Arrhythmia, chaotic female vampiric Convict ...| --------------- ...|########### ---------- |........%....| ...|# ------ ##..........# |.......{_....| -|--.-# |....|######|........| #-.............| ###### |....| ####|........| ###|..........[..| # #.....|######|.....*..| # ------------.-- ### ###|...^|### #-..<.....-### # ### # # |.....######-----|---- # # # ### ### ------# ###############%######### ## -.---- # ### ########0####### ## -------.------ |.....## ### ###---.-##%# |............| |..I.| # #+...|# # |............| |...@.############ #################### |...|# 0#.............| |....| # |...| |............| |....-####### ----- -------------- |...>| ------ Arrhythmia the Prisoner Experience level: 10 Strength: 16 Dexterity: 16 Constitution: 19 Intelligence: 19 Wisdom: 16 Charisma: 6 Health: 0(128) Energy: 56(56) AC: -4 Gold: 2231 Moves: 12319 Your Inventory: Coins $ - 2231 gold pieces Armor d - an uncursed +0 large round shield [dwarvish roundshield] (being worn) j - a blessed burnt +0 T-shirt l - an uncursed +0 pair of gloves called Dex [leather] (being worn) q - a blessed +0 leather hat [elven leather helm] (being worn) w - a blessed +7 cloak of displacement and brilliance [and clairvoyance] named AND clarvoyance (being worn) X - an uncursed burnt very rotted +0 pair of elven boots (being worn) Spellbooks v - an [uncursed] light green spellbook [of cancellation] Wands s - an uncursed wand of fire [0:5] Tools a - an uncursed [+0] unicorn horn m - an uncursed looking glass [mirror] t - an uncursed looking glass [mirror] F - an uncursed lock pick Iron balls c - an uncursed heavy iron ball (weapon in hand) Spells known in the end: Name Level Category Fail Memory a - detect food 2 divination 85% [||||||..] b - cause fear 3 enchantment 100% [||||||..] Your skills at the end: Fighting Skills body armor [Basic / Skilled] shield [Basic / Basic] Weapon Skills flail [Basic / Expert] sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were piously aligned. Hunger level was 89. Your alignment was 70 / 71. Monster difficulty range was 2 - 11. Level difficulty was 12. You were immune to poison. You were immune to level-drain. You were immune to sickness. You were blinded. You were clairvoyant. You were displaced. You were stealthy. You could fly. You could survive without air. You regenerated. You were lucky (1). You are dead. Vanquished creatures: a large mimic a wumpus a warg a winter wolf a small mimic a glass piercer 3 xans a quantum mechanic a giant turtle 2 gelatinous cubes a large dog a freezing sphere a large cat a tiger a gargoyle 4 tengu an ochre jelly a leocrotta a carnivorous ape 2 leather golems 2 Grey-elves a chameleon 2 giant beetles 2 cockatrices 2 winter wolf cubs a lynx a gremlin 3 leprechauns 2 orc-captains 2 iron piercers a black light a vampire bat an orc mummy an ogre 4 brown puddings an owlbear 2 yetis 2 gold golems a werewolf a lizard 3 chickatrices 2 dingos a housecat 2 jaguars a dwarf lord 2 white unicorns 4 dust vortices 2 ravens 6 apes a human zombie a Woodland-elf 6 soldier ants 4 snow ants a wood nymph 3 water nymphs a mountain nymph 3 Uruk-hai an orc shaman a rock piercer 2 rock moles 2 ponies 3 yellow lights a shrieker a violet fungus 4 gnome lords a gnomish wizard a kobold mummy a golden naga hatchling a guardian naga hatchling 2 elf zombies a ghoul a paper golem a giant ant a little dog 5 floating eyes a kitten 7 dwarves a kobold shaman 4 hill orcs 8 rothes a rabid rat 2 centipedes a monkey 5 dwarf zombies 2 wererats 2 werejackals 5 iguanas 3 killer bees 5 acid blobs 3 coyotes 3 hobbits 13 manes 2 large kobolds 2 giant rats a cave spider a yellow mold a green mold 2 red molds 29 gnomes 5 garter snakes 9 geckos 11 jackals a kobold a goblin 7 sewer rats 10 grid bugs 2 bats 8 lichens 2 kobold zombies 7 newts 300 creatures vanquished. Voluntary challenges: You went without food. You never hit with a wielded weapon. You read items or engraved 7 times. You put on armor 46 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 12 Level 1 a long staircase Level 2 ( ) an armor shop, some fountains Level 3 a delicatessen stairs to The Gnomish Mines Level 4 an armor shop, some fountains Level 5 a fountain Level 6 a fountain Level 7 many fountains Level 8 some fountains stairs to Sokoban Level 9 a fountain Level 10 stairs to Town Level 12 <- You were here an altar to Tymora, a fountain The Gnomish Mines: levels 4 to 6 Level 4 stairs to The Dungeons of Doom Sokoban: Level 7 a magic chest stairs to The Dungeons of Doom Town: levels 8 to 9 Level 8 a fountain, a tree Level 9 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:320 you reached level 2 of The Dungeons of Doom. On T:354 you advanced to experience level 2. On T:749 you advanced to experience level 3. On T:1294 you reached level 3 of The Dungeons of Doom. On T:1338 you advanced to experience level 4. On T:1448 you reached level 1 of The Gnomish Mines. On T:1454 you advanced to experience level 5. On T:1499 you advanced to experience level 6. On T:1864 you reached level 2 of The Gnomish Mines. On T:2228 you advanced to experience level 7. On T:2237 you reached level 3 of The Gnomish Mines. On T:2862 you reached level 4 of The Dungeons of Doom. On T:3318 you reached level 5 of The Dungeons of Doom. On T:3953 you advanced to experience level 8. On T:4258 you reached level 6 of The Dungeons of Doom. On T:4868 you reached level 7 of The Dungeons of Doom. On T:5188 you reached level 8 of The Dungeons of Doom. On T:5242 you reached level 3 of Sokoban. On T:5517 you advanced to experience level 9. On T:6456 you reached level 9 of The Dungeons of Doom. On T:6755 you reached level 10 of The Dungeons of Doom. On T:6878 you reached level 3 of Town. On T:7292 you reached level 2 of Town. On T:9401 you advanced to experience level 10. On T:9934 you reached level 11 of The Dungeons of Doom. On T:11964 you reached level 12 of The Dungeons of Doom. Latest messages: It kicks! It hits! It kicks! [HP-7=18] It misses. It kicks! It hits! It kicks! It misses. It kicks! [HP-3=15] It hits! It kicks! [HP-1=14] It hits! It kicks! It hits! It kicks! [HP-11=3] It hits! It kicks! You die... Final status: Goodbye Arrhythmia the Convict... You died in The Dungeons of Doom on dungeon level 12 with 26808 points, and 2231 pieces of gold, after 12319 moves. You were level 10 with a maximum of 128 hit points when you died.