Gerg, neutral male gnomish Wizard ---- ----- ----- |..| |....# ...| |.$| #....|## |.... ---- ###|(...# ...| # -----# |...| # # % #....| # # # ###|<..| # # # # # ----- # # # ###########` # #### # # # @ #------# ### # #.....-# # ..# |....|### ((. |....|# ---- |....| |....| |....| ------ Gerg the Conjurer Experience level: 5 Strength: 12 Dexterity: 11 Constitution: 16 Intelligence: 19 Wisdom: 9 Charisma: 9 Health: 0(26) Energy: 29(39) Def: 3 Gold: 0 Moves: 2064 Dungeon seed: vXeg0171HrQQ3ewY Game ID: Gerg_1514351682 Your Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) q - 4 +0 darts Armor e - an uncursed +0 cloak of magic resistance y - an uncursed -2 pair of levitation boots z - an uncursed +0 pair of jumping boots (being worn) N - a cursed -1 elven cloak (being worn) Y - a blessed +1 pair of leather gloves (being worn) Comestibles o - an uncursed food ration v - an uncursed tin of lichen Scrolls i - 2 uncursed scrolls of teleportation j - an uncursed scroll of enchant weapon k - an uncursed scroll of scare monster Spellbooks l - a blessed spellbook of force bolt m - a blessed spellbook of detect monsters x - an uncursed spellbook of light Potions f - an uncursed potion of booze g - an uncursed potion of monster detection h - a blessed potion of invisibility u - an uncursed potion of object detection A - an uncursed potion of extra healing Rings c - an uncursed ring of free action (on right hand) d - an uncursed +1 ring of increase damage (on left hand) Wands b - a wand of undead turning (0:6) Tools n - an uncursed blindfold p - an uncursed tin whistle r - an uncursed skeleton key t - an uncursed sack w - an uncursed leash Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 90% l - light 1 divination 0% 100% n - detect monsters 1 divination 0% 90% W - pray for help -- divine ? -- Y - supernatural jump -- ability ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were fervently aligned. You had infravision. You were stealthy. You could jump. You could teleport. You had a +1 damage bonus. You had free action. You are dead. Vanquished creatures: 2 leprechauns a floating eye an acid blob a gas spore 4 giant rats a cave spider a brown mold a gecko 7 jackals a fox 2 kobolds 4 goblins 3 sewer rats 10 grid bugs 2 bats 3 lichens a kobold zombie 4 newts 49 creatures vanquished. Voluntary challenges: You used a wielded weapon 33 times, starting on turn 24. You read items or engraved 1 time, starting on turn 2018. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You violated your moral code, losing 14 points of alignment, starting on turn 977. Dungeon overview: The Dungeons of Doom: levels 1 to 5 Level 1 a long staircase Level 2 an armor shop a long staircase Level 3 a wand shop Level 4 Level 5 <- You were here a hardware shop History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:519 you reached level 2 of The Dungeons of Doom. On T:575 you advanced to experience level 2. On T:965 you advanced to experience level 3. On T:1090 you reached level 3 of The Dungeons of Doom. On T:1405 you advanced to experience level 4. On T:1520 you reached level 4 of The Dungeons of Doom. On T:1829 you reached level 5 of The Dungeons of Doom. On T:1990 you advanced to experience level 5. Score breakdown: Gold: 0 ( 0 points) Experience: 5 levels (11141 points) Exploration: 5 levels ( 10.64%) ( 8846 points) Discoveries: 6 items ( 2.09%) ( 4337 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 18 monsters ( 4.72%) ( 6520 points) Turncount: 2064 turns ( -47 points) Survival: died (score multiplied by 80%) Total score: 24637 Latest messages: WHAMMM!!! WHAMMM!!! WHAMMM!!! That food really hit the spot! You finish eating the food ration. WHAMMM!!! WHAMMM!!! WHAMMM!!! As you kick the door, it crashes open! "How dare you break my door?" Telloc Cyaj zaps an iridium wand! The wand hits you! You stop running. Telloc Cyaj zaps a wand of striking! The wand hits you! You die... Telloc Cyaj takes all your possessions. Final status: Goodbye Gerg the Wizard, killed by a wand... You died in The Dungeons of Doom on dungeon level 5 with 24637 points, and 0 pieces of gold, after 2064 moves. You were level 5 with a maximum of 26 hit points when you died.