groovejumper, neutral female human Wizard ------ ------ ------ ------ |....| |....| ----- |.....###############|.....# |.>..| |....| |...| |.{..| ##....|# |.^..| |.[..| #####....| |....| ##....|# |.K..| |....| # |...| |....| #|....|# ---.-- #.....| ### |...| |....| #------# #@K #------ # ----- ------ ###### # K # ### # # ### # # ### # # ### # ##### # ### -------------.--### -------------- # |...............## --------------- |..%.[.....[.-#######)####...............|## |.............| |....[*0[....| # |..............|#### |.............| |.[!*.....+..| #................# # |.............| -------------- ------.--------- ###...........<..| # |...........^.| --------------- groovejumper the Conjurer Experience level: 4 Strength: 8 Dexterity: 18 Constitution: 14 Intelligence: 18 Wisdom: 11 Charisma: 9 Health: 0(23) Energy: 4(26) AC: 8 Gold: 0 Moves: 1001 Your Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) z - a cursed -4 pair of hard shoes [iron] (being worn) M - an [uncursed] +0 studded leather armor (being worn) Comestibles r - an uncursed food ration x - an [uncursed] fortune cookie A - an [uncursed] sprig of wolfsbane C - 2 [uncursed] tripe rations L - 2 [uncursed] avacados Scrolls j - an uncursed scroll of gold detection p - an uncursed scroll of confuse monster q - an uncursed scroll of food detection w - 2 [uncursed] scrolls of confuse monster O - a blessed scroll of enchant weapon Spellbooks l - a blessed spellbook of force bolt Potions g - an uncursed potion of water J - an [uncursed] potion of oil Rings d - an uncursed ring of cold resistance Wands c - an uncursed wand of secret door detection (0:15) y - an uncursed wand of sleep (0:8) Tools n - an uncursed magic marker (0:27) u - an [uncursed] magic whistle I - an [uncursed wax] candle K - an [uncursed] stethoscope S - an [uncursed] lock pick Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [||||||||] b - confuse monster 2 enchantment 0% [||||||||] c - create monster 2 clerical 60% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were devoutly aligned. Hunger level was 1521. Your alignment was 14 / 15. Monster difficulty range was 0 - 3. Level difficulty was 3. You were magic-protected. Your luck was zero. You are dead. Vanquished creatures: 2 kittens 2 Kop Sergeants a hobbit 2 Keystone Kops 2 foxes 2 lichens a kobold zombie 5 newts 17 creatures vanquished. Voluntary challenges: You were an atheist. You were vegetarian. You used a wielded weapon 11 times. You read items or engraved 13 times. You put on armor 4 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You wrote Elbereth's name 4 times. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 a long staircase Level 2 a fountain Level 3 <- You were here a general store, a fountain History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:243 you reached level 2 of The Dungeons of Doom. On T:557 you reached level 3 of The Dungeons of Doom. On T:598 you advanced to experience level 2. On T:960 you advanced to experience level 3. On T:983 you advanced to experience level 4. Latest messages: You kill it! You feel tough! You write "Elbereth" with your fingers into the dust. The Keystone Kop turns to flee! [HP+1=6] You write "Elbereth" with your fingers into the dust. The Keystone Kop turns to flee! The kobold picks up a club. You write "Elbereth" with your fingers into the dust. The Kop Sergeant turns to flee! (2x) The Keystone Kop turns to flee! The kobold wields a club! The kobold picks up a club. The Keystone Kop hits! The Keystone Kop misses. [HP-1=5] You write "Elbereth" with your fingers into the dust. [HP+1=6] The Keystone Kop hits! [HP-3=3] You write "Elbereth" with your fingers into the dust. The Kop Sergeant swings his rubber hose. The Kop Sergeant hits! You die... Asidonhopo comes and takes all your possessions. Final status: Goodbye groovejumper the Wizard... You died in The Dungeons of Doom on dungeon level 3 with 488 points, and 0 pieces of gold, after 1001 moves. You were level 4 with a maximum of 23 hit points when you died.