Arrhythmia, chaotic female vampiric Convict ---------- |........| ##.........| -------------- # |........| |............+########|........| |............| # #-.-----.-- |............| #%############# |.....%......| # # # |..........<..### ##### -------------- # ------- ### ######|u..+.| # # |.@...| --.-- ## ##......+ |....########|.....| |...| ### ------- |...| |...+ |...| ----- Arrhythmia the Jail-bird Experience level: 9 Strength: 18/01 Dexterity: 11 Constitution: 19 Intelligence: 11 Wisdom: 11 Charisma: 8 Health: 0(91) Energy: 69(69) AC: 10 Gold: 2050 Moves: 6345 Your Inventory: Coins $ - 2050 gold pieces Weapons b - an [uncursed +0] runed spear [elven] Armor o - an [uncursed] +0 pair of hard shoes [iron] y - a [blessed] +1 dwarvish mithril-coat L - an [uncursed +0] mummy wrapping M - an [uncursed] +0 leather hat [elven leather helm] Scrolls K - a [blessed] scroll labeled KIRJE [of earth] R - an [uncursed] scroll labeled VELOX NEB [of stinking cloud] U - an [uncursed] scroll labeled YUM YUM [of confuse monster] V - an [uncursed] scroll labeled HZLRC KSTSBD MPFNG [of identify] X - an [uncursed] scroll of create monster Y - a [cursed] scroll labeled SODALG [of magic mapping] Z - an [uncursed] scroll labeled HACKEM MUCHE [of enchant armor] Potions I - an [uncursed] potion of healing O - a [blessed] slimy potion [of sickness] Wands k - an [uncursed] wand of speed monster [0:5] F - an [uncursed] wand of cold [0:2] P - an [uncursed] wand of striking [0:3] T - an [uncursed] wand of magic missile [0:0] W - an [uncursed] maple wand [of polymorph (0:4)] Tools d - an uncursed blindfold j - an [uncursed] skeleton key t - an [uncursed] magic harp [0:1] Iron balls c - an [uncursed] heavy iron ball Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills Weapon Skills flail [Basic / Expert] sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were piously aligned. Hunger level was 910. Your alignment was 33 / 41. Monster difficulty range was 1 - 10. Level difficulty was 11. You were immune to poison. You were immune to level-drain. You were immune to sickness. You saw invisible. You could fly. You could survive without air. You regenerated. Your luck was zero. You are dead. Vanquished creatures: 2 long worms a xan 2 ogre lords a gelatinous cube a pyrolisk a flaming sphere a shocking sphere an elf mummy an incubus a chameleon a giant beetle a quivering blob a wolf a panther a leprechaun an orc-captain a giant spider an orc mummy 2 yetis 2 werewolves 4 Green-elves a lizard a jaguar a raven 2 Woodland-elves a soldier ant a mountain nymph 4 Mordor orcs an orc shaman a rock mole 4 yellow lights 2 violet fungi 4 gnome lords 2 gnomish wizards a red naga hatchling 2 gray oozes 4 elf zombies a ghoul a straw golem a wax golem a baby crocodile 5 giant ants a little dog 4 floating eyes 5 dwarves 2 kobold shamans 2 hill orcs 8 rothes a giant bat 7 dwarf zombies a wererat 3 iguanas 4 acid blobs 2 coyotes a gas spore 3 hobbits 2 manes 2 giant rats a brown mold a yellow mold a red mold 19 gnomes 7 garter snakes a gnome zombie 3 geckos 10 jackals a kobold 3 goblins 4 grid bugs a bat 4 lichens 2 kobold zombies 6 newts 181 creatures vanquished. Voluntary challenges: You left the true Path of Zen. You went without food. You never hit with a wielded weapon. You read items or engraved 7 times. You put on armor 17 times. You never genocided any monsters. You never polymorphed an object. You changed form 3 times. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 11 Level 1 a long staircase Level 3 some fountains Level 4 a potion shop, a fountain stairs to The Gnomish Mines Level 5 many fountains Level 6 stairs to Sokoban Level 8 stairs to Town Level 9 some fountains Level 11 <- You were here The Gnomish Mines: levels 5 to 6 Level 5 stairs to The Dungeons of Doom Sokoban: Level 5 a magic chest stairs to The Dungeons of Doom Town: Level 7 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:56 you reached level 2 of The Dungeons of Doom. On T:332 you advanced to experience level 2. On T:621 you advanced to experience level 3. On T:777 you advanced to experience level 4. On T:936 you reached level 3 of The Dungeons of Doom. On T:986 you advanced to experience level 5. On T:1358 you reached level 4 of The Dungeons of Doom. On T:1734 you reached level 1 of The Gnomish Mines. On T:1745 you advanced to experience level 6. On T:2295 you advanced to experience level 7. On T:2455 you reached level 2 of The Gnomish Mines. On T:3053 you reached level 5 of The Dungeons of Doom. On T:3146 you advanced to experience level 8. On T:3507 you reached level 6 of The Dungeons of Doom. On T:3739 you reached level 3 of Sokoban. On T:3921 you reached level 7 of The Dungeons of Doom. On T:4576 you reached level 8 of The Dungeons of Doom. On T:4711 you reached level 3 of Town. On T:4887 you reached level 9 of The Dungeons of Doom. On T:5180 you advanced to experience level 9. On T:5395 you reached level 10 of The Dungeons of Doom. On T:6103 you reached level 11 of The Dungeons of Doom. Latest messages: The white unicorn kicks! [HP-20=59] You hit the white unicorn. You bite the white unicorn. The white unicorn butts! The white unicorn kicks! The white unicorn butts! The white unicorn kicks! [HP-26=33] You hit the white unicorn. You miss the white unicorn. The white unicorn butts! The white unicorn kicks! The white unicorn is caught in a bear trap! [HP-8=25] The white unicorn butts! The white unicorn kicks! The white unicorn butts! The white unicorn kicks! [HP-22=3] You miss the white unicorn. (2x) The white unicorn butts! You die... Final status: Goodbye Arrhythmia the Convict... You died in The Dungeons of Doom on dungeon level 11 with 6345 points, and 2050 pieces of gold, after 6345 moves. You were level 9 with a maximum of 91 hit points when you died.