Arrhythmia, chaotic female vampiric Convict --- --- --.-- --..| --...| |...-- |...-- |....| |..-| --...--- |...|--. .| ---...| --..--..... -.-- --..%--- --......... -@..|. ---......| |......)... .p._...| |.....--.--- ---%......... -.-%..| ----|.... |...-- --...-..-%|... ..--^--|..---.... --...-- --%.-- ...|...- - |.%.|.........- --....----%..| .---..--- ---.|...---.^.. --......%..... ---...^.| |...-.| ---.. |....-.....- |.......| ---...| - -.....--...| --....<..- |....| ---- .........- |......... |....---..| .....|.- |........ ----......| ..---- ---..|... --.--.-- - ------. ------ Arrhythmia the Inmate Experience level: 5 Strength: 16 Dexterity: 10 Constitution: 17 Intelligence: 12 Wisdom: 11 Charisma: 10 Health: 50(50) Energy: 25(25) AC: 3 Gold: 296 Moves: 985 Your Inventory: Coins $ - 296 gold pieces Weapons h - a [cursed -3] runed dagger [elven] Armor b - a cursed +0 striped shirt (being worn) d - an [uncursed] +0 studded leather armor [of cold resistance] k - an [uncursed] +0 hooded cloak [dwarvish] (being worn) l - an [uncursed] +0 pair of hard shoes [iron] (being worn) o - a cursed +0 elven mithril-coat (being worn) Potions j - an [uncursed] brown potion [of full healing] Wands f - an [uncursed] oak wand [of undead turning (0:6)] Tools g - an [uncursed] partly used [tallow] candle (lit) (0:2) i - an [uncursed] blindfold m - 3 [uncursed tallow] candles Gems e - 2 [uncursed] red gems [worthless glass] n - an [uncursed] black gem [worthless glass] Iron balls c - an [uncursed] rusty heavy iron ball (chained to you) (weapon in hand) Spells known in the end: Name Level Category Fail Memory Your skills at the end: Fighting Skills Weapon Skills sling [Basic / Skilled] Spellcasting Skills Final Attributes: You were devoutly aligned. Hunger level was 558. Your alignment was 14 / 14. Monster difficulty range was 0 - 4. Level difficulty was 3. You were immune to level-drain. You were immune to sickness. You were punished. You could fly. You could survive without air. You regenerated. Your luck was zero. You survived. Vanquished creatures: a small mimic a gnome lord 2 dwarves an acid blob 2 hobbits a brown mold 9 gnomes 2 geckos 3 jackals a kobold 2 grid bugs a newt 26 creatures vanquished. Voluntary challenges: You went without food. You never hit with a wielded weapon. You read items or engraved 13 times. You put on armor 7 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You wrote Elbereth's name 9 times. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 a long staircase Level 2 a tin shop stairs to The Gnomish Mines The Gnomish Mines: Level 3 <- You were here stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:218 you reached level 2 of The Dungeons of Doom. On T:333 you advanced to experience level 2. On T:369 you advanced to experience level 3. On T:763 you reached level 1 of The Gnomish Mines. On T:788 you advanced to experience level 4. On T:837 you advanced to experience level 5. Latest messages: The gnome lord falls through... [HP+2=49] [2 turns] You fly over a hole. [HP+1=50] You fly over a hole. [2 turns] You have a little trouble lifting m - a candle. A trap door opens up under you! You don't fall in. [2 turns] (3x) Your candle's flame flickers low! [2 turns] You see here 2 apples. You fly over a hole. [2 turns] You kill the acid blob! You see here an acid blob corpse. [2 turns] A rock piercer suddenly drops from the ceiling! You are almost hit by a falling rock piercer! Final status: Goodbye Arrhythmia the Convict... You quit in The Gnomish Mines on dungeon level 3 with 1016 points, and 296 pieces of gold, after 985 moves. You were level 5 with a maximum of 50 hit points when you quit.