# wizard training #OPTIONS=role:Wiz,race:Elf,gender:Mal,align:Cha OPTIONS=role:Wiz,race:Human,gender:Mal,align:Neu OPTIONS=lit_corridor # displacing pets MSGTYPE=hide "You displaced your *" # enhance MSGTYPE=stop "You feel more confident " # unclogging the screen #MSGTYPE=hide "Your tentacles suck the *" # delayed instadeaths MSGTYPE=stop "The * (grabs|swings itself around) you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel (much|even) worse." # Things that aren't dangerous by themselves but could kill you if you don't notice. MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse." MSGTYPE=stop "You are beginning to feel weak." # Don't speed past wrest message when wresting MSGTYPE=stop "You wrest *" # Don't miss the vibrating square MSGTYPE=stop "You feel a strange vibration under your *" MSGTYPE=stop "You feel a strange vibration beneath you." COLOR=black:444444 COLOR=red:ff0000 COLOR=green:4c9900 COLOR=brown:d2691e COLOR=blue:0066cc COLOR=magenta:cc00cc COLOR=cyan:009999 COLOR=gray:808080 #COLOR=gray:B0C4DE #COLOR=nocolor:009999 COLOR=orange:ff8c00 COLOR=light green:66cc00 COLOR=yellow:ffd700 COLOR=light blue:3399ff COLOR=light magenta:ff33ff COLOR=light cyan:00cccc COLOR=white:ffffff # HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink # Pw STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold # Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink # Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink # Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold # Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # Other STATUSCOLOR=held:red&inverse,blind:red&inverse STATUSCOLOR=elbereth:green&inverse # hp bar and pet OPTIONS=hitpointbar OPTIONS=hilite_pet OPTIONS=pettype:dog # number of turns OPTIONS=time OPTIONS=sound OPTIONS=pickup_types:$"?+!=/(* OPTIONS=pickup_burden:Burdened # pickup burden (defaults to stressed) # autopickup exceptions OPTIONS=autopickup AUTOPICKUP_EXCEPTION=">* cursed*" AUTOPICKUP_EXCEPTION=">* statue*" AUTOPICKUP_EXCEPTION=">* box" AUTOPICKUP_EXCEPTION=">* chest" AUTOPICKUP_EXCEPTION=">*rock" AUTOPICKUP_EXCEPTION="<*lizard corpse" AUTOPICKUP_EXCEPTION="<*lichen corpse" AUTOPICKUP_EXCEPTION="<*newt corpse" AUTOPICKUP_EXCEPTION="<*floating eye corpse" AUTOPICKUP_EXCEPTION="<*wraith corpse" AUTOPICKUP_EXCEPTION="<* mold" #food AUTOPICKUP_EXCEPTION="<*ration" AUTOPICKUP_EXCEPTION="<*wafer" AUTOPICKUP_EXCEPTION="<*cream pie" AUTOPICKUP_EXCEPTION="<*pancake" AUTOPICKUP_EXCEPTION="<*candy bar" AUTOPICKUP_EXCEPTION="<*fortune cookie" AUTOPICKUP_EXCEPTION="<*tin*" AUTOPICKUP_EXCEPTION="<*apple" AUTOPICKUP_EXCEPTION="<*orange" AUTOPICKUP_EXCEPTION="<*banana" AUTOPICKUP_EXCEPTION="<*sprig of wolfsbane" AUTOPICKUP_EXCEPTION="<*pear" AUTOPICKUP_EXCEPTION="<*clove of garlic" AUTOPICKUP_EXCEPTION="<*melon" AUTOPICKUP_EXCEPTION="<*carrot" AUTOPICKUP_EXCEPTION="<*eucalyptus leaf" AUTOPICKUP_EXCEPTION="<*kelp frond" AUTOPICKUP_EXCEPTION="<*meat*" AUTOPICKUP_EXCEPTION="<*egg" AUTOPICKUP_EXCEPTION="<*lump of royal jelly" # ammunition AUTOPICKUP_EXCEPTION="<*arrow" AUTOPICKUP_EXCEPTION="<*ya" AUTOPICKUP_EXCEPTION="<*crossbow bolt" AUTOPICKUP_EXCEPTION="<*dart" AUTOPICKUP_EXCEPTION="<*shuriken" AUTOPICKUP_EXCEPTION="<*throwing star" AUTOPICKUP_EXCEPTION="<*dagger" AUTOPICKUP_EXCEPTION="<*knife" OPTIONS=show_dgn_name # menucolors OPTIONS=color,menucolors,showbuc MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" uncursed "=cyan MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline MENUCOLOR=" \(lit\)"=yellow #bag dangers MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .*[^!]canc"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline # shinny MENUCOLOR="gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow # enhance MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # normal MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # ready to enhance MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # enhanceable if more skill slots MENUCOLOR="^ +# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # enhanceable if more potential # forgotten spell MENUCOLOR="[a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta MENUCOLOR="loadstone\|wand \(of\|called\) cancellation"=magenta MENUCOLOR="Amulet of Yendor named"=magenta&underline # color only the real Amulet MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+[ ]+[0-9]+\%[ ]+[a-z]+[ ]+[0-9]+%"=magenta MENUCOLOR=". -.* \[(Unskilled|Basic|Skilled|Expert|Master)"=white # skill slots MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+[ ]+[0-9]+\*[ ]+[a-z]+[ ]+[0-9]+%"=magenta # forgotten spell