Arrhythmia, lawful female vampiric Convict --------- ------ -------- |.......| |..<.| ------ 0########-......| |....>...############ |....| +....| # |......| |.......| # |....|#####0|....| ### |......| |.......-## ##.....|######-....| ###########....._.| |.(.....| # -.----# |....-# ### |......| |.......-######################## ---.--# ### |...%..| -|------- ###### # ### --.----- # #### # ### # ### ##### ^########### ### # ######## #------ # # ### ------.-.----.- #|....| ### ## # |.............| #+....| # ---.----- ## |.............| #|.....########+.......| -------|----- |.............+ 0##|....| # |.......| |.....%@....| |.............| |....| ##........| |[[[[[[[[[[[| |.............| ------ |.......| |@[[[%[[[.[[| --------------- --------- ------------- Arrhythmia the Inmate Experience level: 5 Strength: 18/01 Dexterity: 12 Constitution: 19 Intelligence: 8 Wisdom: 7 Charisma: 10 Health: 48(48) Energy: 25(25) AC: 8 Gold: 0 Moves: 1630 Your Inventory: Weapons o - an [uncursed] rustproof [+0] broadsword named Luck Blade [Luck Blade] Armor b - an uncursed +0 striped shirt d - an [uncursed] +0 iron skull cap [orcish helm] q - an [uncursed] +0 elven cloak (being worn) s - a cursed +0 helm of opposite alignment (being worn) Scrolls i - an [uncursed] scroll of identify Potions k - an uncursed potion of blindness Wands j - an [uncursed] plastic wand [of magic missile (0:6)] Tools g - an [uncursed] skeleton key l - an [uncursed] blindfold Iron balls c - an [uncursed] heavy iron ball (weapon in hand) Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills Weapon Skills sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were devoutly aligned. Hunger level was 116. Your alignment was 17 / 18. Monster difficulty range was 0 - 4. Level difficulty was 3. You were immune to level-drain. You were immune to sickness. You were stealthy. You could fly. You could survive without air. You regenerated. You were lucky (3). You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: 2 small mimics a giant ant a centipede a werejackal an acid blob a coyote a yellow mold a green mold a gnome zombie 5 geckos 6 jackals 3 goblins a sewer rat 8 grid bugs 2 lichens 3 newts 38 creatures vanquished. Voluntary challenges: You went without food. You never hit with a wielded weapon. You read items or engraved 2 times. You put on armor 6 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 a fountain a long staircase Level 2 a scroll shop, a fountain Level 3 <- You were here an armor shop, an altar History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:231 you advanced to experience level 2. On T:334 you reached level 2 of The Dungeons of Doom. On T:400 you advanced to experience level 3. On T:988 you advanced to experience level 4. On T:1027 you reached level 3 of The Dungeons of Doom. On T:1213 you advanced to experience level 5. On T:1466 you received Luck Blade from Tymora. Latest messages: Oops; that feels deathly cold. As you read the scroll, it disappears. This is an identify scroll. e - an uncursed scroll of remove curse. k - an uncursed potion of blindness. h - a blessed potion of sickness. Yecch! This stuff tastes like poison. (But in fact it was mildly stale Hot Futa Mare Dick juice.) As you read the scroll, it disappears. You feel like someone is helping you. You take off an uncursed +0 helm of opposite alignment (being worn) (unpaid, 66 zorkmids). You wear an uncursed +0 helm of opposite alignment (unpaid, 66 zorkmids). The helm of opposite alignment glows black for a moment. Your mind oscillates briefly. Oops; that feels deathly cold. Malasgirt comes and takes all your possessions. Final status: Goodbye Arrhythmia the Convict... You quit in The Dungeons of Doom on dungeon level 3 with 984 points, and 0 pieces of gold, after 1630 moves. You were level 5 with a maximum of 48 hit points when you quit.