# junethack introsp3ctive # This editor is vi-like. Type ESC a couple times, then ':q!' (without quotes) # to exit if you get stuck. To save, hit ESC and then ZZ or type ':wq' # (without quotes.) To insert text, hit 'i' to enter insert mode. # Most options can be changed in-game by selecting the options menu # with 'O'. NAME=Introsp3ctive OPTIONS=extmenu OPTIONS=catname:Calvin Banksy OPTIONS=dogname:Idefix OPTIONS=horsename:Testificate OPTIONS=showexp OPTIONS=showscore OPTIONS=time OPTIONS=color OPTIONS=autodig OPTIONS=fruit:Strawberry Smoothie OPTIONS=boulder:0 OPTIONS=hilite_pet OPTIONS=hilite_pile OPTIONS=msg_window:reversed OPTIONS=number_pad:1 OPTIONS=sortloot:full OPTIONS=lit_corridor OPTIONS=DECgraphics OPTIONS=!use_darkgray # MENU COLORS OPTIONS=menucolors # GOLD PIECES MENUCOLOR=" gold piece"=yellow # BEATITUDE MENUCOLOR=" named B$"=green MENUCOLOR=" named UC$"=cyan MENUCOLOR=" named C$"=red MENUCOLOR=" named NC$"=lightcyan MENUCOLOR=" blessed"=green MENUCOLOR=" uncursed"=cyan MENUCOLOR=" cursed"=red MENUCOLOR=" holy"=green MENUCOLOR=" unholy"=red # EQUIPPED MENUCOLOR=" worn"=cyan&inverse MENUCOLOR=" blessed .* worn"=green&inverse MENUCOLOR=" cursed .* worn"=red&inverse MENUCOLOR=" quiver"=cyan&inverse MENUCOLOR=" blessed .* quiver"=green&inverse MENUCOLOR=" cursed .* quiver"=red&inverse MENUCOLOR=" hand"=cyan&inverse MENUCOLOR=" blessed .* hand"=green&inverse MENUCOLOR=" cursed .* hand"=red&inverse MENUCOLOR=" \(wielded\)"=cyan&inverse MENUCOLOR=" blessed .* \(wielded\)"=green&inverse MENUCOLOR=" cursed .* \(wielded\)"=red&inverse MENUCOLOR=" named B .* worn"=green&inverse MENUCOLOR=" named B .* hand"=green&inverse # BAG BANE MENUCOLOR=" wand .* cancellation"=orange&underline MENUCOLOR=" bag .* tricks"=orange&underline MENUCOLOR=" called.*V!"=orange&underline # UNPAID MENUCOLOR="unpaid"=white&underline # SPECIFIC MENUCOLOR="wand .* wishing.*"=magenta MENUCOLOR="wand .* polymorph.*"=magenta MENUCOLOR=" worthless "=blue # FORCE MENUCOLOR="\{R\}"=red MENUCOLOR="\{B\}"=blue MENUCOLOR="\{C\}"=cyan MENUCOLOR="\{G\}"=green MENUCOLOR="\{Y\}"=yellow MENUCOLOR="\{[MP]\}"=magenta MENUCOLOR="\{O\}"=orange MENUCOLOR="\{W\}"=white MENUCOLOR="\{L\}"=black MENUCOLOR="\{y\}"=gray MENUCOLOR="\{g\}"=lightgreen MENUCOLOR="\{b\}"=lightblue MENUCOLOR="\{[mp]\}"=lightmagenta MENUCOLOR="\{c\}"=lightcyan MENUCOLOR="\{N\}"=none MENUCOLOR="\{X\}"=bold MENUCOLOR="\{x\}"=dim MENUCOLOR="\{U\}"=underline MENUCOLOR="\{I\}"=inverse MENUCOLOR="\{K\}"=blink # ENHANCE MENUCOLOR="\[Unskilled\]"=gray MENUCOLOR="\[Basic\]"=cyan MENUCOLOR="\[Skilled\]"=green MENUCOLOR="\[Expert\]"=magenta MENUCOLOR="\[Master\]"=magenta MENUCOLOR="\[Grand Master\]"=magenta # Here are some examples of reasonable defaults: # Automatically pick up things onto which you move OPTIONS=autopickup # Specify the object types to be picked up when autopickup is on. # For example "pickup_types:?!/" would pick up all scrolls, potions and wands. OPTIONS=pickup_types:$"?!=/ # Prompt for confirmation before picking up items that will push the # character's encumbrance past a given level: # Valid values are: unencumbered, burdened, stressed, strained, or overtaxed OPTIONS=pickup_burden:burdened # German keyboard layout users can uncomment following option # to swap the 'y' and 'z' keys: OPTIONS=!qwertz_layout # Show descriptive dungeon names on bottom status line OPTIONS=show_dgn_name ## Interface settings # display color for different monsters, objects, and dungeon features #OPTIONS=color # Use DEC line-drawing characters. Won't work for all terminals. #OPTIONS=DECgraphics # Use IBM extended characters. Won't work for all terminals # http://nethackwiki.com/wiki/IBMgraphics #OPTIONS=IBMgraphics # Set the symbol used to display boulders. Default value is ` #OPTIONS=boulder:0 # Distinguish visually between lit and unlit corridors #OPTIONS=lit_corridor # Visually distinguish pets from similar animals #OPTIONS=hilite_pet # Always show the "uncursed" label on objects OPTIONS=showbuc # Colorize individual rows on a menu based on what regular expressions match its text # http://nethackwiki.com/wiki/Menucolors #OPTIONS=menucolors #MENUCOLOR=" blessed "=green #MENUCOLOR=" holy "=green #MENUCOLOR=" uncursed "=yellow #MENUCOLOR=" cursed "=red #MENUCOLOR=" unholy "=red #MENUCOLOR=" cursed .* (being worn)"=orange&underline MENUCOLOR="loadstone\|wand \(of\|called\) cancellation"=underline MENUCOLOR="Amulet of Yendor named"=magenta # color only the real Amulet #MENUCOLOR="gold piece"=yellow MENUCOLOR=". -.* \[(Unskilled|Basic|Skilled|Expert|Master)"=white # skill slots MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+[ ]+[0-9]+\*[ ]+[a-z]+[ ]+[0-9]+%"=magenta # forgotten spell # Colorize the status line values ## HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink ## Pw STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold ## Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink ## Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink ## Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse ## Other STATUSCOLOR=held:red&inverse,blind:red&inverse STATUSCOLOR=elbereth:green&inverse