Arrhythmia, chaotic female vampiric Convict ------- |.....| |.....|# |..<.0+# |....@| ------- Arrhythmia the Detainee Experience level: 2 Strength: 16 Dexterity: 14 Constitution: 20 Intelligence: 9 Wisdom: 9 Charisma: 6 Health: 17(17) Energy: 9(9) AC: 7 Gold: 100 Moves: 430 Your Inventory: Coins $ - 100 gold pieces Weapons h - a cursed [-3] runed dagger [elven] (weapon in hand) Armor b - a cursed +0 striped shirt (being worn) d - an [uncursed] +0 crude ring mail [orcish] (being worn) f - an [uncursed] +0 iron skull cap [orcish helm] (being worn) Scrolls e - an [uncursed] scroll labeled VERR YED HORRE [of enchant weapon] Wands g - an [uncursed] zinc wand [of digging (0:7)] Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills Weapon Skills sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were fervently aligned. Hunger level was 15. Your alignment was 9 / 12. Monster difficulty range was 0 - 2. Level difficulty was 2. You were immune to level-drain. You were immune to sickness. You were punished. You could fly. You could survive without air. You regenerated. You were unlucky (-1). You survived. Vanquished creatures: a hobbit a fox a goblin a grid bug a newt 5 creatures vanquished. Voluntary challenges: You were an atheist. You went without food. You were illiterate. You never hit with a wielded weapon. You put on armor 3 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 a long staircase Level 2 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:382 you reached level 2 of The Dungeons of Doom. On T:416 you advanced to experience level 2. Latest messages: You miss the hobbit. (2x) [HP+1=9] You kill the hobbit! Welcome to experience level 2. [HP+7=16] [HP+1=17] g - a zinc wand. You don't have that object. You drop a heavy iron ball (chained to you). h - a runed dagger. i - a hobbit corpse. You drop a hobbit corpse. The door closes. Never mind. The runed dagger welds itself to your hand! Final status: Goodbye Arrhythmia the Convict... You quit in The Dungeons of Doom on dungeon level 2 with 250 points, and 100 pieces of gold, after 430 moves. You were level 2 with a maximum of 17 hit points when you quit.