Arrhythmia, chaotic female vampiric Convict ---- ---..| |....| |...-- --..--- --...| ---_--- |.@.- ---...-----..... |..).%......<. ---........... ------ Arrhythmia the Inmate Experience level: 5 Strength: 14 Dexterity: 12 Constitution: 18 Intelligence: 15 Wisdom: 9 Charisma: 10 Health: 44(44) Energy: 28(28) AC: 13 Gold: 153 Moves: 1006 Your Inventory: Coins $ - 153 gold pieces Weapons i - a [blessed +0] dagger j - an [uncursed +0] dagger Armor b - a cursed +0 striped shirt (being worn) d - an [uncursed] +0 iron skull cap [orcish helm] (being worn) k - a cursed +0 hooded cloak [dwarvish] (being worn) l - an [uncursed] +0 pair of hard shoes [iron] o - a cursed -6 pair of hard shoes named pls nymph pls [iron] (being worn) Scrolls f - an [uncursed] scroll labeled SODALG [of create monster] Potions g - an [uncursed] potion called restab [of restore ability] n - an [uncursed] sky blue potion [of confusion] Gems m - an [uncursed] orange gem [worthless glass] Iron balls c - an [uncursed] corroded heavy iron ball (chained to you) (alternate weapon; not wielded) Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills Weapon Skills sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were devoutly aligned. Hunger level was 485. Your alignment was 14 / 15. Monster difficulty range was 0 - 4. Level difficulty was 3. You were immune to level-drain. You were immune to sickness. You were punished. You could fly. You could survive without air. You regenerated. Your luck was zero. You survived. Vanquished creatures: 2 dwarves a coyote a gas spore 2 giant rats a green mold 5 gnomes 5 jackals a goblin a sewer rat 7 grid bugs a lichen 3 kobold zombies a newt 31 creatures vanquished. Voluntary challenges: You went without food. You were illiterate. You never hit with a wielded weapon. You put on armor 6 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 an altar a long staircase Level 2 stairs to The Gnomish Mines The Gnomish Mines: Level 3 <- You were here stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:429 you advanced to experience level 2. On T:622 you reached level 2 of The Dungeons of Doom. On T:710 you advanced to experience level 3. On T:924 you reached level 1 of The Gnomish Mines. On T:933 you advanced to experience level 4. On T:998 you advanced to experience level 5. Latest messages: [HP+7=44] You hit the gnome. You bite the gnome. You kill the gnome! n - a sky blue potion. $ - 8 gold pieces. There are several more objects here. o - a pair of hard shoes. You finish taking off a +0 pair of hard shoes (being worn). [2 turns] You finish wearing a -6 pair of hard shoes. Oops; they feel deathly cold. [2 turns] Never mind. Never mind. Final status: Goodbye Arrhythmia the Convict... You quit in The Gnomish Mines on dungeon level 3 with 671 points, and 153 pieces of gold, after 1006 moves. You were level 5 with a maximum of 44 hit points when you quit.