Arrhythmia, chaotic female vampiric Convict ---- --- ---- -- --.|.--.----- --^.-- |. |...........| |@...--- . --..*<%.....| |......| -.--- -----).....-- |.----.- ...| --)......--- |.| . | -- -------.-----------....-.....| - |.| - |........................%..............| |(| -- ----------.--------..)-----.......-- |.| |.| ....-- -......- |.| -.| |...... --.....| |.| .| ........ -...-- -.| .| -.......- -..| .| .| ----..... --- -. ..- |...... |.| -. -..---.. |.- |. .-- .| |. -- ..| -- |. --- -- Arrhythmia the Inmate Experience level: 5 Strength: 15 Dexterity: 12 Constitution: 20 Intelligence: 12 Wisdom: 9 Charisma: 8 Health: 52(52) Energy: 26(26) AC: 10 Gold: 53 Moves: 973 Your Inventory: Coins $ - 53 gold pieces Armor b - a cursed +0 striped shirt l - a cursed -3 pair of riding gloves [gauntlets of fumbling] (being worn) m - an [uncursed] +0 pair of hard shoes [iron] (being worn) Scrolls e - an [uncursed] scroll labeled ACHAT SHTAYIM SHALOSH [of stinking cloud] h - an [uncursed] scroll labeled HZLRC KSTSBD MPFNG [of identify] j - an [uncursed] scroll labeled GHOTI [of punishment] Potions g - an [uncursed] golden potion [of object detection] i - an [uncursed] clear potion [of water] Rings d - an [uncursed] jacinth ring [of teleport control] Wands f - an [uncursed] wand called nohold [of cancellation (0:6)] Tools n - an [uncursed oil] lamp (weapon in hand) Iron balls c - an [uncursed] heavy iron ball Spells known in the end: Name Level Category Fail Memory a - slow monster 2 enchantment 100% [||||||||] Your skills at the end: Fighting Skills Weapon Skills sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were devoutly aligned. Hunger level was 624. Your alignment was 14 / 14. Monster difficulty range was 0 - 4. Level difficulty was 3. You were immune to level-drain. You were immune to sickness. You fumbled. You saw invisible. You could fly. You could survive without air. You regenerated. Your luck was zero. You survived. Vanquished creatures: a water nymph a shrieker 2 dwarves 2 acid blobs 2 manes a large kobold a giant rat 6 gnomes a sewer rat a kobold zombie 3 newts 21 creatures vanquished. Voluntary challenges: You went without food. You never hit with a wielded weapon. You read items or engraved 3 times. You put on armor 3 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You abstained from Elbereth's help. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 a long staircase Level 2 an armor shop stairs to The Gnomish Mines The Gnomish Mines: Level 3 <- You were here stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:326 you advanced to experience level 2. On T:342 you reached level 2 of The Dungeons of Doom. On T:643 you advanced to experience level 3. On T:894 you reached level 1 of The Gnomish Mines. On T:900 you advanced to experience level 4. On T:910 you advanced to experience level 5. Latest messages: You see here a gnome corpse. You trip over it. You make a lot of noise! [2 turns] There is a teleportation trap here. Your surroundings suddenly seem different. You stumble. You make a lot of noise! [2 turns] You see here a leash. You see here a lamp. A gush of water hits you on the head! You see here a lamp. n - a lamp. You now wield a lamp. Nothing happens. That is a silly thing to rub. Nothing happens. Final status: Goodbye Arrhythmia the Convict... You quit in The Gnomish Mines on dungeon level 3 with 745 points, and 53 pieces of gold, after 973 moves. You were level 5 with a maximum of 52 hit points when you quit.