# bcode's NAO .nethackrc file # I've added some comments which explain # the most useful options to new players, # feel free to copy all or part of this file # and possibly change it. # Use OPTIONS=example to turn on option "example"; # use OPTIONS=!example to explicitly turn it off. # Some basic options: use color, highlight your pet and # lit corridors, use standout for the --More-- prompt OPTIONS=color, hilite_pet, lit_corridor, standout # I *always* play with a randomly selected gender. OPTIONS=gender:random OPTIONS=showrace # Conduct stuff - if you are a new player, don't use this # Atheist conduct! #AUTOCOMPLETE=!pray #AUTOCOMPLETE=!turn #AUTOCOMPLETE=!offer # Illiterate, too... #BINDINGS=r:nothing #BINDINGS=E:nothing #OPTIONS=!mail # Update: Fixed on NAO :) MSGTYPE=stop "*hole below*" MSGTYPE=stop "*opens up*" # Sparkle can be very annoying especially in the late to end game. OPTIONS=!sparkle # Play with number pad? # 0 = vikeys, 1 = number pad # (defaults to vikeys, but the default rc also # sets number_pad:0) #OPTIONS=number_pad:0 # Currently, I prefer to play without pet. Other options are "cat" and "dog". OPTIONS=pettype:none # Some names, choose whatever you like # you might want to comment this option out and use your own fruit name OPTIONS=fruit:fallen star OPTIONS=dogname:Tripebane OPTIONS=catname:Newtbane OPTIONS=horsename:Knightbane ##################################### # DECgraphics or IBMgraphics # # These use line-drawing characters # # to display the dungeon. # # DECgraphics works well on Linux # # while IBMgraphics works nicely on # # most Windows installations. # ##################################### # See below # Show your experience, score and turncount OPTIONS=showexp, showscore, time # By default, display you inventory etc. when you die OPTIONS=disclose:yi ya yv yg yc # Make boulders more visible OPTIONS=boulder:0 # Control-P gives you a nice message window with # this; some players prefer "full" OPTIONS=msg_window:reversed # Save more messages OPTIONS=msghistory:2000 # Suppress the annoying message when (Q)uivering stuff OPTIONS=suppress_alert:3.4.3 # Don't show the introduction ("It is written in the book of...") OPTIONS=!legacy # This line changes the default monster symbols; # I only made it so ghosts are '8', the default ' ' is almost invisible. # Oh, and golems are 7 #OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@87&;:~] # Same for dungeon symbols. # NetHack will not accept a comma in there, so the "raw" ACII values have to be used #OPTIONS=dungeon: |--------||.-|++##.##<><>_|\\#{}\,}..##.#} #DUNGEON=32 124 45 45 45 45 45 45 45 45 124 124 46 45 124 43 43 35 35 46 35 35 60 62 60 62 95 124 92 35 123 125 46 125 46 46 35 35 32 35 125 # So we have DECgraphics again: OPTIONS=decgraphics # Autopickup items on the ground OPTIONS=autopickup # Object symbols which you want to pick up # automatically. OPTIONS=pickup_types:$!"/=? # Ask if picking things up would encumber you OPTIONS=pickup_burden:unencumbered # This is what we never want to pick up # Note the '>' AUTOPICKUP_EXCEPTION=">*corpse*" AUTOPICKUP_EXCEPTION=">*scare monster*" AUTOPICKUP_EXCEPTION=">*loadstone*" AUTOPICKUP_EXCEPTION=">*gray stone*" # This exception is so we don't pick up yellowish brown gems; # they match "*wish*" AUTOPICKUP_EXCEPTION=">*yellowish*" # This is what we always want to pick up # Note the '<' AUTOPICKUP_EXCEPTION="<*wish*" AUTOPICKUP_EXCEPTION="<*marker*" ##################################################### # The following options probably only work on NAO's # # patched version of NetHack. # ##################################################### # Show stairs below objects as red background OPTIONS=hilite_hidden_stairs # Show object piles as blue background OPTIONS=hilite_obj_piles # Render dark gray as black with bold flag # This works on most Linux terminal emulators # and the Linux console; if you have problems # with it, turn if off. OPTIONS=use_darkgray # Sort your inventory OPTIONS=sortloot:full # No item use menu; it annoys me OPTIONS=!item_use_menu # Show how many monsters were generated OPTIONS=showborn # Pick up thrown items OPTIONS=pickup_thrown # Show menu glyphs OPTIONS=menu_glyphs # Menucolors -- see below OPTIONS=menucolors # Paranoid: you need to type yes instead of 'y' # to hit / quit; if there is only one item to remove, # you will still have to select it explicitly OPTIONS=paranoid_hit,paranoid_quit,paranoid_remove # Always show "uncursed", even if it's implicated OPTIONS=showbuc # Show menu accelerators OPTIONS=show_obj_sym # Uncomment this to disable bones loading. # Not recommended since bones are a great # source of fun on public servers. #OPTIONS=!bones # NAO allows you to name items with the C command and to # call monsters with the #name command. I think this is very # annoying since you have to type Ca now, and Cn or Cy # (to move) will go to the item calling/naming menu. # Therefore I disabled this. To re-enable it, just comment out # this option: OPTIONS=old_C_behaviour # Dungeoncolors - see http://bilious.alt.org/?17 # colors: 0 black 4 blue 8 "no color" 12 lightblue # 1 red 5 magenta 9 orange 13 lightmagenta # 2 green 6 cyan 10 lightgreen 14 lightcyan # 3 brown 7 gray 11 yellow 15 white # # DUNGEONCOLOR order: # solid rock / vertical wall / horizontal wall / upper left corner / upper # right corner / lower left corner / lower right corner / cross wall / # upward T wall / downward T wall / leftward T wall / rightward T wall / no # door / vertical open door / horizontal open door / vertical closed door / # horizontal closed door / iron bars / tree / floor of a room / dark # corridor / lit corridor / stairs up / stairs down / ladder up / ladder # down / altar / grave / throne / kitchen sink / fountain / pool or moat / # ice / lava / vertical lowered drawbridge / horizontal lowered drawbridge / # vertical raised drawbridge / horizontal raised drawbridge / air / cloud / # under water DUNGEONCOLOR=0 7 7 7 7 7 7 7 7 7 7 7 3 3 3 3 3 6 2 0 0 8 15 0 15 14 9 11 11 13 1 11 10 12 4 6 1 3 3 3 3 6 7 4 # Most bad things are red. Hunger follows a green/ /yellow/red/! scale; # things that may instantly kill you are inverse. # Statuscolors; see the default configuration file (http://alt.org/nethack/default.nh343rc) # HP - white for unwounded; then mostly green -> yellow -> red. Inverse&bold for safe prayer. STATUSCOLOR=hp%100=white,hp%99=green,hp%66=yellow,hp%40=red&bold,hp%14=red&inverse&bold,hp<6=red&inverse&bold # Pw - mostly similar to HP, but blue at 100%. STATUSCOLOR=pw%100=blue&bold,pw%99=green,pw%66=yellow,pw%33=red&bold,pw<5=red&inverse&bold # Encumberance is always bad. Burdened is red, anything above is red and bold # (and Overloaded, being quite special, is also inverse). STATUSCOLOR=burdened:red,stressed:red&bold,strained:red&bold,overtaxed:red&bold,overloaded:red&bold&inverse # Hunger levels. Yellow/red, except for satiated which isn't really bad (but must # stand out so you don't eat more and choke) STATUSCOLOR=satiated:green&bold,hungry:yellow,weak:red&bold,fainting:red&bold&inverse,fainted:red&bold&inverse # Hallu is bad - make it blue so it stands out. Confusion is sometimes useful, so purple. # Stun is bad again, so red. STATUSCOLOR=hallu:blue&bold,conf:magenta&bold,stun:red&bold # Delayed instadeaths - red, bold and inverse to make them stand out. STATUSCOLOR=ill:red&bold&inverse,foodpois:red&bold&inverse,slime:red&bold&inverse # Held - ???; Blindness is usually bad, though it allows for telepathy. STATUSCOLOR=held:yellow&inverse,blind:cyan&bold