Zazza, neutral female gnomish Wizard ----.-- --.-.............- * # # |...-..-.-.................|----.--.-.----- -- ---.....|....................|..*|..|.......| .| ---- --..............-.|--.........|...|..|...|...|..| |..-- |...................|..-----..|.@.|..|-|---|.-..-- --...| |........---.-......|-.|((.|..--|---|..........|.| |...-- -......................|...-.....h.......-.......--- |-.-- ##...............|---|..|((.|.....h.................| --..| ###...............|(((|+.-----..{..........-.........- |...------.---..........+...|(((|..............f.............-... |...........................|...|...........|.......-....-....|..--- ------------........*.......--|-|.....-|...........................| |...........................|..|----..........-...-. ..- |...............#..............|.+.-fe............| # . * --.................{........|..|*.$|........._....-- --.......|............#.....--.-----.*..|............ --- .........|.......|....h......@@......@...--.-.......| |..........<..........-...........f.....................| |............. --....# ........[....................>--- --..|.--.-... # *-..*##|.......................--..--- ----- --- *# `**#` *....................*#.....- Zazza the Evoker Experience level: 2 Strength: 6 Dexterity: 13 Constitution: 16 Intelligence: 19 Wisdom: 9 Charisma: 9 Health: 25(28) Energy: 19(19) Def: 12 Gold: 0 Moves: 2602 Dungeon seed: mi_jHTBoLlzZ9QpD Game ID: Zazza_1621783520 Your Inventory: Amulets w - an uncursed amulet of reflection (being worn) Armor e - an uncursed +0 cloak of magic resistance (being worn) q - an uncursed +0 leather armor (being worn) y - a cursed +1 pair of leather gloves F - an uncursed +0 dwarvish cloak Comestibles Q - a cursed cream pie R - a cursed slime mold Scrolls i - an uncursed scroll of gold detection j - an uncursed scroll of destroy armor k - 2 uncursed scrolls of identify L - a cursed scroll of gold detection Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of remove curse Potions H - a potion of holy water Rings c - an uncursed ring of free action (on left hand) d - an uncursed ring of polymorph control (on right hand) Wands a - a cursed wand of sleep (0:7) b - a wand of create monster (0:15) h - a wand of cancellation (0:3) p - a cursed wand of make invisible (0:3) r - a wand of light (0:13) t - a wand of polymorph (0:5) x - a wand of polymorph (0:0) G - a wand of cold (0:4) Z - a cursed wand of teleportation (0:7) Tools u - a cursed stethoscope A - an uncursed brass lantern (0:1305) Gems n - an uncursed ruby o - an uncursed touchstone Y - an uncursed luckstone Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 87% r - remove curse 3 clerical 85% 87% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You had transgressed. You were magic-protected. You had infravision. You were protected. You had polymorph control. You had reflection. You had free action. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a ghost 3 shriekers a floating eye a dwarf a homunculus a giant bat 4 orc zombies a dwarf zombie 2 iguanas an acid blob a coyote 3 gas spores a hobbit a hobgoblin 4 giant rats a brown mold 3 green molds a gnome 2 gnome zombies 2 geckos 8 jackals 3 foxes a kobold 2 sewer rats 3 grid bugs a bat 5 lichens a kobold zombie 4 newts 63 creatures vanquished. Genocided species: cockatrices 1 species genocided. Voluntary challenges: You never hit with a wielded weapon. You had been a pacifist until turn 2601. You read items or engraved 5 times, starting on turn 2357. You genocided 1 type of monster, starting on turn 2357. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You wrote Elbereth's name 2 times, starting on turn 2360. You violated your moral code, losing 24 points of alignment, starting on turn 2601. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 a fountain a long staircase Level 2 a fountain stairs to The Gnomish Mines The Gnomish Mines: levels 3 to 5 Level 3 stairs to The Dungeons of Doom Level 4 Level 5 <- You were here many shops, a temple to Anhur, some fountains, some trees History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:202 you reached level 2 of The Dungeons of Doom. On T:548 you reached level 1 of The Gnomish Mines. On T:695 you reached level 2 of The Gnomish Mines. On T:1612 you reached level 3 of The Gnomish Mines. On T:2601 you advanced to experience level 2. Score breakdown: Gold: 0 ( 0 points) Experience: 2 levels ( 5570 points) Exploration: 5 levels ( 10.42%) ( 8751 points) Discoveries: 17 items ( 5.90%) ( 7288 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 29 monsters ( 7.61%) ( 8276 points) Turncount: 2602 turns ( -389 points) Survival: quit (score multiplied by 90%) Total score: 26546 Latest messages: You bought a stethoscope for 100 gold pieces. The price is deducted from your credit. You bought a hexagonal wand for 310 gold pieces. "Thank you for shopping in Karangkobar's delicatessen!" The bat misses the kitten. Suddenly, a section of wall closes up! The bat misses the kitten. The bat misses the kitten. Armand bites the bat. The bat is killed! Armand drops a worthless piece of red glass. Please move the cursor to an unknown object. Never mind. Armand eats a bat corpse. Armand shudders! You kill poor Armand! Welcome to experience level 2. You hear the rumble of distant thunder... Final status: Goodbye Zazza the Wizard, quit... You quit in The Gnomish Mines on dungeon level 5 with 26546 points, and 0 pieces of gold, after 2602 moves. You were level 2 with a maximum of 28 hit points when you quit.