Arrhythmia, chaotic male vampiric Convict --------- $ $ $* |.......| |........######--------------- $ ----- --------------- $ |.......| #..............| ##|...|####-..............## ------+-- ###|.............|########|...|# |.............| # # # # --.-------.---- ####|...|# #+...........{.| ### # * ### # # # #|...-####|...........>.| # -------- #* #*# # # ### #-----#) |.............| ###|..<...| ## # ################################# ----.---------- #-......| # # # # # ### # ## |.%....| ---.--.---### # # # # |...0..| |.........# ### ### # ### |......| |........|# # # # # |......| |........+# $ ---- ### $ #### ### -------- |........| |...|# #-----.----- |........| $ |....# #..........| ---------- |...|# |.[.[.....| $ $ |...|###############-...%.....| $ ----- ----------- Arrhythmia the Prisoner Experience level: 12 Strength: 18/01 Dexterity: 12 Constitution: 20 Intelligence: 13 Wisdom: 7 Charisma: 7 Health: 20(20) Energy: 67(67) AC: 6 Gold: 66 Moves: 8188 Your Inventory: Coins $ - 66 gold pieces Armor h - an uncursed +0 mummy wrapping Scrolls o - an uncursed scroll called tele [of teleportation] Potions z - an [uncursed] potion of sickness Wands g - an uncursed wand of slow monster [0:3] r - an uncursed wand of magic missile [0:0] u - an uncursed wand of magic missile [0:8] x - an [uncursed] wand of death [0:0] T - an uncursed wand of striking [0:0] Tools a - an uncursed looking glass [mirror] Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills body armor [Basic / Skilled] Weapon Skills flail [Skilled / Expert] sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were piously aligned. Hunger level was 76. Your alignment was 50 / 50. Monster difficulty range was 2 - 12. Level difficulty was 13. You were immune to sleep. You were immune to poison. You were immune to sickness. You were stunned. You were invisible. You could fly. You regenerated. You were polymorphed into a vampire bat (501). You were lucky (1). You survived. Vanquished creatures: 3 fire giants 2 Elvenkings 2 stalkers a water elemental 3 wargs a small mimic a warhorse an ettin mummy an ogre lord a sasquatch a wood golem 2 gelatinous cubes a flaming sphere a shocking sphere a tiger a gargoyle 2 dwarf kings a tengu a leocrotta an energy vortex a human mummy a pit viper a cobra 4 wraiths 7 ettin zombies a chameleon 3 crocodiles a giant beetle a cockatrice a wolf 6 leprechauns 2 horses an ice vortex 2 dwarf mummies a brown pudding a rust monster a yeti a Green-elf 3 lizards a dwarf lord a raven a plains centaur a rope golem a snow ant 2 wood nymphs a mountain nymph 5 Mordor orcs a rock piercer 3 enormous rats 3 rock moles 2 ponies a yellow light a shrieker a violet fungus 6 gnome lords a kobold mummy a barrow wight 2 elf zombies 2 straw golems 6 giant ants 6 dwarves a kobold shaman 17 hill orcs 8 rothes 2 rabid rats a centipede a giant bat 11 orc zombies 3 wererats a werejackal 4 iguanas 18 killer bees 3 acid blobs a coyote 3 hobbits 2 large kobolds 2 hobgoblins 2 giant rats a brown mold a yellow mold 25 gnomes 7 Keystone Kops 4 geckos 10 jackals 2 kobolds 2 goblins 3 sewer rats 3 grid bugs a bat 3 lichens 5 newts 263 creatures vanquished. Voluntary challenges: You went without food. You never hit with a wielded weapon. You read items or engraved 7 times. You put on armor 13 times. You never genocided any monsters. You never polymorphed an object. You changed form 1 time. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 13 Level 1 an altar a long staircase Level 2 a potion shop, a fountain stairs to The Gnomish Mines Level 3 a fountain Level 4 some fountains Level 7 stairs to Sokoban Level 8 a fountain stairs to Town Level 9 a temple Level 10 a temple, a fountain Level 11 a fountain, a tree Level 12 some fountains, a sink Level 13 <- You were here a fountain The Gnomish Mines: levels 3 to 4 Level 3 stairs to The Dungeons of Doom Sokoban: Level 6 a magic chest stairs to The Dungeons of Doom Town: Level 7 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:337 you reached level 2 of The Dungeons of Doom. On T:828 you advanced to experience level 2. On T:1379 you advanced to experience level 3. On T:1381 you reached level 1 of The Gnomish Mines. On T:1389 you advanced to experience level 4. On T:1399 you advanced to experience level 5. On T:1538 you advanced to experience level 6. On T:1633 you reached level 2 of The Gnomish Mines. On T:1802 you advanced to experience level 7. On T:2162 you reached level 3 of The Dungeons of Doom. On T:2168 you advanced to experience level 8. On T:2628 you reached level 4 of The Dungeons of Doom. On T:2962 you reached level 5 of The Dungeons of Doom. On T:3363 you reached level 6 of The Dungeons of Doom. On T:3741 you reached level 7 of The Dungeons of Doom. On T:3842 you reached level 3 of Sokoban. On T:4136 you advanced to experience level 9. On T:4207 you reached level 8 of The Dungeons of Doom. On T:4646 you reached level 3 of Town. On T:5104 you reached level 9 of The Dungeons of Doom. On T:5567 you advanced to experience level 10. On T:5687 you reached level 10 of The Dungeons of Doom. On T:5928 you reached level 11 of The Dungeons of Doom. On T:6305 you reached level 12 of The Dungeons of Doom. On T:7552 you reached level 13 of The Dungeons of Doom. On T:8049 you advanced to experience level 11. On T:8050 you advanced to experience level 12. Latest messages: [HP+3=111] You hit the wood nymph! You bite the wood nymph. You kill the wood nymph! [HP+1=112] A - an indigo potion. You see here a rotten rust monster corpse. [HP+1=113] You detect the presence of objects. [HP+3=116] You feel a little strange. You turn into a male vampire bat! Your armor falls around you! You can't even move a handspan with this load! You shrink out of your apron! You become much too small for your shirt! You can no longer hold your shield! Your helmet falls to the floor! You find you must drop your weapon! [HP-96=20] Final status: Goodbye Arrhythmia the Convict... You quit in The Dungeons of Doom on dungeon level 13 with 25414 points, and 66 pieces of gold, after 8188 moves. You were level 12 with a maximum of 127 hit points when you quit.