groovejumper, neutral female human Wizard ----------- ----------- ----------- |*(..*.?.@| |..{......| ##-.....<}..| |%*[%)...h| |.........| # |...}..}}.+ |..@....... |.........-###### |.........| ---|------- -------|--- ---.------- ##### ##### ### -------.--- ---.------- -.--------- |.........| |.........| |.........| |.........-#######|.........|#######|.........| |.........| #..........| #..........| ----------- -+--------- ------.---- ## #### ---.-----.- |.........| |.........| |....[....| ----------- groovejumper the Conjurer Experience level: 5 Strength: 7 Dexterity: 13 Constitution: 8 Intelligence: 18 Wisdom: 10 Charisma: 10 Health: 0(40) Energy: 54(54) AC: 10 Gold: 0 Moves: 2397 Your Inventory: Amulets X - an uncursed amulet versus poison Weapons a - a blessed +2 quarterstaff (weapon in hands) r - 10 uncursed rusty [+0] darts t - 3 [uncursed +0] thirsty throwing stars [shuriken] D - 3 [uncursed +0] thirsty throwing stars [shuriken] (in quiver) Armor b - an uncursed +1 cloak of magic resistance (being worn) E - an [uncursed] rusty +0 pair of riding boots [kicking] (being worn) N - a cursed -2 tinfoil hat (being worn) Comestibles R - an [uncursed] tripe ration U - 3 [uncursed] cream pies Scrolls i - an uncursed scroll of blank paper k - an [uncursed] scroll of teleportation p - an uncursed scroll of blank paper G - a [blessed] scroll of blank paper T - an [uncursed] scroll of blank paper Z - a cursed scroll of magic mapping Spellbooks h - a [blessed] spellbook of detect treasure l - a blessed plain spellbook [of blank paper] m - an uncursed plain spellbook [of blank paper] w - an [uncursed] decrepit spellbook [of magic mapping] y - an [uncursed] plain spellbook [of blank paper] Potions f - 2 uncursed diluted potions of healing g - a blessed diluted potion of invisibility H - 2 [uncursed] potions of oil M - an [uncursed] clear potion [of water] Rings d - an uncursed ring of cold resistance e - an uncursed rusty +1 ring of gain dexterity v - a blessed +1 ring of adornment C - an [uncursed +1] ring of adornment L - an uncursed ring of levitation Wands c - an uncursed wand of fire (0:6) j - an [uncursed] short wand [of polymorph (0:6)] q - an uncursed rusty crusty wand [of light (0:12)] z - an [uncursed] copper wand [of cancellation (0:6)] Tools n - an uncursed magic marker (0:26) o - an uncursed blindfold s - an [uncursed] bag of tricks [0:7] x - an [uncursed] rusty key [skeleton key] A - an [uncursed] tin whistle B - an [uncursed] blindfold W - an [uncursed] key [skeleton key] Gems u - an uncursed yellow gem [worthless glass] Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 40% [||||||||] b - sleep 1 enchantment 40% [||||||||] c - detect treasure 4 divination 100% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were devoutly aligned. Hunger level was 509. Your alignment was 18 / 21. Monster difficulty range was 0 - 4. Level difficulty was 3. You were magic-protected. Your luck was zero. You are dead. Vanquished creatures: a small mimic a rock mole 2 floating eyes a homunculus 2 Kop Sergeants an iguana a large kobold 2 cave spiders 3 Keystone Kops 2 geckos 4 jackals a kobold 3 grid bugs a lichen a kobold zombie 6 newts 32 creatures vanquished. Voluntary challenges: You used a wielded weapon 34 times. You read items or engraved 8 times. You put on armor 3 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 an altar to Thoth, some fountains a long staircase Level 2 a general store Level 3 <- You were here a general store, a fountain History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:744 you reached level 2 of The Dungeons of Doom. On T:745 you advanced to experience level 2. On T:999 you advanced to experience level 3. On T:1007 you advanced to experience level 4. On T:1015 you reached level 3 of The Dungeons of Doom. On T:2136 you advanced to experience level 5. Latest messages: You begin to memorize the runes. [HP+1=12] [HP+1=13] [HP+1=14] You add the "detect treasure" spell to your repertoire. "This is no free library, cad! You owe an additional 427 zorkmids." [22 turns] You feel threatened. [HP+1=15] [HP+1=16] The dwarf swings his broad pick. The dwarf hits! [HP-14=2] You feel more claustrophobic than before. The dwarf swings his broad pick. The dwarf hits! You die... Aklavik comes and takes all your possessions. Final status: Goodbye groovejumper the Wizard... You died in The Dungeons of Doom on dungeon level 3 with 1184 points, and 0 pieces of gold, after 2397 moves. You were level 5 with a maximum of 40 hit points when you died.