danp, chaotic female doppelganger Wizard * * $ + |.- ------- b M |.| .|.....| Z ----------- -.|.---.|...X.| ? ! * |...^*....| ...|.....|^....| * % M* |.........| |.---.----------- * [ |...%<....| .|.....|...... ? ? |........^| --.-----.|.----- * |.........|. |.....|...|. -----------.| --..e-.|.- V ..|...| ...^..... -.---------...--- M Z ........|...| * * * ---...%.---. M ......... --------- Danp the Xorn St18/** Dx12 Co12 In17 Wi13 Ch12 WizDopFemCha Mines:10 $:32 HP:60(62) Pw:49(205) AC:-12 MC:3 HD:8 Exp:10 Wt:212/2200 T:6424 Satiated Final attributes You were piously aligned Your alignment was 42 Your max alignment was 42 You carried 0 sins Number of artifacts generated was 2 Your leg damage was 0 Monster spawn increase would have started at turn 36290 Monster spawn increase would have reached its maximum at turn 76026 Next attribute increase check would have come at turn 11263 Strength training was 3 Dexterity training was 2 Wisdom training was 41 Constitution training was 9 You were fire resistant You were cold resistant You were sleep resistant You were magic-protected You were petrification resistant You saw invisible You were sensing the presence of monsters You had 1649 points of nutrition remaining You were stealthy You could survive without air You could walk through walls You were polymorphed into a xorn (41) You were very fast You had reflection You were extremely lucky (10) You had extra luck Bad luck did not time out for you Good luck did not time out for you You survived Spells known in the end Name Level Category Fail a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - knock 1 matter 0% d - create monster 2 attack 0% e - identify 5 divine 0% f - fireball 4 matter 0% g - healing 1 healing 0% h - charm monster 3 enchant 0% i - summon undead 5 attack 0% j - detect monsters 1 divine 0% k - haste self 3 body 0% l - cause fear 3 enchant 0% m - polymorph 6 body 0% n - wizard lock 2 matter 0% o - jumping 1 body 0% p - insulate 2 protect 0% q - cancellation 7 matter 100% r - remove curse 5 protect 27% s - repair armor 3 matter 0% t - magic missile 2 attack 0% u - cure stun 3 healing 27% v - confuse monster 2 enchant 0% w - cure blindness 2 healing 0% x - cure hallucination 3 healing 27% y - enlighten 4 body 0% z - godmode 7 protect 100% A - acidshield 6 protect 71% B - freeze sphere 1 matter 0% C - acid sphere 1 matter 0% D - cure confusion 3 healing 27% E - endure heat 2 protect 0% F - extra healing 3 healing 27% G - cone of cold 5 matter 27% H - dig 5 matter 27% I - slow monster 2 enchant 0% J - teleport away 6 body 0% K - shocking sphere 1 matter 0% L - lightning 4 matter 0% M - cure sickness 3 healing 27% N - levitation 4 body 0% O - anti disintegration 6 protect 71% P - chemistry 1 divine 0% Q - drain life 3 attack 0% R - flame sphere 1 matter 0% S - enchant armor 7 enchant 100% T - create familiar 6 healing 100% U - force bolt 1 attack 0% V - command undead 5 attack 0% W - detect unseen 3 divine 0% X - detect foot 7 divine 27% Y - detect treasure 4 divine 0% Voluntary challenges You ate 55 times. You ate food with animal by-products 40 times. You ate meat 39 times. You communicated with the gods 259 times You prayed 7 times You hit with a wielded weapon 578 times You read items or engraved 79 times You never genocided any monsters You polymorphed 86 items You changed form 7 times You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills dagger [Basic] quarterstaff [Basic] Spellcasting Skills attack spells [Skilled] divination spells [Skilled] enchantment spells [Basic] protection spells [Basic] body spells [Skilled] matter spells [Basic] Latest messages Restoring save file... You return to level 10 in The Gnomish Mines. Hello danp, the doppelganger Wizard, welcome back to SlashTHEM! # Really quit [yes/no]? Goodbye danp the Wizard... You didn't beat your previous score of 262342 points.