pw%50:orange,pw%33=red&bold ## HP & Pw also support exact numbers, for example: #STATUSCOLOR=hp.1:red&inverse,hp<8:red,hp>50:grey ## Carry STATUSCOLOR=burdened:red,stressed:red&bold,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # # ## Colored menus. Regular expressions allowed. OPTIONS=menucolors MENUCOLOR=" blessed"=cyan MENUCOLOR=" \+[1-9]"=lightcyan MENUCOLOR=" \-[1-9]"=orange MENUCOLOR=" cursed"=red MENUCOLOR="(amulet|ring$|potion|scroll|spellbook|wand|gem|tin$|tins$|bag)"=lightblue MENUCOLOR="(amulet|ring|potion|scroll|spellbook|wand|gem|tin|bag)s?(of|called|versus)"=none MENUCOLOR=" cursed.* (tin|bag)"=red&bold MENUCOLOR=" small bag"=none MENUCOLOR=" called .+ or "=lightblue MENUCOLOR=" called .*\?"=lightblue MENUCOLOR=" gray stone"=lightblue&underline MENUCOLOR=" (piece of cloth|opera cloak|ornamental cope|tattered cape|conical hat)"=lightblue MENUCOLOR=" (plumed|etched|crested|visored) helmet"=lightblue MENUCOLOR=" (old|padded|riding|fencing) gloves"=lightblue MENUCOLOR=" (mud|buckled|riding|snow|hiking|combat|jungle) boots"=lightblue MENUCOLOR=" (piece of cloth|opera cloak|ornamental cope|tattered cape|conical hat)"=lightblue MENUCOLOR=" (magic lamp|lamp called magic)"=magenta MENUCOLOR=" blessed (magic lamp|lamp called magic)"=lightmagenta MENUCOLOR=" magic marker"=lightmagenta MENUCOLOR=" (blessed|cursed) magic marker"=lightmagenta&underline MENUCOLOR=" magic marker.* \(1:[0-3]\)"=brown MENUCOLOR=" unicorn horn[^[]*$"=lightgreen # doesn't color skill MENUCOLOR=" cursed.* unicorn horn"=lightgreen&underline MENUCOLOR=" (blindfold|towel)"=lightgreen MENUCOLOR=" cursed.* (blindfold|towel)"=lightgreen&underline MENUCOLOR=" stethoscope"=lightgreen MENUCOLOR=" cursed.* stethoscope"=lightgreen&underline MENUCOLOR=" pick-axe[^[]*$"=green MENUCOLOR=" cursed.* pick-axe"=green&underline MENUCOLOR=" (key|lock pick|osaku)"=green MENUCOLOR=" can of grease"=green MENUCOLOR=" cursed.* can of grease"=green&underline MENUCOLOR=" (oilskin|sack)"=lightcyan" MENUCOLOR=" tinning kit"=lightcyan MENUCOLOR=" cursed.* tinning kit"=lightcyan&underline MENUCOLOR=" (magic whistle|whistle called Magic)"=lightcyan MENUCOLOR=" tin whistle"=brown MENUCOLOR=" called Tin"=brown MENUCOLOR=" tin opener"=brown MENUCOLOR=" lumps? of royal jelly"=lightmagenta MENUCOLOR=" tins? of (spinach|.*giant meat)"=lightmagenta MENUCOLOR=" lizard corpse"=lightgreen MENUCOLOR=" (food |K-|C-|cram )ration"=green MENUCOLOR=" (gunyoki|lembas wafer)"=green MENUCOLOR=" tripe ration"=lightcyan MENUCOLOR=" c(hi|o)ckatrice corpse"=yellow MENUCOLOR=" tins? of c(hi|o)ckatrice"=yellow MENUCOLOR=" cockatrice egg"=yellow MENUCOLOR=" Coconut"=green MENUCOLOR=" amulet .* life saving"=lightgreen MENUCOLOR=" cursed amulet .* life saving"=lightgreen&underline MENUCOLOR=" amulet .* reflect"=lightgreen MENUCOLOR=" amulet .* ESP"=lightcyan MENUCOLOR=" amulet .* (strangulation|sleep|change)"=orange MENUCOLOR=" ring .* free action"=lightgreen MENUCOLOR=" ring .* slow digest"=green MENUCOLOR=" ring .* conflict"=green MENUCOLOR=" ring .* levitation"=green MENUCOLOR=" ring .* teleport control"=green MENUCOLOR=" ring .* regeneration"=green MENUCOLOR=" ring .* polymorph"=lightcyan MENUCOLOR=" ring .* polymorph control"=lightcyan MENUCOLOR=" wand (of|called) (wishing|death|polymorph)"=lightmagenta MENUCOLOR=" wand (of|called) (teleport|digging)"=lightgreen MENUCOLOR=" wand (of|called) (fire|cold|lightning|Sleep)"=green MENUCOLOR=" wand (of|called) (secret door detection|create monster|enlightenment)"=lightcyan MENUCOLOR=" wand (of|called) nothing"=brown MENUCOLOR=" scrolls? .* genocide"=lightmagenta MENUCOLOR=" cursed scrolls? .* genocide"=lightmagenta&underline MENUCOLOR=" scrolls? .* enchant (armor|weapon)"=magenta MENUCOLOR=" cursed scrolls? .* enchant (armor|weapon)"=magenta&underline MENUCOLOR=" scrolls? .* teleport"=lightgreen MENUCOLOR=" cursed scrolls? .* teleport"=lightgreen&underline MENUCOLOR=" scrolls? .* remove curse"=green MENUCOLOR=" cursed scrolls? .* remove curse"=green&underline MENUCOLOR=" scrolls? .* identify"=green MENUCOLOR=" cursed scrolls? .* identify"=green&underline MENUCOLOR="scrolls? .* scare monster"=lightcyan MENUCOLOR="scrolls? .* magic mapping"=lightcyan MENUCOLOR="scrolls? .* gold detection"=lightcyan MENUCOLOR="scrolls? .* taming"=lightcyan MENUCOLOR="scrolls? .* charging"=lightcyan MENUCOLOR=" unlabeled scroll"=white MENUCOLOR=" plain spellbook"=white MENUCOLOR=" blank paper"=white MENUCOLOR=" blessed unlabeled scroll"=lightcyan MENUCOLOR=" blessed plain spellbook"=lightcyan MENUCOLOR=" blessed .* blank paper"=lightcyan MENUCOLOR=" cursed unlabeled scroll"=orange MENUCOLOR=" cursed plain spellbook"=orange MENUCOLOR=" cursed .* blank paper"=orange MENUCOLOR=" potions? .* (gain ability|enlightenment)"=magenta MENUCOLOR=" potions? .* healing"=green MENUCOLOR=" potions? .* full healing"=lightgreen MENUCOLOR=" potions? .* gain (level|energy)"=lightcyan MENUCOLOR=" potions? .* speed"=lightcyan MENUCOLOR=" (smoky potion|potions? .* smoky)"=magenta MENUCOLOR=" blessed (smoky potion|potions? .* smoky)"=lightmagenta #MENUCOLOR=" potions? .* (conf|hallu|blind)"=brown MENUCOLOR=" potions? .* acid"=brown MENUCOLOR=" clear potion"=white MENUCOLOR=" potions? .* water"=white MENUCOLOR=" blessed clear potion"=lightcyan MENUCOLOR=" blessed potions? .* water"=lightcyan MENUCOLOR=" holy water"=lightcyan MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? .* water"=orange MENUCOLOR=" unholy water"=orange MENUCOLOR=" (luckstone|stones? .* luck|Heart of Ahriman)"=lightgreen MENUCOLOR=" cursed (luckstone|stones? .* luck|Heart of Ahriman)"=lightgreen&underline MENUCOLOR=" (touchstone|stones? .* touch)"=lightcyan MENUCOLOR=" flint stone"=lightcyan MENUCOLOR=" rocks?( \(.*\))?$"=brown MENUCOLOR=" worthless"=brown MENUCOLOR=" (loadstone|stones? called loadstone)"=orange MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin)"=lightgreen MENUCOLOR=" (Magicbane|Eyes of the Overworld)"=lightgreen MENUCOLOR=" (Orb of Fate|Aethiopica|Yendorian Express)"=lightgreen MENUCOLOR=" (Master Key of Thievery|Longbow of Diana)"=lightgreen MENUCOLOR=" (Bell of Opening|silver bell|[Cc]andelabrum|Book of the Dead|papyrus spellbook)"=yellow MENUCOLOR=" Amulet of Yendor"=orange MENUCOLOR=" Amulet of Yendor named"=yellow&underline MENUCOLOR=" bag .* holding"=yellow MENUCOLOR=" cursed bag .* holding"=yellow&underline MENUCOLOR=" (sack|bag).* named cancel"=yellow MENUCOLOR=" bag .* tricks( \([0-9]+:[1-9][0-9]*\))?$"=yellow MENUCOLOR=" wand .*(cancellation|vanish|cancel)"=yellow MENUCOLOR="is empty. Do what\?"=none MENUCOLOR="Put something into .*"=none MENUCOLOR="Take something out of .*"=none MENUCOLOR=" 0%"=white MENUCOLOR=" [1-9]%"=yellow MENUCOLOR=" [12][0-9]%"=yellow MENUCOLOR=" [3-5][0-9]%"=brown MENUCOLOR=" [6-8][0-9]%"=orange MENUCOLOR=" 9[0-9]%"=red MENUCOLOR=" 100%"=red MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=green MENUCOLOR=" \[(Basic|Skilled|Master)\]$"=green MENUCOLOR=" \[(Expert|Grand Master)\]$"=lightgreen MENUCOLOR=" martial arts +\[Expert\]$"=green MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master)\]$"=lightmagenta MENUCOLOR="\{R\}"=red MENUCOLOR="\{B\}"=blue MENUCOLOR="\{C\}"=cyan MENUCOLOR="\{G\}"=green MENUCOLOR="\{Y\}"=yellow MENUCOLOR="\{[MP]\}"=magenta MENUCOLOR="\{O\}"=orange MENUCOLOR="\{W\}"=white MENUCOLOR="\{L\}"=black MENUCOLOR="\{y\}"=gray MENUCOLOR="\{g\}"=lightgreen MENUCOLOR="\{b\}"=lightblue MENUCOLOR="\{[mp]\}"=lightmagenta MENUCOLOR="\{c\}"=lightcyan MENUCOLOR="\{N\}"=none MENUCOLOR="\{X\}"=bold MENUCOLOR="\{x\}"=dim MENUCOLOR="\{U\}"=underline MENUCOLOR="\{I\}"=inverse MENUCOLOR="\{K\}"=blink OPTIONS=paranoid_hit,paranoid_quit,paranoid_remove OPTIONS=quiver_fired AUTOCOMPLETE=travel MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "Your * is becoming constricted." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "The pressure on your * increases." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You suffocate." MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "Ulch - that * was tainted*!" MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You die from your illness." MSGTYPE=stop "You feel weak now." MSGTYPE=stop "You still have the munchies." MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." MSGTYPE=stop "* needs food, badly!" MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You regain consciousness." MSGTYPE=stop "You die from starvation." MSGTYPE=stop "You die from hunger and exhaustion." MSGTYPE=stop "You feel a malignant aura surround the magic-absorbing blade." MSGTYPE=stop "You feel a malignant aura surround you." MSGTYPE=stop "You sense a faint wave of psychic energy." MSGTYPE=stop "* concentrates." MSGTYPE=stop "A wave of psychic energy pours over you!" MSGTYPE=stop "It locks on to your *!" MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop "*, your life force is running out." MSGTYPE=stop "*, all your powers will be lost..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop "* is about to die." MSGTYPE=stop "You feel more confident in your *skills." MSGTYPE=stop "You are now more skilled in *." MSGTYPE=stop "You are now most skilled in *." MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are turning into *." MSGTYPE=stop "You have become a green slime." MSGTYPE=stop "You have become *." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "Your limbs have turned to stone." MSGTYPE=stop "You have turned to stone." MSGTYPE=stop "You are a statue." MSGTYPE=stop "You feel a strange vibration beneath *." MSGTYPE=stop "You feel a strange vibration under your *." MSGTYPE=stop "You are feeling mildly nauseated." MSGTYPE=stop "You feel slightly confused." MSGTYPE=stop "You can't seem to think straight." MSGTYPE=stop "You feel incredibly sick." MSGTYPE=stop "You suddenly vomit!" MSGTYPE=stop "You feel vaguely nervous." MSGTYPE=stop "You notice a black glow surrounding you." MSGTYPE=stop "A voice booms out..." MSGTYPE=hide "You start playing the tooled horn*." MSGTYPE=hide "You start playing the horn called too*." MSGTYPE=hide "You start playing the * horn * empty." MSGTYPE=hide "You start playing the leather drum*." MSGTYPE=hide "You start playing the drum called lea*." MSGTYPE=hide "You start playing the wooden harp*." MSGTYPE=hide "You start playing the harp called wo*." MSGTYPE=hide "* admires herself in your mirror." MSGTYPE=hide "Restoring save file..." MSGTYPE=hide "Perhaps that's why * cannot move it." MSGTYPE=hide "With great effort you move the boulder." MSGTYPE=hide "Time stands still while you and * lie in each other's arms..." MSGTYPE=hide "You must have been exercising." MSGTYPE=hide "You must have been very observant." MSGTYPE=hide "You haven't been paying attention." MSGTYPE=hide "You must be leading a healthy life-style." MSGTYPE=hide "You must have been working on your reflexes." MSGTYPE=hide "You feel dizzy for a moment, but the sensation passes." MSGTYPE=hide "You hear someone searching." MSGTYPE=hide "You cannot stash something you are wearing. MSGTYPE=hide "The magic missile bounces'" MSGTYPE=hide "The magic missile hits you*" MSGTYPE=hide "Your * is not affected." MSGTYPE=stop "The rust monster misses." MSGTYPE=stop "The rust monster touches you!"