Arrhythmia, chaotic female vampiric Convict --------------- |!!!!%!)%?%!%.-#### -------- ----- |)!!/[%[.!??..| # ##.......| |...| |+!?)(!%[%%"%.| ######|.....@| #####-...| --------- --------------- ####......@| # |...| |.......| ####%|.......## ----- |......>| #### |......| |.{.....-#############################.......| --------- ## -.------ #### # # # ------- ### # |.....| # # |.+....######### # |.....| ------# ------- |.....# |.%.<| ------ Arrhythmia the Prisoner Experience level: 10 Strength: 16 Dexterity: 19 Constitution: 17 Intelligence: 10 Wisdom: 9 Charisma: 6 Health: 0(92) Energy: 35(35) AC: -6 Gold: 1546 Moves: 8057 Your Inventory: Coins $ - 1546 gold pieces Armor n - a [blessed] +1 dwarvish mithril-coat (being worn) r - an [uncursed] thoroughly rusty +0 pair of hard shoes [of cold resistance] named Cold res [iron] (being worn) E - an [uncursed] +0 blue and green shield [elven] (being worn) G - a [blessed] +5 elven cloak (being worn) I - an [uncursed] +0 leather hat [elven leather helm] (being worn) Comestibles u - an [uncursed] Hot Futa Mare Dick named I love you so Scrolls p - an [uncursed] scroll labeled SODALG [of light] t - a [cursed] scroll labeled TEMOV [of enchant weapon] K - an [uncursed] scroll of enchant armor Potions z - an [uncursed] puce potion [of confusion] D - a [cursed] bubbly potion [of invisibility] Wands B - an [uncursed] wand of striking [0:0] L - an [uncursed] wand of digging [0:6] Tools x - an [uncursed] looking glass [mirror] Gems H - an [uncursed] yellowish brown gem [topaz] Iron balls c - an [uncursed] heavy iron ball (weapon in hand) Spells known in the end: Name Level Category Fail Memory a - polymorph 6 matter 100% [|||||||.] Your skills at the end: Fighting Skills Weapon Skills flail [Skilled / Expert] sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were piously aligned. Hunger level was 239. Your alignment was 50 / 50. Monster difficulty range was 2 - 11. Level difficulty was 13. You were immune to cold. You were immune to poison. You were immune to level-drain. You were immune to sickness. You were stealthy. You could fly. You could survive without air. You regenerated. You were lucky (2). You are dead. Vanquished creatures: 2 prison guards an inmate a locust 3 giant mimics 2 large mimics a stalker 5 wargs 8 small mimics an ettin mummy a wood golem a shocking sphere a tiger 2 tengu a leocrotta 2 stone giants a human mummy a carnivorous ape 3 ettin zombies 3 Grey-elves a succubus a giant beetle 2 cockatrices a wolf 4 winter wolf cubs 3 leprechauns an iron piercer a mumak 2 giant spiders an ice vortex an orc mummy a dwarf mummy 3 brown puddings a rust monster an owlbear a gold golem a werewolf 2 blue jellies a dust vortex a plains centaur a gnome mummy a snake 6 human zombies 7 Woodland-elves 6 snow ants 3 bugbears 2 water nymphs a Mordor orc 6 Uruk-hai an orc shaman 3 rock piercers a rock mole a pony 2 yellow lights 3 gnome lords a gnomish wizard a gray ooze a straw golem a paper golem a giant ant 2 little dogs a floating eye 4 dwarves a kobold shaman 3 hill orcs a rothe an orc zombie 2 wererats 4 muggers 3 iguanas 2 gas spores a hobbit a large kobold 7 hobgoblins 3 giant rats 2 cave spiders a green mold 3 gnomes 2 gnome zombies 2 geckos 8 jackals a fox 2 kobolds 2 goblins 7 sewer rats a lichen a kobold zombie 8 newts 195 creatures vanquished. Voluntary challenges: You went without food. You never hit with a wielded weapon. You read items or engraved 19 times. You put on armor 25 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 13 Level 1 a long staircase Level 3 stairs to The Gnomish Mines Level 5 a fountain Level 6 (Vault) a general store, a fountain Level 7 many fountains Level 8 (Vault) a fountain stairs to Sokoban Level 9 a throne stairs to Town Level 10 a throne Level 11 an altar to Tymora, a fountain, a sink Level 12 a fountain Level 13 <- You were here a general store, a fountain portal to The Quest The Gnomish Mines: Level 4 stairs to The Dungeons of Doom The Quest: Level 1 a sink portal to The Dungeons of Doom Sokoban: Level 7 a magic chest stairs to The Dungeons of Doom Town: levels 6 to 8 Level 6 many shops, some fountains, a sink Level 7 some fountains, many trees Level 8 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:394 you reached level 2 of The Dungeons of Doom. On T:837 you advanced to experience level 2. On T:1004 you reached level 3 of The Dungeons of Doom. On T:1100 you reached level 1 of The Gnomish Mines. On T:1103 you advanced to experience level 3. On T:1107 you advanced to experience level 4. On T:1295 you advanced to experience level 5. On T:1339 you reached level 4 of The Dungeons of Doom. On T:1747 you reached level 5 of The Dungeons of Doom. On T:2019 you advanced to experience level 6. On T:2183 you reached level 6 of The Dungeons of Doom. On T:2557 you reached level 7 of The Dungeons of Doom. On T:2580 you advanced to experience level 7. On T:2952 you advanced to experience level 8. On T:3555 you reached level 8 of The Dungeons of Doom. On T:3838 you reached level 9 of The Dungeons of Doom. On T:3958 you reached level 3 of Sokoban. On T:4145 you reached level 3 of Town. On T:4221 you advanced to experience level 9. On T:4259 you reached level 2 of Town. On T:4398 you reached level 1 of Town. On T:5617 you reached level 10 of The Dungeons of Doom. On T:6086 you reached level 11 of The Dungeons of Doom. On T:6634 you advanced to experience level 10. On T:6810 you reached level 12 of The Dungeons of Doom. On T:7670 you reached level 13 of The Dungeons of Doom. On T:7971 you reached level 1 of The Quest. Latest messages: The prison guard hits! [HP-19=56] You kill the prison guard! [HP+1=57] [HP+1=58] You hit the prison guard! You bite the prison guard. A prison guard demands 5000 zorkmids to avoid re-arrest. You refuse. "I said 5000!" The prison guard swings his long sword. The prison guard hits! The prison guard swings his long sword. The prison guard hits! The prison guard swings his long sword. The prison guard hits! The prison guard swings his long sword. The prison guard hits! [HP-44=14] You activated a magic portal! You feel dizzy for a moment, but the sensation passes. The prison guard swings his long sword. The prison guard hits! The prison guard swings his long sword. The prison guard hits! You die... (2x) Final status: Goodbye Arrhythmia the Convict... You died in The Dungeons of Doom on dungeon level 13 with 26094 points, and 1546 pieces of gold, after 8057 moves. You were level 10 with a maximum of 92 hit points when you died.