Arrhythmia, chaotic female vampiric Convict --- --- -------.---.-- ---- ---........|...-- |..-- |...............-- ---...| # |..--.......>....| |....-- --.- 0# ------.........%----|...-- .-..---- # ( |..........--.---..|# |....%.| # ---.- --.............|.... --..%...--[ |...- |.................-- |....--..%| ---.|... ---..................| ---.|..|---.--|...|...| |...........--...|..-- |...| |...|..-|...-- ---...|.......--...--------.--- ---.... ---..| --.. |...------...................-- |.... |..------.<| ---.--- ---.......-.-------.... |..........| |...| ------.........|---|.B.. -------...... |..-- ---|............|.--.--...- |...%%. ---- |..|.-----.....-|......... |..)).. |....| |.....----....... --..... |..--- --....| ---.... ---. ---- ---.-- Arrhythmia the Prisoner Experience level: 10 Strength: 17 Dexterity: 12 Constitution: 18 Intelligence: 11 Wisdom: 8 Charisma: 9 Health: 29(29) Energy: 54(54) AC: 6 Gold: 330 Moves: 7543 Your Inventory: Coins $ - 330 gold pieces Weapons C - an uncursed rustproof [+0] broadsword named Luck Blade [Luck Blade] Comestibles E - an uncursed Hot Futa Mare Dick named Lucky Charm Tools f - an uncursed bag called Sack [sack] t - an uncursed lock pick u - an uncursed looking glass [mirror] W - an [uncursed] partly used [wax] candle (lit) Spells known in the end: Name Level Category Fail Memory a - identify 3 divination 100% [||||||..] Your skills at the end: Fighting Skills body armor [Basic / Skilled] Weapon Skills flail [Skilled / Expert] sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were piously aligned. Hunger level was 650. Your alignment was 47 / 47. Monster difficulty range was 1 - 9. Level difficulty was 8. You were immune to sleep. You were immune to poison. You were immune to sickness. You were stunned. You could fly. You regenerated. You were polymorphed into a vampire bat (967). You were very lucky (8). You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: 8 ghosts a stalker a warg a large dog 2 tengu 7 ettin zombies 3 Grey-elves a chameleon a crocodile a giant beetle a quivering blob a leprechaun 3 orc-captains a mumak a brown pudding an owlbear 2 gold golems a housecat 2 dwarf lords a plains centaur a snake a water moccasin 5 human zombies a soldier ant 2 fire ants 3 snow ants a quasit a wood nymph a mountain nymph 23 Mordor orcs 5 Uruk-hai 4 orc shamans a rock piercer 3 yellow lights a violet fungus 8 gnome lords a gnomish wizard a kobold mummy a black naga hatchling a gray ooze a barrow wight a paper golem a giant ant 2 kittens 8 dwarves a kobold lord a kobold shaman 12 hill orcs 3 rothes a centipede a giant bat a wererat a werejackal 3 iguanas 10 killer bees 2 acid blobs a coyote 5 hobbits 3 hobgoblins 5 giant rats a cave spider a brown mold 38 gnomes 4 geckos 9 jackals a kobold 13 goblins a sewer rat a grid bug a bat 7 lichens 3 kobold zombies 5 newts 253 creatures vanquished. Voluntary challenges: You went without food. You never hit with a wielded weapon. You read items or engraved 4 times. You put on armor 47 times. You never genocided any monsters. You never polymorphed an object. You changed form 1 time. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 4 Level 1 (Water demon) a fountain a long staircase Level 2 a potion shop Level 3 a general store stairs to The Gnomish Mines Level 4 a sink The Gnomish Mines: levels 4 to 8 Level 4 stairs to The Dungeons of Doom Level 7 (Well at least orctown doesn't have guards) many shops, a temple to Tymora, a magic chest Level 8 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:222 you advanced to experience level 2. On T:266 you reached level 2 of The Dungeons of Doom. On T:376 you advanced to experience level 3. On T:835 you advanced to experience level 4. On T:1013 you reached level 3 of The Dungeons of Doom. On T:1064 you reached level 1 of The Gnomish Mines. On T:1079 you advanced to experience level 5. On T:1230 you advanced to experience level 6. On T:1519 you reached level 2 of The Gnomish Mines. On T:2021 you advanced to experience level 7. On T:2248 you reached level 3 of The Gnomish Mines. On T:2886 you reached level 4 of The Dungeons of Doom. On T:2972 you advanced to experience level 8. On T:3902 you reached level 4 of The Gnomish Mines. On T:4688 you advanced to experience level 9. On T:5357 you received a rustproof flail of warning from Tymora. On T:5425 you advanced to experience level 10. On T:6454 you reached level 5 of The Gnomish Mines. On T:6688 you received Luck Blade from Tymora. Latest messages: You kill the gray ooze! You see here a candle. W - a candle. Your candle's flame burns brightly! c - an uncursed heavy iron ball (weapon in hand). You have no secondary weapon readied. You fly onto a polymorph trap! You feel a change coming over you. You turn into a vampire bat! Your armor falls around you! You can't even move a handspan with this load! You shrink out of your cloak! You become much too small for your shirt! You can no longer hold your shield! Your helmet falls to the floor! Your boots are pushed off your feet! You sure are noisy. You find you must drop your weapon! [HP-80=29] The sack is empty. Final status: Goodbye Arrhythmia the Convict... You quit in The Gnomish Mines on dungeon level 8 with 15578 points, and 330 pieces of gold, after 7543 moves. You were level 10 with a maximum of 109 hit points when you quit.