Arrhythmia, chaotic female vampiric Convict ----------- ----------- ----------- ----------- |..........#######..........| #-.....<...| ######-.%%%%%%%%| |.........| |@.....`..-#######|.........| # |.%%%(%%%%| |.........| |.........| |.........-## |.%%%%%%%(| |.........| |.........| |.........| |.%%%%%(%%| |.........| |...{.....| |.........| |.%%%%%%%%| -----|----- -------.--- ----------- ----------- ### ##### # # ## ## --|-------- ---.------- ----------- |.........| |...%..>..| |...|.....| |.........| |.........| |.........| |.........| |.........| |.........| |..........#######|..........#######-.........+ |.........| #..........| |%.......#| ----------- ----------- ----------- Arrhythmia the Inmate Experience level: 4 Strength: 14 Dexterity: 14 Constitution: 14 Intelligence: 16 Wisdom: 10 Charisma: 7 Health: 35(35) Energy: 24(24) AC: 10 Gold: 208 Moves: 897 Your Inventory: Coins $ - 208 gold pieces Armor b - a cursed +0 striped shirt h - a cursed -1 pair of snow boots [fumble] (being worn) Scrolls e - an [uncursed] unlabeled scroll [of blank paper] Tools d - an uncursed blindfold f - an [uncursed] looking glass [mirror] Iron balls c - an [uncursed] heavy iron ball (weapon in hand) Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills Weapon Skills sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were devoutly aligned. Hunger level was 634. Your alignment was 14 / 14. Monster difficulty range was 0 - 3. Level difficulty was 2. You were immune to level-drain. You were immune to sickness. You fumbled. You could fly. You could survive without air. You regenerated. Your luck was zero. You survived. Vanquished creatures: a water nymph a floating eye a hobbit a brown mold a gecko 2 jackals a fox 2 kobolds 2 grid bugs 2 lichens a kobold zombie 3 newts 18 creatures vanquished. Voluntary challenges: You left the true Path of Zen. You went without food. You were illiterate. You never hit with a wielded weapon. You put on armor 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 some fountains a long staircase Level 2 <- You were here a tin shop, a fountain, a sink History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:203 you advanced to experience level 2. On T:652 you advanced to experience level 3. On T:678 you reached level 2 of The Dungeons of Doom. On T:777 you advanced to experience level 4. Latest messages: You kill the grid bug! The door opens. (2x) You see here a pair of snow boots. You hear someone cursing shoplifters. This door is locked. You see here a pair of snow boots. h - a pair of snow boots. You finish wearing a -1 pair of snow boots. Oops; they feel deathly cold. [2 turns] You hear the chime of a cash register. This door is locked. WHAMMM!!! WHAMMM!!! As you kick the door, it crashes open! You slip and nearly fall. You make a lot of noise! [2 turns] Final status: Goodbye Arrhythmia the Convict... You quit in The Dungeons of Doom on dungeon level 2 with 586 points, and 208 pieces of gold, after 897 moves. You were level 4 with a maximum of 35 hit points when you quit.