Arrhythmia, lawful female vampiric Convict ---------- #########[########################### |........| # --------------------------------# |........| ### |...........................[..|# |........| # |.------|--------------..-----.|# #.........| ------ ### |.|....|..|...|....|.....-...|.-#########|...[<...| |....| # |.|....|..|...|....|..|......|.|# ---|------ |....|## |.---|----|...||------|..|...|.|# # |....|# |......|..|...|.|..|..|.---.-|.|# # ---.--# |.----.|..---|-.|..|.)..-....|.|) # #### ## |.|..-.-|--..{..--||....|..*%|.|# ### ### |.|..|.....O.......-.--....(.|.|############### ### |.|---|---@-----|-......|......| --.---.---- ###|.|((|(..|.|..|.(|--|--------|.| |.........| ##..|((|(((|.-..|..|....|#.|%%(-.| |.........| #|.|@f|(((|.---|/+|....|..|%%.|.| |....[...)| #|.-|------....---------|------.| |.........| #.......)%......(...............| ----------- -------------------------------- Arrhythmia the Prisoner Experience level: 10 Strength: 25 Dexterity: 17 Constitution: 19 Intelligence: 11 Wisdom: 11 Charisma: 6 Health: 0(119) Energy: 61(61) AC: -6 Gold: 4796 Moves: 5973 Your Inventory: Coins $ - 4796 gold pieces Armor d - a [cursed -1] hooded cloak [dwarvish] e - an uncursed +0 robe (being worn) h - an uncursed +0 orcish helm of power (being worn) z - an [uncursed] +0 dwarvish mithril-coat (being worn) C - a blessed +0 pair of hard shoes [of telepathy] named telepathy [iron] (being worn) G - a blessed +0 blue and green shield [elven] (being worn) T - a blessed +2 pair of gloves called reg [leather] (being worn) Wands g - an [uncursed] wand of magic missile [0:3] i - an [uncursed] wand of striking [0:0] n - an [uncursed] wand of striking [0:2] p - an [uncursed] wand of striking [0:3] q - an [uncursed] wand called Nohold [of teleportation (0:4)] Tools b - an uncursed tin whistle u - an uncursed lock pick N - an uncursed [wax] candle R - an uncursed tin whistle Iron balls c - an [uncursed] heavy iron ball (weapon in hand) Spells known in the end: Name Level Category Fail Memory a - cure blindness 2 healing 100% [||||||||] Your skills at the end: Fighting Skills Weapon Skills flail [Basic / Expert] sling [Basic / Skilled] Spellcasting Skills Final Attributes: You had sinned. Hunger level was -220. Your alignment was -4 / 39. Monster difficulty range was 1 - 8. Level difficulty was 7. You were immune to poison. You were immune to level-drain. You were immune to sickness. You were telepathic. You could fly. You could survive without air. You regenerated. You were very unlucky (-8). You are dead. Vanquished creatures: 3 shopkeepers an aligned priest a watch captain a large cat a tengu an ochre jelly 4 watchmen a giant beetle a winter wolf cub a leprechaun a horse 2 gnome kings an orc mummy 2 owlbears 3 chickatrices a dingo a dust vortex a plains centaur a snake a human zombie 4 Woodland-elves an imp a quasit a wood nymph 4 Uruk-hai a rock mole a fog cloud a shrieker 7 gnome lords 3 gnomish wizards a red naga hatchling a black naga hatchling a gray ooze 4 elf zombies a floating eye 8 dwarves a kobold lord 2 kobold shamans 4 hill orcs a rothe 7 monkeys an iguana 3 acid blobs a gas spore 5 hobbits a cave spider a brown mold a yellow mold 2 green molds 42 gnomes 11 garter snakes 5 geckos 10 jackals 2 goblins a sewer rat 7 grid bugs 2 lichens 7 kobold zombies 4 newts 190 creatures vanquished. Voluntary challenges: You left the true Path of Zen. You went without food. You never hit with a wielded weapon. You read items or engraved 6 times. You put on armor 36 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 some fountains a long staircase Level 2 a potion shop, a fountain Level 3 stairs to The Gnomish Mines The Gnomish Mines: levels 4 to 8 Level 4 stairs to The Dungeons of Doom Level 7 <- You were here many shops, a temple to Ilmater, a magic chest, a fountain, a sink History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:141 you reached level 2 of The Dungeons of Doom. On T:221 you advanced to experience level 2. On T:643 you advanced to experience level 3. On T:1069 you advanced to experience level 4. On T:1370 you reached level 3 of The Dungeons of Doom. On T:1468 you reached level 1 of The Gnomish Mines. On T:1475 you advanced to experience level 5. On T:1653 you advanced to experience level 6. On T:1836 you reached level 2 of The Gnomish Mines. On T:1983 you advanced to experience level 7. On T:2248 you advanced to experience level 8. On T:2289 you reached level 3 of The Gnomish Mines. On T:2658 you reached level 4 of The Gnomish Mines. On T:2821 you reached level 5 of The Gnomish Mines. On T:3226 you advanced to experience level 9. On T:5207 you advanced to experience level 10. Latest messages: [HP+1=58] The ogre swings his mace. The ogre hits! [HP-10=48] The ogre swings his mace. The ogre hits! [HP-9=39] The ogre swings his mace. The ogre hits! [HP-10=29] The ogre swings his mace. The ogre hits! [HP-8=21] The ogre swings his mace. The ogre hits! [HP-8=13] [HP+1=14] The ogre swings his mace. The ogre hits! [HP-10=4] The ogre swings his mace. The ogre hits! You die... Final status: Goodbye Arrhythmia the Convict... You died in The Gnomish Mines on dungeon level 7 with 17507 points, and 4796 pieces of gold, after 5973 moves. You were level 10 with a maximum of 119 hit points when you died.