Arrhythmia, chaotic female vampiric Wizard --------- --------- --------- |.......| #-........#### |._.....| |...J....#####|.......| # |......!| |....@..| |.......| ##........| |.......| |.......| |.......| |.......| |.......| |...{$..| -----.--- -.------- ------.-- ### # # # # # #### # ## -|- -|------- -------.- |... |...$...| |.......| |*%(!+ |.......| |.......| # |%%!!([[ |.......| |...)....##### |?%%[!"]| |.......| |%......| |%%+)!/%| |.......| |.......| --------- --------- --------- Arrhythmia the Evoker Experience level: 1 Strength: 11 Dexterity: 11 Constitution: 15 Intelligence: 18 Wisdom: 10 Charisma: 12 Health: 0(13) Energy: 10(10) AC: 9 Gold: 0 Moves: 455 Your Inventory: Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of identify j - an uncursed scroll of teleportation Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of extra healing Potions g - an uncursed potion of sickness Rings d - an uncursed +1 ring of gain intelligence e - an uncursed +1 ring of increase accuracy Wands c - an uncursed wand of polymorph (0:3) Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [||||||||] b - extra healing 3 healing 91% [||||||||] Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You had sinned. Hunger level was 445. Your alignment was -5 / 12. Monster difficulty range was 0 - 1. Level difficulty was 2. You were immune to level-drain. You were magic-protected. You could fly. You could survive without air. You regenerated. Your luck was zero. Anhur was angry with you (1). You are dead. Vanquished creatures: a hobbit 4 jackals 2 goblins 3 lichens 10 creatures vanquished. Voluntary challenges: You were a pacifist. You were an atheist. You went without food. You were illiterate. You never hit with a wielded weapon. You put on armor 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 a long staircase Level 2 <- You were here a general store, an altar to Anhur, a fountain History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:255 you reached level 2 of The Dungeons of Doom. On T:390 you wished for "saddle". Latest messages: [HP+1=13] The jackal misses. The jackal bites! [HP-2=11] [HP+1=12] The jackal bites! [HP-1=11] The jackal bites! [HP-1=10] The jackal misses Katia. Katia bites the jackal. The jackal is killed! [HP+1=11] [HP+1=12] [HP+1=13] You hear a chugging sound. The door opens. "Hello, Arrhythmia! Welcome to Asidonhopo's general store!" "Will you please leave Katia outside?" The doorway blocks your way. Pick an object. A vampiric wizard called Arrhythmia, mounted on Katia on the floor of a room. You dismount Katia. You slip while trying to get on Katia. You die... (2x) Final status: Goodbye Arrhythmia the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 50 points, and 0 pieces of gold, after 455 moves. You were level 1 with a maximum of 13 hit points when you died.