# This editor is vi-like. Type ESC a couple times, then ':q!' (without quotes)
# to exit if you get stuck. To save, hit ESC and then ZZ or type ':wq'
# (without quotes.) To insert text, hit 'i' to enter insert mode.

# Most options can be changed in-game by selecting the options menu
# with 'O'.

# Here are some examples of reasonable defaults:

# Automatically pick up things onto which you move
OPTIONS=autopickup

# Specify the object types to be picked up when autopickup is on. 
# For example "pickup_types:?!/" would pick up all scrolls, potions and wands.
OPTIONS=pickup_types:$"?!=/

# Prompt for confirmation before picking up items that will push the
# character's encumbrance past a given level:
# Valid values are: unencumbered, burdened, stressed, strained, or overtaxed
OPTIONS=pickup_burden:burdened

# German keyboard layout users can uncomment following option
# to swap the 'y' and 'z' keys:
OPTIONS=!qwertz_layout

# Show descriptive dungeon names on bottom status line
OPTIONS=show_dgn_name


## Interface settings
# display color for different monsters, objects, and dungeon features
OPTIONS=color

# Use DEC line-drawing characters. Won't work for all terminals.
#OPTIONS=DECgraphics
# Use IBM extended characters. Won't work for all terminals
# http://nethackwiki.com/wiki/IBMgraphics
#OPTIONS=IBMgraphics

# Set the symbol used to display boulders. Default value is `
OPTIONS=boulder:0

# Distinguish visually between lit and unlit corridors
OPTIONS=lit_corridor

# Visually distinguish pets from similar animals
OPTIONS=hilite_pet

# Always show the "uncursed" label on objects
OPTIONS=showbuc

# Colorize individual rows on a menu based on what regular expressions match its text
# http://nethackwiki.com/wiki/Menucolors
OPTIONS=menucolors
MENUCOLOR=" blessed "=green
MENUCOLOR=" holy "=green
MENUCOLOR=" uncursed "=yellow
MENUCOLOR=" cursed "=red
MENUCOLOR=" unholy "=red
MENUCOLOR=" cursed .* (being worn)"=orange&underline

MENUCOLOR="loadstone\|wand \(of\|called\) cancellation"=underline
MENUCOLOR="Amulet of Yendor named"=magenta                           # color only the real Amulet
MENUCOLOR="gold piece"=yellow

MENUCOLOR=". -.* \[(Unskilled|Basic|Skilled|Expert|Master)"=white # skill slots
MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+[ ]+[0-9]+\*[ ]+[a-z]+[ ]+[0-9]+%"=magenta  # forgotten spell


# Colorize the status line values
## HP
STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange
STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink
## Pw
STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold
## Carry
STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold 
STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink
## Hunger
STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold
STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink
## Mental
STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold
## Health
STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse
## Other
STATUSCOLOR=held:red&inverse,blind:red&inverse
STATUSCOLOR=elbereth:green&inverse