Arrhythmia, chaotic female vampiric Convict ----------- |.........| ----------- |.........| #-.........| |....(....| #|.........| |....^.....# #|...<.....-# --------------- ---.-------# #--.--------# #-.............| # # # # # ###|.............| ### # ### # # |............)-# # # # # ### ---------------# # # # ### ----- ----- # # # ## # # |.*.| |...| ### # # #-----.------ ### |...| |...| ### ### # #|..........| # |.@)| |...| ### # --.--- #|..........| ##-@%%| |..>| # ########.....| #|..........| ----- |...-### # |....| #|..........| ----- ##-.`..| #|..........| ------ #-......|...| ------------ Arrhythmia the Inmate Experience level: 5 Strength: 17 Dexterity: 12 Constitution: 20 Intelligence: 11 Wisdom: 8 Charisma: 9 Health: 0(54) Energy: 29(29) AC: 9 Gold: 0 Moves: 1468 Your Inventory: Amulets p - a [cursed] concave amulet [of strangulation] Armor b - a cursed +0 striped shirt e - an uncursed +0 iron skull cap [orcish helm] m - a cursed -1 hooded cloak [dwarvish] (being worn) n - an [uncursed] +0 pair of hard shoes [iron] (being worn) Potions q - an [uncursed] sky blue potion [of gain energy] Rings o - an [uncursed] bronze ring [of invisibility] Wands j - an [uncursed] wand of make invisible [0:5] Gems f - an uncursed black gem [jet] g - an uncursed green gem [worthless glass] Iron balls c - an uncursed heavy iron ball (chained to you) (weapon in hand) Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills Weapon Skills sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were devoutly aligned. Hunger level was 109. Your alignment was 16 / 17. Monster difficulty range was 0 - 3. Level difficulty was 2. You were immune to level-drain. You were immune to sickness. You were punished. You saw invisible. You were invisible to others. You could fly. You could survive without air. You regenerated. Your luck was zero. You are dead. Vanquished creatures: a kitten a dwarf a rothe a coyote a gas spore 2 hobbits 2 giant rats 8 gnomes 4 geckos a kobold a goblin a sewer rat 2 grid bugs a bat 3 lichens 3 newts 33 creatures vanquished. Voluntary challenges: You went without food. You never hit with a wielded weapon. You read items or engraved 3 times. You put on armor 4 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 4 Level 1 an altar, some fountains a long staircase Level 2 <- You were here a general store Level 3 an armor shop, a fountain Level 4 a sink stairs to The Gnomish Mines The Gnomish Mines: Level 5 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:165 you advanced to experience level 2. On T:296 you reached level 2 of The Dungeons of Doom. On T:571 you advanced to experience level 3. On T:733 you advanced to experience level 4. On T:893 you reached level 3 of The Dungeons of Doom. On T:1186 you reached level 4 of The Dungeons of Doom. On T:1255 you reached level 1 of The Gnomish Mines. On T:1261 you advanced to experience level 5. Latest messages: The magic missile hits Pakka Pakka! [HP-11=43] You hit Pakka Pakka! Your hands stop glowing red. Pakka Pakka appears confused. You miss Pakka Pakka. Pakka Pakka zaps a wand of magic missile! The magic missile hits you! The magic missile bounces! (3x) Pakka Pakka zaps a wand of magic missile! The magic missile hits you! The magic missile bounces! (2x) [HP-12=31] You miss Pakka Pakka. (2x) Pakka Pakka zaps a wand of magic missile! The magic missile hits you! The magic missile bounces! (2x) Pakka Pakka zaps a spiked wand! The wand hits you! Pakka Pakka zaps a wand of striking! The wand hits you! You die... Pakka Pakka takes all your possessions. Final status: Goodbye Arrhythmia the Convict... You died in The Dungeons of Doom on dungeon level 2 with 912 points, and 0 pieces of gold, after 1468 moves. You were level 5 with a maximum of 54 hit points when you died.