Arrhythmia, chaotic female vampiric Convict --------------- ------------ ---------------- |....%........| ##-..%.......| #...............| ##%%.....|......| % |...........############|..............| ----- # |......|......| ### |..........| |..............| |...| ### |......|......| # ------------ |..............| |.<.| # |......+......-##### --.------------- |..%|### |......|......| ## |...|# |......|......| * |...|# --------------- ------ -----%----- |...-# ####.....| |.........| ---.- _ |....| |.........| ################################ #d# |..{..# |.........| ---.-- # |....|### |.........| |....| ### ------ # |.........| |....| # ##-.........| |>....## ----------- ------ Arrhythmia the Inmate Experience level: 4 Strength: 18 Dexterity: 12 Constitution: 18 Intelligence: 9 Wisdom: 10 Charisma: 8 Health: 7(7) Energy: 21(21) AC: 7 Gold: 162 Moves: 705 Your Inventory: Coins $ - 162 gold pieces Scrolls e - a cursed scroll labeled GARVEN DEH [of light] l - an [uncursed] scroll labeled READ ME [of remove curse] Rings i - a [cursed] coral ring [of stealth (of invisibility)] Wands g - a blessed wand of enlightenment [0:10] k - an [uncursed] balsa wand [of locking (0:3)] Tools j - an [uncursed] blindfold Gems h - an uncursed red gem [jasper] Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills Weapon Skills sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were fervently aligned. Hunger level was 563. Your alignment was 13 / 13. Monster difficulty range was 0 - 3. Level difficulty was 2. You were immune to poison. You were immune to level-drain. You were immune to sickness. You were punished. You regenerated. You were a werejackal. You were in beast form (677). You were lucky (1). You survived. Vanquished creatures: a little dog a werejackal 2 coyotes a large kobold 2 geckos 2 jackals 3 goblins 2 sewer rats a grid bug 2 bats 5 lichens 2 newts 24 creatures vanquished. Voluntary challenges: You went without food. You never hit with a wielded weapon. You read items or engraved 4 times. You put on armor 2 times. You never genocided any monsters. You never polymorphed an object. You changed form 1 time. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 an altar a long staircase Level 2 <- You were here a fountain History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:298 you advanced to experience level 2. On T:408 you reached level 2 of The Dungeons of Doom. On T:411 you advanced to experience level 3. On T:560 you advanced to experience level 4. Latest messages: [HP-4=27] You hit the werejackal. You bite the werejackal. You kill the werejackal! [HP+1=28] l - a scroll labeled READ ME. [HP+1=29] Where do you want to travel to? [HP+1=30] [HP+1=31] [HP+1=32] [HP+1=33] [HP+1=34] Hit points restored. [HP+1=35] You turn into a werejackal! You become much too small for your shirt! Your helmet falls to the ground! You find you must drop your weapon! Use the command #monster to summon help. [HP-28=7] Final status: Goodbye Arrhythmia the Convict... You quit in The Dungeons of Doom on dungeon level 2 with 682 points, and 162 pieces of gold, after 705 moves. You were level 4 with a maximum of 35 hit points when you quit.