Arrhythmia, chaotic female vampiric Convict -- |. |..--- --- ...| |.|---- -<--- |.|...| --...-------.--...|...+ --+-- |....)..%.@@).(@.%..............- |....).---------...---...| |--- ----...- -..... | |.... ......... --..- |...----...| |.-- |...| .| |.- --..| | |. --.- . |. . |. -. |.. -- |.. |.. ---- Arrhythmia the Jail-bird Experience level: 8 Strength: 15 Dexterity: 13 Constitution: 20 Intelligence: 10 Wisdom: 11 Charisma: 8 Health: 0(92) Energy: 56(56) AC: 1 Gold: 787 Moves: 4046 Your Inventory: Coins $ - 787 gold pieces Amulets d - a [cursed] warped amulet [of change] Armor y - an [uncursed] +0 pair of low boots (being worn) A - an [uncursed] +0 cloak called haha yes you are MR [of magic resistance] (being worn) B - an [uncursed +0] pair of mud boots [water walking] G - an [uncursed] +1 dwarvish mithril-coat (being worn) Scrolls i - a cursed scroll of enchant armor j - an uncursed scroll of taming k - an uncursed scroll of create monster l - an uncursed scroll of fire m - 2 [uncursed] unlabeled scrolls [of blank paper] o - a blessed scroll of confuse monster p - a blessed scroll of gold detection q - an uncursed scroll of remove curse r - an uncursed scroll of teleportation s - an uncursed scroll of genocide K - an [uncursed] scroll of confuse monster X - an uncursed scroll of enchant weapon Y - an uncursed scroll of destroy armor Potions a - an uncursed potion of object detection w - an uncursed potion of fruit juice J - a cursed potion of gain energy T - an uncursed potion of monster detection V - 2 uncursed potions of extra healing Rings e - an [uncursed] ceramic ring [of conflict] Wands L - an [uncursed] wand of magic missile [0:7] Tools b - an [uncursed] looking glass [mirror] R - an [uncursed] blindfold Iron balls c - an [uncursed] heavy iron ball (weapon in hand) Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills Weapon Skills sling [Basic / Skilled] Spellcasting Skills Final Attributes: You had strayed. Hunger level was 176. Your alignment was -1 / 30. Monster difficulty range was 1 - 7. Level difficulty was 6. You were immune to poison. You were immune to level-drain. You were immune to sickness. You were magic-protected. You could fly. You could survive without air. You regenerated. Your luck was zero. You are dead. Vanquished creatures: a black pudding a small mimic 2 watchmen 2 wolves 2 leprechauns an orc mummy a jaguar a wood nymph 5 Uruk-hai a rock piercer a pony a fog cloud 5 gnome lords a kobold mummy 2 straw golems 3 giant ants 11 dwarves a centipede 2 Kop Sergeants an orc zombie 6 dwarf zombies 3 iguanas 2 acid blobs 4 hobbits a hobgoblin 2 giant rats a yellow mold 2 red molds 28 gnomes 4 Keystone Kops 3 garter snakes a gnome zombie 2 geckos 3 jackals 2 foxes a goblin a sewer rat 2 grid bugs a bat 2 lichens 2 newts 118 creatures vanquished. Voluntary challenges: You went without food. You never hit with a wielded weapon. You read items or engraved 5 times. You put on armor 20 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 6 Level 1 a long staircase Level 2 a scroll shop Level 3 an armor shop, a fountain, some sinks stairs to The Gnomish Mines Level 4 a fountain Level 5 an armor shop Level 6 many fountains The Gnomish Mines: levels 4 to 6 Level 4 stairs to The Dungeons of Doom Level 6 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:241 you reached level 2 of The Dungeons of Doom. On T:267 you advanced to experience level 2. On T:279 you reached level 3 of The Dungeons of Doom. On T:627 you advanced to experience level 3. On T:768 you reached level 4 of The Dungeons of Doom. On T:1037 you advanced to experience level 4. On T:1636 you advanced to experience level 5. On T:1685 you reached level 5 of The Dungeons of Doom. On T:1755 you reached level 6 of The Dungeons of Doom. On T:1828 you advanced to experience level 6. On T:2188 you advanced to experience level 7. On T:2589 you reached level 1 of The Gnomish Mines. On T:3024 you advanced to experience level 8. On T:3071 you reached level 2 of The Gnomish Mines. On T:3944 you reached level 3 of The Gnomish Mines. Latest messages: [HP+1=57] [HP+1=58] The watch captain zaps a wand of sleep! The sleep ray hits the watchman. The sleep ray misses the watch captain. The sleep ray hits you! [HP+1=59] [HP+1=60] The watch captain swings his long sword. The watch captain hits! The watch captain swings his long sword. The watch captain hits! [HP-26=34] The watch captain swings his long sword. The watch captain hits! The watch captain swings his long sword. The watch captain hits! [HP-18=16] The watch captain swings his long sword. The watch captain hits! The watch captain swings his long sword. The watch captain hits! You die... Final status: Goodbye Arrhythmia the Convict... You died in The Gnomish Mines on dungeon level 6 with 5355 points, and 787 pieces of gold, after 4046 moves. You were level 8 with a maximum of 92 hit points when you died.